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/c/ute community Bakanon 04/22/2021 (Thu) 02:35:18 No. 37
When we're not just dumping garbage somewhere, we can be more sociable about it and do it while having a conversation. How's your day going? How's life?
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Personally I have been having a really nice time lately. It was rough at first after my last flight because of so many factors from jet lag, insomnia, lack of alcohol, busy stuff, finances, etc etc, but it's settled out and I'm real comfy. Been playing some Vindictus with life partner and oh next time I play I should take a screenshot of the dumb outfit they gave me as a returning player gift. Here's an older pic of our characters together. Anyone else been playing any games lately?
I'm lucky to live in a place where people don't really care about the whole kung flu thing. Lockdowns, vaccinations and even wearing an appropriate mask aren't enforced like in other parts of the world, so I can move with relatively liberty. I could even travel to another state and spend the weekend in a nice hotel near the beach. Still, I can see the effects of the lockdowns when I go to shop. Businesses that I knew for years closed and empty, supermarkets having less people than usual (this actually is a good thing, fuck long waiting lines), some people wearing masks as accessories rather than as a protective measure, etc. At least food stands of all kinds are thriving thanks to the amount of people who don't know how to cook. >>40 >It was rough at first after my last flight Problems with alcohol/drugs, family/friends, or a professional boxer in a bad streak? Also what's Vindictus? Judging from the screenshot it looks like a Korean MMO mixed with a hentai game with custom characters.
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>>42 >Problems with alcohol/drugs, family/friends, or a professional boxer in a bad streak? Mountain climbing and trails! You quoted "flight" but you might still have misread it as fight >What's Vindictus? Korean MMO, action combat that is really fun to play, and trying to voice act lines together is stupid fun. The story is not good at all, we riff on it and improvise a lot of lines The combat has good momentum to it, and using a warhammer is rad fun too. I love the weightiness. On the opposite end, I have a "battleshade", an umbrella for war. Light and super silly. I have tried I think half the weapons in the game, and they've all been a blast. Hammer is probably my favorite, but even magic is great fun. I say it with surprise since I hadn't had good magic action-combat before. My best friend is big into MMOs, so I tried a lot that way.
>>46 >You quoted "flight" but you might still have misread it as fight Oh fuck you're right. Sorry for thinking you were a druggie trying to recover from his addiction. Anyways, how's the game in terms of grinding and repetitiveness for single players? For years I have wanted to get into MMOs, but critiques against the genre for being extremely repetitive, potentially addicting, full of Brazilians and Russians who don't know how to play, or plain boring always manage to alienate me (along with the facts that I have a potato PC with a poor connection to internet and no friends to play with).
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>>49 The levels are relatively samey and the difficulty is sub-room-temperature-IQ tier until you get to season 3 content. You can spend the entire first season naked and beat all content if you know how to use your skills. It can be plenty of fun alone, but I wouldn't care to, personally. I play MMOs for social stuff first, all else second. I'd probably only want to solo one that has a really nice story, and only if solo was necessary. Also plan to play through Final Fantasy 14 for the story, but I won't do that alone either. But all that aside, no grinding. Absolutely none. You can skip basically all sidequests (which also are hidden by default and need to be enabled to get them) and you constantly have the main story pushing you forward. You'll actually outlevel the story a good chunk of the time.
>>51 Just finished watching a random gameplay video. The combat looks ok, minor enemies were mere punchbags, while the boss' attacks ranged from extremely slow and predictable to "fuck you, I'm doing all attacks at the same time". I wonder if this is the same on every level. >But all that aside, no grinding. Absolutely none Now that's something I like to hear. One of the reasons I hate RPGs is that you need to do the same thing again and again in order to level up or get better stuff. Maybe when I get a better PC (I'm typing this from a Macbook that an uncle gave to me because he didn't know how macOS works) I'll play it, solo or not.
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Finally pulled the trigger on some debt and bought some nice tile for my house. Anyone who does shoddy work in a house deserves to be shot, it's the worst thing, and it's not just my ocd talking. Any person who does shoddy repairs is suspect and probably low-iq as fuck Anyway, can't wait to get started with demo this weekend.
I slept heavy. I had a nightmare that a super tall thin guy called Smiles was strangling people to death and burning government buildings. I like him in theory, but he tried to choke me out too, and he was immune to bullets. But I kicked angrily at his knees and broke them. Not much of a nightmare. It makes me wake up pretty jazzed about stuff. My subconscious is a figher.
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Anyone like Fire Emblem or similar tactics game? I found my favorite romhack of Fire Emblem (though there's actually a lot of good stuff in that community) that has every single girl in the GBA games. It's cute. And very hard, though still doable, without using grinding. It hacks FE8, so there are skirmishes and the tower of the dead if you do wish to baby up your favorite girls. Unfortunately, the cute boys aren't in it, just the cute girls. The cute pupil, Ewan, is replaced by Sophia, and we get a girl pupil. Also pupil and recruit are insanely OP in this romhack. Weak start, slow going, but their stat growths are monsters. Makes sense, rewards the only type of player that actually likes those classes. If you don't like growing super units, the classic "all about base stats" style is still a good strong way to beat the game. It'll be hard, but you can do it. There's also the ability to reclass characters. Did you LOVE Marissa but wish she was a berserker? You can do that. Could make her a cleric if you really wanted to (anhk + class change seal, since you can't change class between phys/mag normally) I love the hack. It's dumb, but filled with content and callbacks to lots of the series, and so many cute characters. All female classes and whatnot. Also lots of playable units are ones that were only enemies in other titles, or even green allies and non-combat NPCs in some cases! Anyway, I'm a bit over halfway through the hack. Gwen is undeniably more useful as a flying unit, but I wish I kept her as a recruit because the sprite was cuter and the stupidly OP stats would be kinda funny
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It's honestly quite a shock what being in a different environment, thinking positive thoughts, and writing out daily and weekly plans can do for you. I've been able to think and put into actions goals for myself that I otherwise probably would've never thought about a year ago. I'm starting an exercise routine and trying to find a good skin routine for myself (have some scarring after a shoulder dislocation - but it's not too bad). Aside from that, just taking extended month-long breaks from time-wasting activities has helped me plan out my financial planning and secondary income sources. My life hasn't magically changed any, but I feel like for once in my life things are getting clearer after a long period of darkness.
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>>113 Excellent! A light and positive environment really goes far. I hope /c/ute can contribute to keeping things positive as well. And sharing about it helps others too. Inspirational to an extent.
>>37 >How's your day going? How's life? I wanted to quit my job but my boss started being really nice and now I'll feel bad if I do it >>67 >My subconscious is a figher. Same, it's kinda fucked up but for some reason I always enjoy my nightmares, it feels like I'm playing a videogame or something >>103 >Anyone like Fire Emblem or similar tactics game? I want to get into that stuff, I really liked Ogre Battle 64. >>113 lockdown completely fucked me, I'm only just starting to get back into doing things apart from vidya and study and the bare minimum to survive
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>>118 Why are you wanting to quit? If you have a nice boss, it may actually be worth it to discuss the reasons this job isn't working out for you. Be that a pay raise, some shift in responsibilities, or just a good amiable discussion that leads to your boss being a good reference and maybe helping you with finding your next job if they're that understanding about it. >lockdown completely fucked me I took unemployment well and played lots of games, watched lots of movies, hiked a ton, and traveled. It was really nice for me
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>>103 >Anyone like Fire Emblem or similar tactics game? I haven't played any FE games, but I like the Disgaea series and dungeon crawlers like Etrian Odyssey. >>118 >I wanted to quit my job but my boss started being really nice and now I'll feel bad if I do it There's a variety of reasons to stay or leave any job. I'm not a financial advisor but you have to remember that you come first. Companies will try and argue about "what's good for the company" but in the end that doesn't matter. If you can find a steady job that pays better, offers health, dental, retirement, and will be a good fit for you then give it a shot. Unemployment isn't the 'worst' option out there since you can still receive more than someone working part-time, so don't listen to anyone saying: "You're contributing to the welfare state!" You can use that money to learn more, invest it, or however you wish to benefit yourself. Just try not to be reliant on anything like that.
>>121 I don't feel interested in the newer Fire Emblem games, but there's enough romhacks of the GBA titles to last me a lifetime (since I play them slowly and not very frequently) New ones still come out, after decades. Also I love how the portraits on the GBA games look so silly when scaled down I actually haven't tried Disgaea or Etrian Odyssey.
>>119 >Why are you wanting to quit? Haha it's alright I'm just bitching about shit that I don't have any right to bitch about. I need to leave anyway because I've got a full time course coming up, I just care too much sometimes. >I took unemployment well and played lots of games, watched lots of movies, hiked a ton, and traveled. It was really nice for me I'm glad you did alright. I did okay too actually it just ruined my productivity >>121 >Unemployment isn't the 'worst' option out there since you can still receive more than someone working part-time, so don't listen to anyone saying: "You're contributing to the welfare state!" You right about that, I took welfare once and felt bad about it which is a stupid attitude to have. The modern economy is complicated and sometimes unemployment is a normal situation to be in depending on your place in it. It would be nice if people would be more understanding about that
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>>124 A full time course? That sounds nice. What's it for? I was super unproductive for the first six months of lockdown, but actually more productive when I was traveling and hiking in the last six months. I got a lot done. Fresh air and exercise really goes a long way. I should get something more productive done today but I might just play games and chat.
Life is really nice and I hope everyone finds a reason to smile today
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Wine, Barbeque, stupid shows, feeling not terrible this weekend
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>>125 >A full time course? That sounds nice. What's it for? English language teaching, 5 week intensive course. Maybe I can fuck off overseas when the pandemic is done lol >I should get something more productive done today but I might just play games and chat. I know that feel >>133 >Life is really nice and I hope everyone finds a reason to smile today life is underrated by most people >>134 sounds like a good day
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>>135 I have a boyfriend that studied linguistics in college, but I don't know any language teachers I'm sure it'll be enlightening and fun >I know that feel and it's exactly what I did! I don't regret it. Video games are fun as hell >life is underrated I hope you had a great day
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>How's your day going? How's life? I don't know how to describe it, since I've been doing the same pattern for years. My day just goes on where I wake up, I prepare a breakfast mostly oatmeal with milk and maybe some nuts or a bit of jam if I have it, smoking a fag and preparing 2 cups of coffee and then sitting in front of my computers till night. Most of the time my mood is just lurking various imageboard sites, and if I don't feel too shitty I'm working on some programing related projects. Though it feels like my progress pace is at turtle pace and that it would take me felt a eternity to accomplish anything. Overall I just feel tired to do anything and as each day passes it feels like I'm losing more willpower.
