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How to monetize? nodev 05/21/2020 (Thu) 15:44:55 Id: 4dc834 No. 11
I hope to launch my game in about a year, and haven't yet added any monetisation. The game-design aspects of it (what to sell, etc.) are a separate question, but the more important issue is: how do I do it, mechanically? How do I sell digital goods or modify a player account in exchange for real money? Do I need to make a deal with a credit-card provider or bank? Are there open-source libraries I can use?
>>13 *Otherwise, I've been curious about this too. Is there any platform that isn't completely ass? What's the best out there? Quite frankly I do not give a shit that GOG are a bunch of "SJWs" (reminder that the word gets thrown around so much it's not entirely accurate anymore; are they really SJWs or just removed some "nazi" content?) as long as they won't molest my game.
I actually do want to maximize profit to fund more of my projects, so I don't see anything morally wrong with penny and diming the goys EA style at every step if necessary, but honestly it's just inconvenient as fuck for people to pay for digital content in 2020 and most people will pirate it anyway. I will probably make money through donations, because I really do believe that people will give me shitloads of free money if I give them a genuinely good game, because these are a rare commodity these days, and true art speaks to the soul. I also think it's more profitable to monetize shit related to the game instead of the game itself, eg: t-shirts and merch, events, royalties from corporate partnership, etc...

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