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>>159 Setting small goals and deadlines can help, and I hope coming here also puts a smile on your face. Feel invited to come around any time to tell us what games you play, what you've been finding around the net, and what projects you work on. Also get fresh air often, that'll do something.
>>159 >My day just goes on where I wake up, I prepare a breakfast mostly oatmeal with milk and maybe some nuts or a bit of jam if I have it, smoking a fag and preparing 2 cups of coffee and then sitting in front of my computers till night One man's hell seems to be another's heaven. Good luck with your projects
>>160 >what games I play The relative recent games I played is these: Spellcross, Digimon World 1, Unreal Gold, City of Heroes, Sexy Beach 3 and GMod. >Spellcross I have 238 hours playtime of this game and I like it so far, however I think it was a mistake playing it on hard mode first and not easy mode (it has only 2 difficulty options for english version). The main premise of this game is the earth is overtaken by Other Side [czech naming]/Forces of Darkness [english naming] and it is up to the player to build up a large squad and fighting of creatures like orcs, wolves and elves. It is a turn based tactics game where the player has to manage limited money, you gain money by holding territories and each territories has a limited set of money which you get per turn. Repairing units cost money which makes this game more difficult to play. What I like the most about this game is that units can be upgraded for better states, you can upgrade armor, engine and weapons as well changing its type as long it is on the same category so for example you can switch out a Marder II for a M113 APC but doing so it will lose all upgrades and no refunds so you have to be careful doing so. The one instance where I had to mass switch units was the campaign where the first mission involved killing alot of undead skeletons which can be only effectively killed with flame throwing units so the remaining infantry units I had I upgraded them flamethrowers so that I can claim this territory. The campaign I'm currently I am it is called "Fire and Death" and I hit on a another brickwall there (this game has a lot of difficulty spikes). The difficulty was that the first mission I played on this campaign I found myself a whole platoon! of AT Orc's which can really fuck my shit up as those AT Orcs deal great amount of damage both against infantry and vehicle units and they can hit airborne targets too, so I had to resort on a cheese tactics where I used my cannon artillery to finish them off one by one. So after several tries I managed to claim this territory, then on the next mission I found myself stuck with another new types of enemy called I think master or dark elves which are upgraded version of the regular elves that shoot explosive arrows. I bought myself a new artillery unit called the MLRS but since it is at rookie levels it has poor range and poor damage against experienced units. So I have no idea if I should just finish this game by cheating (there are cheat codes), or I should just start from a new and play on easy modo. >Digimon World 1 I haven't played this game much because I find it a bit off turning that I have to grind the skills set again once the mon starts to devolve due to unknown factors, I have only 47 ingame hour of this game so far and I didn't managed on any instance to get a champion class mon so I found myself often stuck getting numemon. I might pick it up again soon when I found a better method to play it. >Unreal Gold Nothing much to say about it. I look at the multiplayer browser and the only interesting server I found so far is a server which has a custom RPG mod which plays when alone fairly nice but as soon a higher leveled player joins then its almost impossible killing the monsters because the modder made all weapons inaccurate as hell. Not even the sniper rifle is useful anymore for its intended role. I don't play on other servers because I don't like the vanilla weapons much, there was also another good mod called knifee.u which has a nice selection of firearms but nobody host it sadly. >City of Heroes This game has several private servers and the one I'm in currently is hosted by thunderspy, the amount of players during European hours is very low so it can be hard to form a team. Combat wise there is nothing much home to write about, the class I'm using is Assault Rifles+Devices which according to other player is a good set so I'm glad to know I didn't screwed myself over with that as I'm on Level 50 already now (maximum level). So for how the combat plays out well there are several different types of mobs to fight off against and they are always grouped either regular mobs or lieutenant mob + regular mob. On some missions elite boss shows up and this is where I often hit a brickwall there as the elite boss does way more damage then I can do despite blasters are made for maximum damage per second. So in order to unlock the incarnations experience I had to do the ouroboro missions which was quite tough and one particular missions I had to ask for help but while I was playing this mission my internet crapped itself and I couldn't rejoin the mission, some days later when I found the guy that helped me out I apologized to him that my internet crapped itself. >Sexy Beach 3 It is a hentai game where the player can pick right off the start several girls located on a single small island, before the player can get to actually fugg the girls he has to go on several dates with the girl to increase the "love" score, though how exactly this variable gets increased I don't know, what I do know however that when the love variable is between 3-4 then the player can fugg the girl but only during night first at the hotel only then on all the locations and when the variable is 5 then he can fugg her anytime. It's a fairly alright game for what it is I guess. >GMod I paid for this damn game hoping I would be able to fulfill my vehicle building autism, though the first time I got it I just fucked around and didn't made any useful contraptions and later I played this game again where my first goal was to build a crude car and I failed badly at that because whenever I try to attach the wheels with wiring setup and adding thrusters then the car either goes full bonkers or it has very poor terrain capabilities. So on my 3rd car that I build it was slightly more stable but it was still pretty terrible driving it, so my next goal was to build a manned gun turret which worked a bit better but the gun was not stabilized so it was very difficult to hit moving targets. So far from all the games I enjoyed the most was GMod despite its very janky physics engine. >what you've been finding around the net I haven't found anything interesting on the internet, at least none that I can recall right off the bat. > and what projects you work on. I have worked on several projects in oldest first: Panzerstahl (Total Annihilation: Spring), Microtank (Zandronum later GZDoom), Yeltsin RPG (broken, tkinter), Reaktor manager (tkinter), ARWM (Factorio), Fer Char 2D (Godot), AA Defence (Godot). I'll write those more on the next post. >Also get fresh air often, that'll do something. You're right, I've been skipping my walking too much as of lately, I should be doing it more often. >>165 Thanks. In a way having so much free time to use the computer is pretty nice but around the same time its easy to get distracted and procrastinating a lot.
>>170 >>160 >projects I've been working on. >Panzerstahl (TA: Spring) This was my first serious-ish project. Started around 2015~, the basic premise of this game was that there is 2 factions one the Panzer Elite and the Alien faction. The Panzer Elite is a baltic based faction which uses mostly slightly old technology and weapons, so older models like T-64/T-72 tanks, trucks with mounted weapons and APCs like one of those BTR variants. I have made quite a few assets for this faction which makes it playable but the balancing is not finished. Then there is the Aliens faction which as one might have guessed uses different technology sets so mostly plasma based weaponry and its ground units are bi/multi-pedal based, it has fewer defensive structures as I haven't gotten around yet to do these so it has I think only 1 gun turret and not many structures either only the very necessary ones such as for metal/energy production. >Microtank (Zandronum, GZDoom) Another old project which I spend in total about 7 years on and off as I had to deal with frequent motivation loss. I didn't know much about programming/scripting so I thought using Zandronum back then would be a good base even when the mod idea was a little bit unorthodox as other developer would just settle for atypical doom maps or weapon mods. As its name implies the player drives tanks that are scaled down heavily enough to fit on all passages, I had this issue for a long time where some maps couldn't be finished because I didn't managed to find a good solution to fix this problem, the common issue was the player couldn't hit collect the keys as their height was too great and the collision box couldn't touch the key card. Later I managed to fix this issue by using a ACS based solution where the player can morph back to marine with normal collision box and slightly faster running speed. I took some code from Brutal Doom to accomplish this which are modified. As GZDoom introduced ZScript which is almost a regular programming language thus allowing for greater complex features to be introduced I didn't used it yet first as it meant then my mod wouldn't be playable on Zandronum at all as it supports Decorate/ACS only. Then some time later I changed my mind and made my project GZDoom only and while ZScript did allowed to make my weapon code much more easier to read and less messy it was also at the same time more confusing to use as the ZScript documentation does not cover most basic details in depth, such as how to call functions to other functions with return values correctly or accessing variables, those type of things which I ended up spending a lot of time just figuring those details. I tried working on a new buy menu script and it took me at least a week to finish the basics of it before I scrapped the older buy menu script which is from a different mod and not quite suitable for my mod. Though this buy menu script I made is not quite good because I have no means to hide items that are meant to be used for different classes. As I worked on other aspects I'm starting to get more frustrated and other anons often told me I should just use a different engine instead to work on a tank game, at first I ignored their advice because I didn't wanted to disappoint my other friend which I haven't seen him in ages, then later I thought about it and I decided to abandon this project as well because it's too much of a hassle to deal with this shoddily made source port. Other anons that plays doom might be able to give more elaborate detail of why GZDoom is poorly made. >Yeltsin RPG During my first process of trying to understand python a bit more I had the idea if I could maybe make a basic RPG game written in tkinter which is a GUI library, well I've tried doing that but since I was back then heavily inexperienced my code ended up becoming quite messy which I barely could understand the relationship of a object and another object and how they interact with each other. The one small-ish guide I found for tkinter which can only be accessed now by internet archive didn't explained in depth how to make a well structured GUI program. I worked on this project for maybe around 1 month I think before I abandoned it. >ARWM (Advanced Resource and Warfare) mod As anons made threads of this Factorio game I've pirated it and played over several days with my friend where he hosted the server. We played it with couple of mods which adds in some new weapons, some few items here and there and uh other things I have forgotten. The ARWM mod that I worked on was "stable" enough for my friend to host it so that I can test it out how well it plays out in multiplayer mod. For this mod despite its name I haven't gotten around yet to implement any sort of resource related mechanic the main reason for that is because with how Factorio plays out I don't want to be in a state where we would have to constantly tear down the old mod factory and build it up again because of recipe changes which can and will fuck up the belt lay out, so I've tried more or less to be fairly conservative with that. I didn't added much firearms, I added so far only a PMm Makarov and a AK-47 and I don't remember anymore why it was only 2 firearms. For vehicles I did added more types which is viper light tank (mortar, rocket), rocket buggy, autocannon tank and a T-55 tank which is recycled from Panzerstahl. For the T-55 tank I added 2x3 ammunition types which is a AP and a HE round and it has 4 weapons, (Cannon, Cannon, Machinegun, Grenade Pod). It is not a double barreled tank because of how the weapon mechanic works when I fire the Cannon 1 then all the other weapons cannot be used till the fired weapon is "reloaded", so instead I decided to take advance of not having to constantly drag around the ammunition types. This mod doesn't introduce any new complex features because I don't know how lua scripting works and I was scared of touching it. So I was focusing instead on adding new content only and making couple of models here and there.
>>173 >Reaktor manager As time went on and I felt more comfortable with python I've tried for going another approach, this time a (in paper) a basic reaktor manager game where the player task is to manage several different reaktor models where he is being over viewed by the nuclear committee of the CCCP. While I managed to make a bit slightly better codebase it was still not much a huge improvement as I am still confused how tkinter should be correctly used. I managed so far to get a single reaktor model to work, but the interaction of how the reaktor should behave is quite complex in code structure, not in functionality mind you. So the only functionalities I managed to implement so far were control rod level, water amount, steam amount and heat. There was also a turbine object but the interaction of multiple turbines and the reactor itself is not good. >Fer Char 2D This is my main project. For this game I think over estimated my capabilities and made the scripts way too complex than it should be, repeating the same mistakes as I did with my tkinter based projects. Gameplay wise there is not that many working features at the moment, I've got a single driveable assault tank to work which has a slot for primary and secondary weapon which is supported by the inventory addon that somebody else wrote it. Then I tried to write a buy menu but its not working right either because I got stuck for several days trying to figure out how nodes can "talk" to other nodes, though I did managed to write a MCV unit which moves around through predetermined Path2D node and deploys at the last path point which then makes the unit intractable with mouse click. I had also the idea of trying to write a short-ish story for this game which got recently reviewed by other /agdg/ anons here and they told my it is better for me to scrap it because my english grammar is too poor to write acceptable stories. This game does also has enemies but I had no idea how I should have implemented them and all I got working is a randomized broken movement function and that it shoots at the player when it is in range. For now this game is on hold. So when I get back to this project I will rewrite everything from scratch and pick apart codes that are still usable. >AA Defence This is my active project. For this game I decided to be a bit more cleaner of what the fuck I should do and this time really limit the feature set that should be implemented. So that means the gameplay should be kept as simple as possible, no such thing as minable resources, structures, inventory and so forth... And as it turns out even trying to write basic feature set such as enemies which have some sort of behavior functions like chasing, patrolling etc is indeed difficult to implement for somebody with limited game dev experience. So in this game I think I spend around 2 weeks already and I got those features working: Switchable weapons, Weapon system, Projectiles, Wave system, Rotating turret And Todo: Statemachines, Basic group theory, Menu, Configuration files, More enemy types So yeah I think my main problem is that I often overestimate my abilities when I try to do something, so I often end up having ideas for a certain project or whatever and it often ends up becoming a spaghetti mess due to lack of experience.
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That's a lot of text. >>170 >Spellcross It sounds like a nice set of themes and aesthetics, but personally strategy/tactics games like that really need a story that pulls me in for me to put up with their design. I'm actually not that big of a fan of the genre, no matter the hours I put into Starcraft, Warcraft, and Cultures series. I prefer strategy games that pull things down to a more intimate level, stuff like Fire Emblem. Named units with backstories and relationships. Is there much of a story to speak of in Spellcross? How is it? If the story is nice, you could stream/record it so I can see. It'd give a little more purpose to restarting on easy mode. >Sexy Beach 3 Your description reminds me of something way way long ago, a flash game I think, where you'd run around the island gathering resources and building up your camp and you'd fuck fae from the forest and get women. Very silly. >>173 >Microtank I'm immediately remembering playing Blaster Master 2: Blasting Again on Playstation. Your tank feels so small in that game, but it sure was cool. Have you played it? Morphing back to marine is reminiscent of the feature to get out of your tank in Blaster Master; the original 2D game also had that feature. I'm not sure if it'd be any inspiration or help, but it may be fun. >>174 >I think my main problem is that I often overestimate my abilities when I try to do something, so I often end up having ideas for a certain project or whatever and it often ends up becoming a spaghetti mess due to lack of experience. That's basically "trial by fire" in a nutshell. You are a hell of a lot better now than you were the first time you started tinkering with code, so you do gain something. For many, this method isn't the most efficient, but it is more fun. Why go over painstaking details in study and practice when you can come up with a cool idea and just throw yourself into it and see if you can accomplish that? Yeah it'll be a disaster at times, but that can be a lot more engaging.
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>>175 >That's a lot of text. I think I could have for my projects part condensed a bit more, for the games part I did so because I don't know what you anons have interests in games. Eh next time I should have just listed them and give more details on request instead, my bad. >It sounds like a nice set of themes and aesthetics, but personally strategy/tactics games like that really need a story that pulls me in for me to put up with their design. I'm actually not that big of a fan of the genre, no matter the hours I put into Starcraft, Warcraft, and Cultures series. That games does give detailed description for alliance units when you have access to them and for forces of darkness units you need to research them first, it is often useless and hard to tell which one of the enemy units needs to be researched to get additional technology, for example researching orcs gives access to UNT vest but researching wolves gives only description about this unit. >Named units Units can be renamed. >backstories In some units for example the "Ranger" has a background that they come from different nations such as U.S. Rangers and they are saving lives of thousand of soldiers as they have the experience in scouting forests and mountainous regions. The light soldier is explained that they suffered the most casualty at the beginning of this war because they are poor at hand-to-hand combat which the orcs excel at and that their somatic constitution (or however it is spelled) is limited which is why they die so often. >Is there much of a story to speak of in Spellcross? How is it? If the story is nice, you could stream/record it so I can see. It'd give a little more purpose to restarting on easy mode. I'm not a expert if a story is good or not, for me I enjoyed playing the game mainly due to its aesthetic and that it has many vehicle units to choose from. The game was done by a small czech-slovak company I think so cutscenes does not look that fancy like the game renders from Westwood. Also it is a dosbox game so I'm not sure if OBS will play along, there are whole playthrough videos of this game already available at youtube so you could check there. >Your description reminds me of something way way long ago, a flash game I think, where you'd run around the island gathering resources and building up your camp and you'd fuck fae from the forest and get women. Very silly. Well that game doesn't feature any kind of resource gathering, only unlocking new clothes and the love variable. >I'm immediately remembering playing Blaster Master 2: Blasting Again on Playstation. Your tank feels so small in that game, but it sure was cool. Have you played it? Morphing back to marine is reminiscent of the feature to get out of your tank in Blaster Master; the original 2D game also had that feature. Nope, I have seen it only that other anons where talking about it. >That's basically "trial by fire" in a nutshell. You are a hell of a lot better now than you were the first time you started tinkering with code, so you do gain something. For many, this method isn't the most efficient, but it is more fun. I talked to 1-2 programmer guys and they told me that I should start right away with learning programming, they often mentioned that using books is for the most part not really needed, maybe for certain subjects a book can be helpful. >Why go over painstaking details in study and practice when you can come up with a cool idea and just throw yourself into it and see if you can accomplish that? Yeah it'll be a disaster at times, but that can be a lot more engaging. Yeah I should have still started out with a much smaller projects first which would have higher chance of success and then building up slowly to larger projects, welp.
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>>181 >That games does give detailed description Not what I meant, I mean narrative. In Starcraft, you have three campaigns taking you through the evolving politics, wars, and interstellar events as tons of factions and their internal squabbles start to clash with external conflicts. A lot is going on, and each mission you complete is part of progressing that narrative and seeing what happens next in the story. They do have detailed backgrounds to unit types, the history of the technology, the wars that preceded and lead to the invention of things, etc., but that's not the point I'm getting at. >Units can be renamed. Not what I meant, when I said strategy games that are more intimiate and personal, I mean instead of "all these rangers and orcs and so on" it's "Lord Hector, heir to the rule of Ostia, Lord Eliwood, ruler of the kingdom south of it, and Lyndis, ruler of the nomadic plainsfolk, along with the many people your recruit along the way such as Raven, a mercenary that secretly is the brother of a noble woman who, in idolizing him, also ventured out into the world with her royal guards, who also have backstories of their own." Everyone you have, everyone you meet, have their personalities and interplay. I'm not so much into tactics for the sheer joy of being tactical. I like everything to be steeped in character and narrative.
>>182 >Not what I meant, I mean narrative. In Starcraft, you have three campaigns taking you through the evolving politics, wars, and interstellar events as tons of factions and their internal squabbles start to clash with external conflicts. A lot is going on, and each mission you complete is part of progressing that narrative and seeing what happens next in the story. Ah well then it doesn't happen frequently, its actually fairly rare. There was a instance where I was on the "Bloody Desert" campaign there were some mentions that I can't spell out their name that is said in in the campaign beginning so for simplicity say I'll call them "Renegades", that a group of Africans(?) are offering Forces of Darkness with equipment and training and in turn they receive wealth from them, so and as I finished a couple of missions there were prompts that in china they were suffering massive casualties too as they cannot handle the orcs invasion, if that is what you mean? Yeah then in this department its fairly weak or none at all. >Not what I meant, when I said strategy games that are more intimiate and personal, I mean instead of "all these rangers and orcs and so on" it's "Lord Hector, heir to the rule of Ostia, Lord Eliwood, ruler of the kingdom south of it, and Lyndis, ruler of the nomadic plainsfolk, along with the many people your recruit along the way such as Raven, a mercenary that secretly is the brother of a noble woman. Ah well I got a bit confused, yeah this game doesn't have any of that. Then if you are looking for these type of things for a tactics game then this game is not for you.
>>170 >I paid for this damn game hoping I would be able to fulfill my vehicle building autism I use Kerbal Space Program for that. I made a buggy which used girders mounted on 4 rotors. The fucker went so fast you could drive over water >It is a hentai game where the player can pick right off the start several girls located on a single small island I'd love to play a game set in a school like Yandere Simulator but instead of murdering you just date all the different girls >>174 >So yeah I think my main problem is that I often overestimate my abilities when I try to do something, so I often end up having ideas for a certain project or whatever and it often ends up becoming a spaghetti mess due to lack of experience. lol I'm the same, started like 10 projects which then grew way beyond their scope. But each time you get a little better, I think it's part of the journey, kinda like how every artist needs to draw 1000 shit drawings before they can make a single good one
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>>175 >Named units I love Total War games and in Empire they let you give units custom names. Pisses me off that they never brought that feature back. Also a long time ago they added that feature into Civ III, I'd put things like + signs on their name to represent medals earned from battles. >you'd run around the island gathering resources and building up your camp and you'd fuck fae from the forest and get women there's something deeply appealing about this kind of game, it speaks directly to my masculinity
>>206 >I use Kerbal Space Program for that. I made a buggy which used girders mounted on 4 rotors. The fucker went so fast you could drive over water huh I have this game downloaded too and tried to mess around with where I downloaded a couple of combat mods for it and some of the mods which has tooltips didn't rendered the text of it so I couldn't utilize it. >lol I'm the same, started like 10 projects which then grew way beyond their scope. But each time you get a little better, I think it's part of the journey, kinda like how every artist needs to draw 1000 shit drawings before they can make a single good one Draw artist have slightly easier as they don't have to concern themselves over technical aspect, such as topology. >>208 >there's something deeply appealing about this kind of game, it speaks directly to my masculinity One of the aspects I like about Factorio that you can have xbox hueg base because almost everything can be automated and if you are any good with signals you can have finer control over the production. Though it is a shame it has basic support for squad/platoons to justify mass production ammunition for the other units to supply with.
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>>211 All this talk of overly technical stuff makes me wonder if some of you autists logic-based thinkers would get a lot of enjoyment from Starbound with the Frackin' Universe mod. It has hundreds of hours of content for someone like me, who can't give any damn for their industry stuff, but they have a lot to those systems. You can build quarries, power plants, fully automated production lines, nuclear, wind, and solar energy, and so on and so on. You can build INSANE things if you wanted to. You can make a colony that automatically gathers up rent from all the tenants for you, while you have your huge factory, sciences, and so on. I kind of want to build my industrial factory in space, orbiting a planet or floating in an asteroid belt (as opposed to giving it it's own stellar orbit). Lots of solar power and a nice view, plus if someone's ship came to the planet and instead of teleporting to the surface they just jumped out and orbital-dropped, they'd slam into my station But I can't really be assed to set up all that stuff. The life of raiding outposts, delving into dungeons, and attacking ships with my space mech is what I'm all about.
>>213 I haven't played Starbound and I don't think its for me worth it building stuff in that game because that perspective styile is just not good for vehicle based driving as the "limited" terrain hampers too much how far a ground vehicle can drive. Also Starbound has if I am not mistaken no support for multiple ammunition type like Terraria does which is another minus for me. It is still interesting however to read up what sort of mods are possible in a game, if I wouldn't be such a pleb in mathematics then I would try making a mod for minetest where the terrain is smoothed like the erosion mod does or the soft terrain mod for minecraft. Though there is also this game I have found some time ago which claims to do similar stuff like Minecraft including mod support with the main difference the terrain is smooth based instead of blocks: https://www.rising-world.net/ though I don't know how good this game is, another game that I looked over is blockscape but according to its (((steam))) page review it seems to be abandoned and a lot of supposed features are not in the latest version or something, so the development of blockscape is stalled or something.
>>214 > just not good for vehicle based driving Mechs have walking, jumping, and rocket-powered flight. It's a vehicle made for any terrain. I believe the current version of Frackin even makes them workable as aquatic vehicles. Different combinations of parts will work better or worse for different terrains, of course. And you can build flying vehicles that are much lower mass and the weapons aren't as strong or modular, but they're fast and have no upkeep cost besides repairing any damage you happen to incur. Ground based vehicles are also usually hoverbikes, which deal with rough terrain well. I don't like them, but they're CHEAP and they're FAST.
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>>211 >Draw artist have slightly easier as they don't have to concern themselves over technical aspect, such as topology. yeah no kidding I wish I could bang out one shitty game a week and see my progress steadily improve
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>>211 >One of the aspects I like about Factorio that you can have xbox hueg base because almost everything can be automated and if you are any good with signals you can have finer control over the production. Though it is a shame it has basic support for squad/platoons to justify mass production ammunition for the other units to supply with. Yeah one thing I really wish Factorio had was something beyond turrets for defending your base. Having robots that could patrol around and be sent to attack places would give a bit of life to the game I think. Same with Minecraft, I tend to build around villages just so I don't go insane from feeling like the only person in the world.
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Hey... where do you get cute pictures?
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>>240 Unironically 4cuck's /c/ and /cm/ boards are good starting points. 4cuck's big boards are garbage, but these two boards are slow and nice for the most part, and you can go to a thread about a character you like and from there reverse search images to learn about the artist that made them and where they post their works first. Safebooru and Gelbooru (with explicit tags blacklisted) are good places too, as well as Pixiv once you start adding artists to favorites and getting similar recommendations.
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>>240 >>241 Pixiv is great when you find and use tags to your searches such as なにこれ男の子かわいい which means "what a cute boy!" A premium account is required to return quality results but you can still find good stuff when you dig deep enough. I used to look through blogs that would frequently post cute art, but not anymore now since most people just stick to social media. I've found good stuff through Pinterest collections people have made although it's a hassle going through that website. One thing I've learned is if you're looking for a very specific type of image or result, Yandex's reverse image search is great for links to the image, similar results, and more - so I recommend it.
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So lately I've been thinking about touch in culture. I haven't done research on it or anything, but I think touch plays an important role in how we grow and how people build important relationships. From what I understand, in the Middle East it's not uncommon to see people of the same sex (especially boys and men) to hold hands, greet with a kiss, hug, sit close to each other, etc. It's a "high contact" culture, something I desire. In Japan where it's the reverse - a "low contact" culture - they have terms like hadaka no tsukiai (naked companionship) which translate to being comfortable with your family/best friends/whoever in the comfort of their naked body (usually at a public bath). I should mention I finished reading The Japanese Bath by Bruce Smith and Yoshiko Yamamoto, and they remark that "many Americans are not able to distinguish between what is sexual and what is sensual," believing their own bodies are "sacred and profane." So a kiss on the cheek or seeing your best friend naked is a "sexual" thing that should be avoided at all costs, or if it does happen (as I notice too often) Americans will feel "traumatized" and further reduce comfort and personal touch zones. And I don't even think this is a "religious" thing either, as activities such as public bathing was common in old Jewish communities and in the early Catholic Church. The Catholics had the "kiss of peace" where they would make amends, greet someone, express gratitude to someone of the same sex "a brother" with a kiss on the lips. So why we've become so isolated and avoidant I don't know. It makes me a bit sad but I shouldn't be surprised things end up a certain way. End of blog.
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>>253 >So why we've become so isolated and avoidant I don't know I think it ties in with the modern concept of privacy. Having your own room to sleep and fap in is a very recent phenomenon. Once you establish this basic degree of privacy, it becomes tempting to want more and more of it. The outcome is that wealthier more developed societies tend to be more socially isolated. I have shared a house with immigrants and they would have no problem sharing a room or sleeping with their door open, which is something I'd personally never want to do. I think in modern societies we are also much more conditioned to being around strangers, people who we are nearby but have no social engagement with. I don't see privacy as a bad thing but certainly there are negative side effects to deal with, the main one being the lack of social closeness.
>>255 I agree completely. I think with "progress" comes isolation. Whether that be social isolation in hikkomori, or touch isolation in American society. I don't see this issue when I see footage of people in Iraq or even poorer nations in South America, and that very well could be because they only have each other to be dependent on rather than smartphones and technology. I'm sure the issue runs very deep in a lot of ways I can only imagine - people would rather communicate online rather than in-person, people don't want to be mistaken as perverts or be mistaken for a different sexuality because of how they communicate ("I didn't know you were gay"), etc. It's frustrating considering it's all unspoken taboos that are all changing and it doesn't help everyone is terrified I might accidently get a little spit on them.
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>>256 >>255 At the very least I find hugs to be incredibly common. Among guys it even looks more aggressively so. Kisses are quite uncommon when it isn't between lovers in America, but I've hugged all my friends and many friends of friends, of either gender. For just general socializing and the matter of self-isolation, I don't really see that. Then again, someone isolated isn't going to be... seen. So I guess I just wouldn't know.
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Repeatedly when I make coffee after my roommate has done so, the coffee maker is filled with used grounds packed in spots it's not supposed to be how does she manage this? It's like she removed the basket, put grounds into the space between the basket and casing, and then put the basket back in to put grounds in the basket itself.
My time management skill are atrocious and I procrastinante wayy too much. But slowly I'm getting better. Jewtube is my greatest problem, and imageboards are next on the list (though very less so). How did you guys learn how to manage your time effectively? >>240 boorus, buhitter, pixiv, and some niche japanese blogs. Imageboards as well of course.
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>>264 I still haven't managed that skill.
>>264 >How did you guys learn how to manage your time effectively? If I need to get something done I go outside away from my cute stash and work on my laptop which doesn't have cute on it
>>259 hmm I reckon she over-fills the pod thingy. Happens to me all the time, grounds get all up in the dang screwy bit where you can't reach I'm not a barista I don't know the technical terms
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>>268 I used to do similar, but going to the library for the computer there to get work done. Laptops are expensive. >>270 Is that a percolator? A weird looking one at that. Where even are the grounds? Those make awful coffee by the way.
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>>259 Most commonly it's the paper filter: it folds under the hot water coming in and makes some of the grounds fall through.
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>>264 >>265 >How did you guys learn how to manage your time effectively? I write stuff down I need or want to get done. For example if there's some training online I want to finish, I focus on that entirely by writing it down or mentally telling myself: "let's finish this" and not putting any attention on anything else until it's done. If you have to shut down other applications, turn off your phone, etc. then I recommend it. Also learning to slow yourself down and really focus on what it is your doing helps a lot. If you're like some people who try to "multi-task" by listening to podcasts, chatting with people, "studying," and playing vidya at the same time - chances are you're not giving any of those things your full attention. So it's best to quit your bad habits while your ahead and practice good habits to help yourself.
It's unacceptable that this board is dropping under fur and interracial We need to keep up the pace
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I took a trip to some mountains and explored caves!!! I love spelunking and hiking and it's was so much fun.
If anyone want to make hair thread I got 1 pic
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>>272 >Is that a percolator? No idea, looks like a science experiment to me. I just like your typical french press tbh. Another thing I like is cowboy style. Cook your coffee in a pot and then crumble an eggshell into it to filter out the grinds. It's delicious I swear >Laptops are expensive second hand laptops are vry cheap I picked up a workstation Thinkpad for like $350 which can play vidya
>>304 350 is too much in this economy
>>272 >expensive laptops Save 60 bucks for a solid state drive, then get a cheap laptop from a pawn shop. Install drive, install windows or whatever, and you'll have something decent to shitpost/work on documents. Can't be more than 250/300 at most.
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>>311 This anon knows. Windows 10 runs fine on my 2011 laptop with an SSD and extra stick of RAM. Also I think you can still get free upgrades to Win 10 even though they technically stopped that promotion a while ago. I upgraded mine from Windows 7 to 10 for free about a year ago. You can also do Linux if you want but I develop for Windows users so I don't really have a choice
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>>330 I reject the eternal rolling beta of Win10
>>276 Thanks for the advice. I deleted all the unimportant apps off of my phone, and blocked some DNSs while I was at it. I'm going to try to put all my attention on studying an not multitask. I'm going to make sure I write stuff down as well. Thanks anon. >>290 That looks nice! I was planning to go on a trip with me and my dad to visit some caverns. Did you see any crystals?
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>>340 No crystals, unfortunately! I want to go into deeper caves in the future, the ones we explored either only went a hundred feet or had impassable stops. Took many pics, but deleted most from my own collection. My boyfriend has more. I want to live in the mountains somewhere in the world with lots of pretty indigenous flowers and cool vantage points. In a castle too. That part would be pretty hard, though.
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>>288 (heiled) I'll got distracted by playing OpenMW, It's great to see that they finally added a support for a proper scripting language and not the basic garbage that regular Morrowind script provides which has not even support for functions, I looked through the scripts from a Morrowind crafting mod and it contains a lot of if/else chains with hardcoded values just for the menu alone. I installed this mod because I like digging ore, and the reason I looked through the code was that the mod author for some reason made a decision to make the ores in limited supply thus limiting the "mining" skills use when all the ore supply are exhausted, right now I couldn't make much sense of it which variables I have to change exactly to make the ore not get depleted. Also the ore scripts got duplicated a lot with minimal changes in between making the changes that I want to do harder. I think by this point I will have easier time to just rewrite this mod from scratch and re-implementing the features one by one in lua form. Also I think I fucked up my mod installation a bit, because I just dumped all the files on the Morrowind data directory instead of taking advance of OpenMW multiple directory support, I'm going to fix it later, luckily I didn't installed that much mods, I want to do it later for my next playthrough.
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>>366 I'm skeptical that you need an infinite supply, I'm not sure what the purpose would be, but coding it better is a very worthwhile endeavor. More and better Morrowind mods are always welcome. I really should explore that space some more sometime. My computer can't run much new stuff, so I get all my value out of old games getting modded. And on that note, every time I finish a bonus chapter in Fire Emblem GIRLS, I save the game and quit. When I come back, the next chapter that I had looked at before closing no longer has any visibility, the fog of war is present, and the enemies are more numerous. It's harder. Just inexplicably. It's ridiculous at this point, I have 10 super long range siege enemies hidden in the dark SOMEWHERE just pelting me. I can't take anybody that isn't wildly overpowered on this mission because they'll get orbital strikes from unknown enemy positions. On the upside, the game is giving me more cute girls, but it's a bit late for that.
>>367 >I'm skeptical that you need an infinite supply, I'm not sure what the purpose would be Well as a constant source of income of course, because for me its a bit boring that in mid-late game the only source of ore available is by buying it from a merchant which in my opinion makes the whole idea of crafting your own item a little bit weird if the materials sources are from merchants and not through material gathering. But what can I say, one of the few things I added in my Factorio mod was a resource generator structure. Besides the economy in this game is anyway broken where you can constantly buy ingredients from various alchemist and later sell them for massive profit. I just like the idea of being able to rely on different sources of income when I got bored of doing the other task. >but coding it better is a very worthwhile endeavor. More and better Morrowind mods are always welcome. I really should explore that space some more sometime. My computer can't run much new stuff, so I get all my value out of old games getting modded. I had the idea of fiddling around with OpenMW much early on but the problem was that so far I was aware they didn't added back then any form of a decent scripting language support, so I just scrapped this idea and I played other games instead in the meanwhile. >old games getting modded Yeah its great to see people still make stuff for old games, because then I don't have to worry if there will be any major peformance problems because well the game had to rely on good code to make it to run on less powerful machines unlike today where programmers just solve the problem with a more powerful computer instead, which as of now are getting more expensive, even for older hardware components they are charging a hefty price.
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>>368 People still make romhacks of Super Metroid One of the recent ones is Ascent, and I need to play that at some point. I couldn't half a year ago when it came out since I was traveling and Metroid on phones is butt.
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I feel like a idiot, I can't get the damn OpenMW to load in the lua scripts, I've tried loading some of the lua examples provided on some gitlab site and those doesn't get loaded in, no console log either that mentions if the path is wrong or something. I guess the OpenMW version that I have downloaded which is from the github tagged version has the lua scripts disabled or something, their documentation page only mentions that I need to add lua-scripts=luascript.lua in openmw.cfg
>>402 If my brain weren't so smooth, I'd offer help, but alas all I can do is sympathize.
>>404 Eh I forget some details, I was supposed to install a different build of this game which has the Lua script support which is here https://gitlab.com/OpenMW/openmw/-/merge_requests/430 of one of those pipeline things, though I couldn't get this game to run on Ubuntu 20.04 because libboost1.74.0 is only available on newer Ubuntu version so I had to do 2x times system upgrade so that mine is now on version 21.04 and now I'm stuck on a different problem I'm getting this error bash [15:45:04.564 E] Error: Failed to open /builds/ptmikheev/openmw/build/install/share/games/openmw/resources/mygui/openmw.png [15:45:04.565 E] Error: Failed to read /builds/ptmikheev/openmw/build/install/share/games/openmw/resources/mygui/openmw.png: code 1 [15:45:04.727 E] Error: boost::filesystem::directory_iterator::construct: No such file or directory: "/builds/ptmikheev/openmw/build/install/share/games/openmw/resources/vfs" so I'm trying to somehow copy those files together because I don't want to install games on my root directory which is a fucking stupid idea, Godot for example is just a self running single executable which doesn't require to be installed on the root directory first, its so dumb. If all else fails then I guess I have no other option left then to turn that build zip file into a debian package and install it that way.
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Okay it seems the best solution was to download xbox hueg depencies which requires me to download around 380MB of files and compile that damn thing, so I tried out the skooma script and it works. Though somehow my script is not printing anything but according to the console log it is loaded bash [16:39:44.225 I] Global script started: skooma_effect/global.lua [16:39:44.240 I] Global script started: BlueSteelMod_Core/lua/global.lua [16:39:44.292 I] Playing music/special/morrowind title.mp3 [16:39:45.940 E] Error: Failed to read savegame screenshot: code 3 [16:39:46.849 E] Error: Failed to read savegame screenshot: code 3 [16:39:46.991 E] Error: Failed to read savegame screenshot: code 3 [16:39:47.016 E] Error: Failed to read savegame screenshot: code 3 [16:39:47.016 I] Reading save file neo_goy.omwsave I think I need to use a different print function or something, it seems the older OpenMW wiki is horrible outdated.
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>>408 >>406 Y-you got this, great work. Progress always being made Keep at it!
>>366 oh I remember that mod, lets you cut down trees n shit. It felt so strange changing the environment like that, you get used to seeing certain landmarks around. Also I'm glad OpenMW is improving mod support I bet some really good stuff will come out when they finish that. I worked on my own mods and gave up when I realized the RNG they give you is terrible. I'd really like to see proper AI schedules hacked into the game tbh
>>422 Who is the large sized lady on the background?
>>424 I assume it would be Princess Peach tbqh
>>415 Yeah its great to see I managed to get something working, so the trouble with upgrading my distro version was worth it at least. >>422 (checked) The mod I am using sadly doesn't let you cut down the trees, the author mentioned it is because it would cause too many incompatibility with other mods. Which when I think about for my future mod I would have to consider that too as because I checked there is at least 2 different mods one called Morrowind rebirth and the other is I think Tamriel rebuilt that changes the landscape of Vvardenfell so it would be for me indeed a bit difficult making sure that my mod stays compatible with those mods too one straight forwarded way would be that I need to separate my mod in core component which doesn't do anything with the map or placing any kind of objects and other plugin only adds instances of objects or modifies them. So I need to figure out a method to rapidly test those mods to make compability plugins less pain in the butt to develop for.
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I heard it's Star Wars Day so we're watching a Star Trek movie tonight Besides that, lots of trashy RPG maker games lately. I should play something more interesting, like romhacks. Anyone here play romhacks?
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>>441 >I heard it's Star Wars Day so we're watching a Star Trek movie tonight *confused wookie noises*
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>>441 >Anyone here play romhacks? what an age to live in for that sort of thing, I love seeing all the cool N64 romhacks coming out lately. It's kinda autistic because it would be faster to just re-write the engine the games used, but still there's something magic about seeing people do it
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>>457 Defiance! >>458 I agree! I like getting to experience more things built on the games I like, it's like free expansions, DLC, or spinoff games. I get more Metroid, or more Fire Emblem, and a lot of it is actually good.
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>>458 What's the name of the Zeldo rom hack there? Looks neat (and hopefully extra difficult)
>>477 I believe it's called Master of Time, released just last year. ZFG played it. I'm not sure how difficult it is, I think it's one of the longer story-driven hacks. A more difficult similar-looking hack is a demo for an upcoming hack called Sunken Tower. I really like the atmosphere on that one. https://youtu.be/uoFEK690X3E https://youtu.be/yRLAWJJisOE Oh yeah and right on cue SimpleFlips just released a centralised site for SM64 ROMhacks: romhacking.com which currently has 1257 entries
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Meh I think I will put the OpenMW modding idea on hold for a while, because I keep wasting time by fiddling around more with the configuration file to make sure that I don't screw it up, I think damn it seems I forget the part that openmw-launcher only loads add-ons whose dependencies can actually be loaded in too else it will be hidden from the user that would explain why my plugin is not being shown up all the freaking time. And of course I have missed participating in the agdg demo day once again, meh it doesn't mean that much to me anyway. Though at the same time I still feel drained of my motivation. >>441 I haven't played a single romhack in my life.
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>>489 >not a single romhack I've played a bunch, I HUGELY recommend them. Want to replay something from a long time ago? Spice it up with a simple change of sprites or models. Want to play that one old game you like but a totally new experience in it? There's entire campaigns or levels or overhauls out there I learned there are a ton of REALLY good model hacks for Wind Waker. I've also tried entire games built in Metroid engines. I highly recommend romhacks and emulation modding
>>494 >girl link >not oppai loli girl link
>>508 you make me sad
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We're gonna watch Star Trek First Contact even though it ruins the borg Bad movies are good when you watch them with someone you love though, so at worst it's still a good experience >>304 I see that pic get posted a lot. People really like it. Why?
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>>529 >People really like it. Why? People like coffee and the scent of lolis, so why not combine both in a single beverage?
I liked Star Trek First Contact. The parts with the borg queen sucked all the butt, but the movie was good. >>530 I have a not very subtle palette, I don't think I can detect the nuance of loli in my coffee But I imagine the coffee stains on the panties wouldn't be very appreciated.
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I love you guys even if I never saw or talked to you
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>>529 >I see that pic get posted a lot. People really like it. Why? It combines my 2 most favourite things, what's not to like? >>531 >I don't think I can detect the nuance of loli in my coffee Me neither, but it's symbolic of our affection for lolis >>532 I love you too <3
>>408 >compiling Morrowind mods what lol >those sounds
>>534 >what's not to like? the coffee stains, like I said
>>545 Lua is intrepreted there is no compilation process involved here. I had to install a OpenMW fork with the lua stuff added in because the main branch does not have it, else those lua scripts won't work. Look here: https://gitlab.com/OpenMW/openmw/-/merge_requests/430 >>494 Hmmm what types of modification can be made with romhacks? Doesn't it have some kind of limitation what a romhacker can do it with compared to lets say a game that supports a scripting language?
>>567 >Hmmm what types of modification can be made with romhacks? Doesn't it have some kind of limitation what a romhacker can do it with compared to lets say a game that supports a scripting language? Oh not at all anon, there are technically no limits to what you can do with ROMhacks, which is what makes them so exciting in my eyes. You can reprogram any part of the game you want, the only limitation is your ability to read and modify what is basically raw assembly, and hardware limitations if you choose to stick to those. Some insane progress has been made over the past few years in the ROMhacking community, in fact I believe it was last year we even got our hands on the actual source code for SM64, and somebody even ported to code over to PC so you can run SM64 for Windows. Some insane shit is happening, it's a really interesting time for this scene, we've been dreaming about having access to legit N64 source code for over 20 years but never thought it would actually happen https://youtu.be/O8pWQE17aAM https://youtu.be/2Eu5AnwbJqE
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Congratulations /c/ You beat /abdl/
>>601 and what are they gonna do cry? piss their pants? maybe shit and cum? yes but that's what they do every day
>>601 Next target: /b/
>>612 As long as we keep having a good time, we'll succeed eventually. At our own pace. Let's proceed toward this goal by talking about ourselves. What was your first "job"? Anything you were paid for besides chores your parents had you do(if that happened at all)
>>613 I think the closest I got to a job was once in high school when I had to tutor a bunch of middle school brats who had failed math. The tutoring lasted 3 days because most of them didn't show up, so I was saved from dropping the spaghetti in front of everyone.
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My first job was when my sisters and I tried to sell rocks from under the deck when I was 6 First job I was actually asked to do was when I was, like, 13, and a friend of a friend gave me some money to get him another girl's panties She and I split the money
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>>613 >that gif >273x200 px >using the inferior version all you have to do is ask, anon
>>613 I never had a single job in my life and I kind of don't feel like talking about that right now because it brings back too many bad memories. Well luckily at least nobody over at /v/ judged my post for coming a few days late to release my demo version of the game I was working on, I received feedback from 2 persons which one of them is a anon over at /v/ and I will start looking where I can improve some of those shortcomings that I have overlooked. I think the major brickwall I'm going to hit soon is improving the UI part because I don't know how to describe it it is something I am not familiar at with development it, the closed to UI development I did was when back during my Zandronum times where I made a new SBARINFO lump which is required because of all the gameplay changes I have done.
>>613 I flipped burgers for like 18 months. Worked way too hard for way too little money. The manager asked me to shave my stubble so I left, no regrets >>615 that's quite a backstory anon >>622 >UI development yeah it seems most programmers including myself hate UI programming. Positioning widgets will never not be tedious
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>>626 >The manager asked me to shave my stubble so I left, no regrets Did your manager threatened with consequences if you wouldn't have done it? >yeah it seems most programmers hate UI programming. Positioning widgets will never not be tedious I think using a game engine that has facilities for widget placement is far easier to work with then using a framework where you would have to constantly start up the game just to test out tiny changes, at least thats how I have to do with the other games.
>>626 Flipping burgers is a classic. I'm glad you recognized you should leave, I hope you put that good work ethic to better use! >that's quite a backstory I wouldn't have thought so.
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>>612 We did it, we defeated /b/!
>>717 And to think this all started as a joke on /b/
>>718 I think sfw /b/ is a fine concept
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>>722 It's better than sfw /b/, it's /c/omfy This is the happy place
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>>717 Fun boards deserve to rise in the rankings.
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>>725 Keep the dream alive Let's all come back here every time we play or watch something new Let's come share stories about cool and fun moments in our play and social situations Talk about dates and fun things with loved ones This board must be home. Forever.
>>726 >>725 >having fun >enjoying things buncha bakas itt
>>727 Be a baka with us You're always welcome to
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>boyfriend knows I like thing >buys me similar thing >it's a bootleg I really don't want supported I love him, I love that he got me a gift, I know this was earnest and thoughtful But pls I really appreciate it and I don't want to downplay that but also pls this is the wrong thing How do you all react/feel when you get gifts you didn't really want?
>>745 In this case, give him hug and kiss because your're so happy, then tell him you don't want to support bootleg and if he/you could exchange it. Guys aren't that fussy about gifts.
>>745 What was the bootleg? Bootlegs are cool to play with, specially tech ones (phones, consoles, games). When I get one I try to tweak it to make it more useful until it breaks.
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>>726 I barely play any new games and it's mostly old games I play because newer games barely work on my toaster machine because they require nowadays super computer to run. I don't know what else to watch, some sort of a sci-fi might be interesting I guess star gate would be a good start. The recent mod I played is lambda mod for GZDoom which I tweaked a bit because I dislike inaccurate weapons which made for me better to play and I played a couple doom 1 wads. At tuesday I decided to go outside to a nearby park for a walk which lasted me around I think 30-40 minutes and I kept doing it till Thursday, only the first day of walking made me feel a bit better which the second run did not do anything to improve my mood, so the next scheduled walking is at tuesday again. At wednesday or so I forget I decided to go walking to a different park which has a much longer path and has a flat terrain and then I came back home feeling exhausted and I just took a nap. As I can already predict next week won't be much any different and I feel like crap as usually. Sometimes I think of drinking a lot of beer but the last time I did that I still felt like crap so I have hard time getting back to it, which makes me wonder how other alcoholics do it.
>>866 >it's mostly old games I play If you haven't played it before, it's new for you! >GZDoom and doom wads I've looked at that stuff a bit but the mod I was interested in was all in Japanese and I couldn't figure out how it was meant to be installed or what else was required. It had swords and magic, it looked cool. To this day I have never successfully modded doom >walking I love biking! The feeling of wind blowing through my hair is nice, you see scenery quickly and can stop any time to soak it in longer, and it's just really great. >nap Could try napping outdoors, I've done that. It's immensely more satisfying than napping at home, at least in the daytime. I've slept at a couple parks in the night before, but the satisfaction isn't as much of a difference
>>876 >If you haven't played it before, it's new for you! Anons recommended me to try out Jydge, the new Battlezone game and E.Y.E Divine cybermancy which I have yet to play it. I need to finish my other playthrough first before I start with a new game. >I've looked at that stuff a bit but the mod I was interested in was all in Japanese and I couldn't figure out how it was meant to be installed or what else was required. Maybe you could try using a auto translator to try making more sense in what order the files need to be loaded or try a brute force approach if there isn't that many files. >modding doom Learning how Decorate modding works is fairly easy, there are tons of mods out there that you could inspect with the Slade tool which also has a syntax highlighting feature and Slade shows what argument a function accepts. However learning ZScript is indeed more complex as there are more things that you need to account for. Did you looked here? https://zdoom.org/wiki/Main_Page it is well documented when it comes to Decorate and ACS, not so much with ZScript though. So I guess you could look up old pre-ZScript GZDoom/ZDoom mods to see how they did it. >I love biking! The feeling of wind blowing through my hair is nice, you see scenery quickly and can stop any time to soak it in longer, and it's just really great. I think I need to find a different route soon as the one I usually takes has too many people walking around there which makes it for me slightly harder to relax. The parks are not well lit at night so I can't do night walking, which sucks.
>>881 >E.Y.E Divine cybermancy I hear that can be quite hard to get into, but hugely rewarding when you do, and works in multiplayer. I might play it with my boyfriend some day. >translator I tried, but couldn't find anything resembling directions. >not well lit So why can't you walk there? My favorite streets to walk at night where I grew up were the darkest ones. Even now, one of the goals in going around at night is finding darker paths to relax in
>>885 >I hear that can be quite hard to get into, but hugely rewarding when you do, and works in multiplayer. I might play it with my boyfriend some day. I think I will see it for myself how well it plays, anons also mentioned that its weapon balance can get quite odd such as overpowered revolver, hammer and swords that can explode people when they get hit. >no directions Welp then the last attempt you can do is trying to do bruteforce approach, how many files are there? It might be a bit easier to setup using a launcher like rocketlauncher https://github.com/paynworth/RocketLauncher2/ >So why can't you walk there? I wouldn't be able to see anything as there is no lamp post and the other park only has lamp post on near the city not near the park.
>>886 Poor eyesight? >how many files are there I don't know, was maybe a year and a half ago. I've long since moved my attention away
>>889 >Poor eyesight? I mean at the beginning the park is lit but only because it is close to the streets and houses, when I go further along the path then the path is not lit with lights at all so I can not see there anything when its night due to lack of lights.
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>>934 I love dark streets and stuff, and my bf and I deliberately go off onto paths that get away from the roads and far from lights It's still easy enough to see. While within several kilometers from town, light polution means there's a vague haze of light overhead blocking the stars, but meanign it's never truly pitch And when far from town, the stars keep it lit As long as there is a line of sight to the sky, it's never too dark to see when just walking. Is the park a forest with a dense canopy blocking the sky?
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>>936 >While within several kilometers from town, light polution means there's a vague haze of light overhead blocking the stars, but meanign it's never truly pitch The light pollution on my area is high enough that on certain days I can maybe spot one bright star and 5 more when I really pinch my eyes, on other nights I can spot only 2 stars. >As long as there is a line of sight to the sky, it's never too dark to see when just walking. Is the park a forest with a dense canopy blocking the sky? No the park doesn't have any canopy and its on a riverside with a few bridges here and there, the trees are on the east side of the river and its just a line of trees, its barely dense. Maybe this crude "map" can maybe make a bit more sense what I'm trying to convey.
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Well I did it, it took me, like, a year I finished FE Girls, the romhack that put all the girls from the FE handheld games (enemies included) into the game. Overall pretty good fun. Actually so much so that I'll one day replay it.
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Anons, I want to start writing my story ideas, but a major roadblock I think I have is I don't know how or where to start. The worlds I imagine are overly-exhaustive and are usually made for longer, plot-driven narratives with character arcs and plenty of drama. If I were to try writing short stories I wouldn't know how to create compelling characters or plots in such a condensed manner. I do have one idea that could be much shorter, a very simple post-apocalyptic story. I could just be overthinking it and overestimating these ideas value and time since I don't write. But I don't know.
>>1018 You could write up bullet points of your story ideas, give more detailed notes on the parts you feel like in the moment, and eventually try various things like usaing those notes and coming up with a more condensed story that would also be happening within that world or context, try to write a much shorter version of what you originally thought was longer, or just make the long story bit by bit. Alternatively, you can use short story prompts to practice writing.
>>1023 >try to write a much shorter version of what you originally thought was longer I actually really like this idea - I think I'll give it a go and see if it'll help develop my world-building and help me better understand where my current skills are at with writing. Thanks for the suggestion.
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I hate spending money, but I'm finally ordering a new headset after my last decayed into ash after many years of use. If the wire moves just a little, it disconnects, and the audio in and out spits tons of static. Also it leaks grey metallic milk from the control hub and I don't know why. It's very weird. But, finally getting a new one. That's nice, I guess.
>>1057 Great job anon! I realized to be an audiophile you don't need spend too much money. What did you purchase?
>>1072 Some 20% off thing I heard was good value. Taklar I think They advertise it as good for gamers and I'm a gamer so it should be good for me.
>>1023 >>1018 >>1026 greentext are a good start to realize what points are important and what lines can be added inbetween to make them look good. There are many writefagging threads scattered among webring
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>plug gameboy charger into wall >it fucking melts the wire into the carpet Fun fact: In the American electrical systems, outlets can be 10 to 20 amps(high end generally for kitchens and spaces with high power devices), and the outlets will not temper the amount of power going through. Circuit breakers will shut power only when the wires inside the wall are going above their power limit. This means if you have a wire running more power than it can take, nothing will alert you to this other than the wire getting extremely hot. The really weird thing here is that the gameboy shouldn't be drawing that much power out of the wall. Super charging speed. Maybe it's just a super duper bootleg charger that can't handle the amount of power a gameboy uses (the gameboy was also left running for reasons).
>>1085 I would suggest it's more likely you had a short circuit. I don't think a Gameboy could pull even 1A of current. Also, I think that's true for all electrical circuits. You match the breaker to the load expected on that circuit. It's actually code afaik in America.
>>1089 My point is that there's nothing built into the system to stop this for you. If you have a wire not meant to take the power it's being used for, it's gonna melt and maybe start a fire. Circuit breakers don't do anything for that, and the breaker thing in the outlet itself that checks the ground won't do anything for this. Something about gauges and wire and stuff, I don't know. A short circuit where? How? I think it's a cheap wire thing since I can't reproduce the issue
>>1085 I keep hearing and reading that American infrastructure is worse than in some third world countries. Things like your whole internet/phone network depending on ancient telegraph lines, electrical systems being a complete mess compared with Europe's, and even houses with walls made of cardboard-like material.
>>1092 >internet/phone network depending on ancient telegraph lines That's called dialup, and it's considered by an entire generation to be a really silly part of history that they can't imagine living through. It is how these things started though, repurposing existing infrastructure to service new technology. It's pretty interesting. But we have tons of new things for phone and internet. A lot has changed there. >electrical system being a complete mess Not true actually. They're very similar in a lot of ways, but with a few nuanced differences and a few things less safe. A real mess is Japan, where half the electrical grid runs at 50hrtz and the other at 60, making things actually a nightmare between the two. It's not end-of-the-world bad, but it's really annoying for people making products, selling products, and buying them, as you need to keep in mind which electrical grid they'll be plugged into. It also means if you move from one grid to the other, it might cause issues with some of your appliances. But that's a tangent. American infrastructure varies a lot over the incredibly vast area it covers, but it's not that bad. (unless you go to a really shitty town)
>>1073 You sound like a nigger.
>>1094 that's not very comfy :( but it WAS gamer.
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I've been playing Kagura Douchuuki It's a rogue-lite tile-based dungeon-crawler with cute chibi gameplay sprites You get skills/spells and you can throw and use most items. When you leave the battle zone, all unidentified items become identified and you can sell, refine, store, or bring with you whatever you've got. In battle, you need to use charms to identify unknown items. It might be better to throw an unknown item than to use it, as it could be cursed, poisonous, or not a bottle of pills and actually just explosive napalm. Easy mistake to make! It's simple, it's fun, like a much more trimmed down Baroque (PS1 game). A silly comparison. "Ah, it's like this psychological horror, but cute!" It is nice though. I hope for added complexity deeper in, as they have been adding more mechanics the longer I go, but I feel like I miiight be at the end of new mechs. We'll see when I get to the next boss if anything else is added to the mix.
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At Tuesday I visited my sister place, I didn't really do much and I was curios how she fared playing watch dogs well it she was already far ahead of at that game so I didn't get to see much and she finished playing it, I also tried playing the mission on my own and I got rekt all the time because I'm not used to console controls as the last time I used one was when I was a small kid. Then later I asked if my sister is interested in playing other games such as doom which is the only game I had on my external HDD and she said no which was a bummer for me because I thought I would be able to do something together with her. For lunch she made me noodles with white sauce and sauerkraut. It sucks that I got the blessing of having sister and not even sharing common interest, I wonder how my life would be if I had a brother instead. In other news I found a playlist of half life 1 ambient music in a different style which I just recently discovered here: https://yewtu.be/playlist?list=PLgedPRk-fBsZAk4OWu0foYSTd1pOgezKy
>>1241 hey your sister still talks to you and invites you home. That's heaven for me. Maybe not vidya but you can connect in other ways, you don't have to be 100% involved in her hobbies, just an interest. Maybe even something you both dislike but help each other to accomplish. Did you draw that? It looks like freeman has given up on life and just tired to be barnacled, giving off a 'you know what, I'm not even mad' vibe
>>1254 I don't talk that much with my sister because I have absolutely no idea what kind of topic I can bring up, she doesn't have many hobbies either and when I asked her what she is doing if he she has nothing to do she told me "watching TV" or something I cant exactly remember, so I have hard time finding other means to connect with my sister. >Did you draw that? It looks like freeman has given up on life and just tired to be barnacled, giving off a 'you know what, I'm not even mad' vibe No, I cannot draw.
i keep getting drawing utensils because they look cool but i only just started a little bit ago so i can't really put them to good use they're cool though
>>1284 Nice, any plan on what you are going to do with those utensils?
>>1302 one was a sketching pen and nibs, since i saw a mangaka use them and thought it was cool. very easy to vary the lineweight on it the other was a series of colored pencils since i didn't have any coloring utensils, and then i also got a sketchbook that i probably won't use for a bit but got it anyways starting to feel as if i'm focusing too much on tools rather than making any actual progress but the pen is quaint at least
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making people smile makes me feel special and nice inside
>>1235 Oh wonderful! Someone made a gay inferior copy of Shiren the Wanderer with "How to Draw Manga" inspired graphics 30 years after the fact. Definitely on my must play list now that you pointed out its existence. Whatever would we do without you, anon?
>>458 >rom hacking Merry O 64 when the source code already leaked This isn't just autistic. It's retarded.
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>>37 Ok have some Asuka. I'm killing some time until the new Eva movie is out. Where Asukas clone army fights Reis' army from EoE.
>>1311 Probably play these random games and waste the time instead of getting a few sentences telling you "it's like a really trimmed down Baroque" But interesting to know there's another inferior version of Baroque called Shiren out there. I might try that next. I also tried a PS2 game but I forgot the name of it, but you had very shiny armor in it.
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How about some fun? What's the dumbest thing you posted online? I'm sure some of you done a lot of dumb shit online. When I was 14 I used to follow one of the many young youtube personalities, doing daily vlogs or random sketch and shit. I was regularly watching one small youtuber and genuinely believed he's exactly like me, having same problems and thinking, just more handsome. I messaged him on youtube in a pretty lengthy post about how much I liked him, how much we were similar, talked in detailed about my life and basically told everything happening then like he was my best friend. He just replied back with "Err, thanks for sharing". Then after a few months he quit making videos
>>1320 Some years ago I made a quick drawing of a cat-like thing, then somebody posted porn of cat moot-tan. I dropped my spaghetti and exposed my newfaggotry by replying to the pic with OMG people already are making porn of "my cat", only to get multiple responses mocking my newfaggotry. To this day remembering this showcase of stupidity hurts me in the inside.
>>1325 Post your cat thing anon.
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>>1326 I don't have the image anymore, but I think it was something like pic related (although with more details and not made in 2 minutes in paint).
>>1325 years ago when /v/ threads had steam codes giveaway, I would autistically keep refreshing the page for new codes, that would be grabbed by bots. One of them asked to post a reason why he should give his steam codes along with email to send to, and I gave a long sob story about how poor am I, how I'm in abusive household and how a free game would mean the world for me, and gave my actual email id. He didn't select me, of course, but now I'm glad he didn't and how stupid I was to give my real id. Had it been some virus named freeSteamGame.bat my stupid ass would have burned the PC down >>1320 >OMG people already are making porn of "my cat" Lel, I also remember first time when someone screencapped my post
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>>1320 When I was 12 I posted some of the dumbest type of content a boy could make on YouTube and deviantART. The videos were poorly made comedy videos and comics, while my deviantART was edgy-emo art "expressing" myself with the occasional drawing of an emo girl with circle boobs. I don't have a lot of the embarrassing art or those old YouTube videos since the account is gone but I still have some old art left over. Left image is a painting from 2012 compared to some studies from this year.
>>1341 lel. I used to beggars all the time, specially those pretending to be poor or from some third world country, because this behavior always seemed scummy to me. >>1349 These look good. The one on the left reminds me of old horror flash games.
>>1349 kill self (with gentleness) drawkike
Edited last time by shotakot on 06/07/2021 (Mon) 23:31:06.
>>1362 That wasn't very /comfy/ of you, anon.
>>1362 shotakot are you the kot poster from /monster/?
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I'm gonna replay Wind Waker, what colors should my Link be? These aren't the options, just examples
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>>1371 I only know he's /sm/'s BO. >>1377 Try coloring him like Shadow Link (firs 3 pics), Vaati or Ravio.
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>>1378 >Ravio Feels like missing_texture.png with all this pink (also forgot to paste screenshot before changing the colors again) >Shadow link Makes me think a lot of Marisa from Fire Emblem...8? Doesn't jive with me. >Vaati Fun playing with the colors like this and neat, though I don't think I'll go with that. This was the closest I could get. >him Actually using a slightly girlier model called Linka. There's a bunch of models to choose from, and I liked the girly item models this was packaged with. My second pick would have been Malon. I think I might go with this forest green and red hair one I sort of just stumbled on, but not dead set. Playing with color is fun :)
>>1379 In that case, how about a chibi true Midna? Light blue-grey skin, orange hair, and black clothes with white or light green contrast.
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>>1380 I'm surprised and disappointed no one has made a dedicated model for that yet. That sounds like a good idea. Oh, hey, while I was looking at the models people have made, I noticed there's a Vaati
>>1381 Here are my ideas for the Midna palette. I think it would look better if she looked like she was wearing a sleeveless shirt and no pants. Alternatively, install the Vaati model and play a chaotic run.
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>>1382 All models should, in theory, be recolorable similar to this Linka model with just as much ease, as well, so it's possible there's a better model to recolor for making an approximate midna. Genuinely, though, I think a chibi princess midna model would be a brilliant addition. I hope someone makes one, though I'm not so inclined that I'll reach out and pass that idea around to the modders making these (am lazy)
>>1383 Can't you color the sleeves without also changing the color of the neck area? Also try giving the belt the same green color of the bracers.
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>>1384 On this model, the sleeves and collar are the same undershirt texture, and also shared with the socks/leggings Would need a different model for different color separation I wonder if recoloring the malon/romani model would be any better for this. I do invite you to try this out for yourself if you'd like a little variety in a replay of Wind Waker on gamecube
>>1385 Can this be modded on a real Gamecube/Wii, or is this only for emulators?
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>>1386 I tried recoloring Malon to see how that'd go, seems like a much better direction but still needs a dedicated model to really shine. Can also use the Romani skin for a bit more variety on the dress, but you get the idea. >Real Gamecube/Wii? Yes, though you'd have to jump through more hoops. You'd have to modify the iso and then boot the iso on the console either through one of the methods of doing that (homebrew channel on wii, for example) or by burning it back onto a disk that the console thinks is a real one. There may be some other methods I don't know about. Emulated is the simplest though.
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For fun, recolored Vaati
>>1387 Damn. I assumed it could be patched on the fly like those Smash Bros and Mario Kart mods. Modify the iso itself is just too much hassle, specially if I want to try different mods. >>1389 Left Vaati is my favorite "Midna skin" so far. He look good in green and black.
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>>1390 I think Malon is the best with midna skin. Romani (pictured) and Vaati in second. This was fun to mess around with. >I assumed it could be patched on the fly You'd have to look deeper into wii modding than I have. I know the basic and obvious strategy works, in modding the ISO. I do not know if any other method works. I don't know what other methods there are. If you know a lot about modding wii/gamecube on console, you probably know more than me about what could be done to apply these there.
>>1391 Today in "Cooking with Midna": How to make cucco stew, ft. Cojiro the cucco!
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>>1392 Ha. Silly. Well, I had a little fun recolored girl link with pastels, but I think I'll settle on the red hair and forest green tunic from before. It's minor, it's basic, but it's nice. Also all the items are made girly with this model and that's my favorite part.
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>>1394 No offense, but I can't take recolors with red hair/eyes seriously. They always remind me of these edgy Deviantart OCs that claim to be the evil counterpart or lost brothers of existing characters. I'm already imagining that girl's bio: >Lynk the Hylian >Age: 15 >Favorite weapon: Black killer sword. It gains power from the enemies it kills and heals Lynk. It can also throw fire, water, air, rocks, light, acid and thunder at will. >Likes: Fighting, torture, rock music, fire, fairies, money, darkness, her brother Link, big swords, blood, Eve (her fairy), ice cream, Toby from class B >Dislikes: Compassion, good people, cuccos (they can't fight 1v1 and always call for help and kill me >:( ), my mom, Cindy from class B, people cuter than her, too much blood, princess Zelda, Saria and anyone who tries to steal Link fuck them he's mine >Bio: Lynk is Link's missing sister. She was abandoned in the lost woods by the great Deku tree because she was too dangerous for the kokiri and was raised by wolfs, who made her be cold and ruthless in order to survive. Lynx has the missing fourth piece of triforce of death that she uses to turn the souls of her enemies into weapons she uses to kill more enemies. She plans to kill Ganon and Zelda and take over their place as the Queen of Hyrule and force Link to be always with her and kiss even if they're brothers.
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>>1395 Ha, that's cute! Maybe when I play as Malon someday, I'll recolor to super goth. I never get that impression from bright red hair though, it's more of a pure white or pure black (or anything with highlights) Red to me is just a bright autumn color, and a good one to pair with forest green.
>>1395 >linkin park CRAAWWWLLING IN MYYYY SKIIIIN.
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>>1320 Outrun 2006, a very comfy game. The first time I got banned on tf2 server after repeatedly accusing someone to be hacking with sniper. The sniper kept taunting me with each kill and every time I cried on chat. I threatened I'll get them banned from Steam. Now I became a god-like sniper and camping, with people accusing me of hacking.
>really hot night, too warm to sleep >watch horror >chills and shivering There is always a solution
>>37 >/c/ute community <No /c/utemmunity One job OP. Anyways, I ask here because I don't want to open a thread. Have you ever feel like "oh yeah, that's how it feels"? Let me explain, back in the day I used admin of some kind of obscure board, there was a schyzo who kept complaining about my board, the thing here is that I I heard his complains and ended affecting the board quality and culture, later on some close friend with whom I no longer speak sadly told me that I dissappointed him to heard the complains of a shitposter. Later this year I was working on a project with some anons in a different board (in which I'm not mod) and there was another schyzo that kept complaining about the project and the admin of said board heard his complains. I couldn't think anything but "oh yeah, that's how my friend felt years ago when I did the exact same thing". It was weird, I was like angry but not really? Because it's not really my problem I learned years ago that I shouldn't hear the advice of that kind of people, I suppose I was dissappointed by the fact that said admin did something that I already know. Idk.
>>1466 I understand, and can relate! Despite your struggles with English. It's nice to see things from the other perspective now and then, it feels like you really understand stuff better.
>>1470 Sorry (not sorry) for the bad english, I had a really exhausting week so I'm not in the mood do make the English classes work. I'm glad it's already weekend but this could've been better without all the crap that happened today. Then again It's a really weird feeling, I'm not really mad, just dissappointed? Idk. >It's nice to see things from the other perspective now and then, it feels like you really understand stuff better. Yeah, the thing is I'm not really sure how to explain this guy that I've been through this before and he's not doing the correct thing.
>>1466 I used to shit on mods on a constant basis I still do it to be honest :^), but making my own board here and having to babysit it made me realize how it feels like to be on the "other side". Sometimes I think to myself "Meh, I'm bored. Let's start drama and mess with the board" or "This place is dead, why do I keep bothering with this shit", might as well nuke everything on the way out", but then I see how others are enjoying the little place that I created out of boredom in the middle of nowhere and think "heh, maybe I'm not so bad at this. I guess I can keep this thing kicking for a little more", refraining myself from doing something stupid and giving up.
>>1470 I had a conversation with my friend and he show me his reasons of his actions, we are cool now. I belittle him a bit but he's kind of a cool dude >>1489 >But then I see how others are enjoying the little place that I created out of boredom in the middle of nowhere and think "heh, maybe I'm not so bad at this This happened some years ago. I opened a radio for some anons of my board. I streamed music for like three hours and when I finished some guy told me "that was a really good livestream, OP, I spent the whole afternoon listening your music while reading comics", It was really nice from him, just like you said, even though there's a little of people who posted on my board, they had a good time.
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Lately I've been having crippling anxiety about everything. The only time during the day when I'm not miserable is the first few hours after waking up. It's bizarre because I've lived most of my life the same way without caring about any of this shit. I've been a hermit NEET forever and the worst I've had to deal with is boredom. But now it's panic and worry about things that don't really matter or that can't be controlled. It really makes me wonder how people who have exposed themselves and all their ridiculous degeneracy online can sleep at night. These people have infinitely more embarrassing lives than I do and yet they're fine with it. Do these people just all plan on killing themselves in the next decade anyways? Where do people whose entire identity is about some depravity get the kind of confidence they have? Or is it all just temporary like my "confidence" was? Does the anxiety and depression catch up no matter what? Has anyone here ever taken anxiety/depression medication to combat this? For most of my life I believed depression and anxiety was mostly just a meme and that with some time it goes away. But now it's this nagging insufferable daily experience and it's making me legitimately consider seeing the doctor about medication. Then when I think about medication I get incredibly anxious because the thought of my mind not being my mind and being the result of some pills terrifies me. I don't really experience loneliness but I'm not sure whether having zero friends is a help or a hindrance. If you want to have any kind of friendship with anyone you have to use discord and give up permanent logs of your chats to some server. Even if you give in to the botnet finding people to talk to seems impossible. I browsed cuckchan's /soc/ and it was just the most disgusting deviants you could imagine. I lurked the cuckchan archives trying to find people dropping discord tags and there was mostly nothing. It might be for the best since maintaining a persistent friendship sounds exhausting, but I guess I'm desperately clawing at distractions right now so I can get out of my own head. It seems like I've gotten too old for socializing now and that the internet has become a teenagers world. Maybe it always was. Maybe this is why people are addicted to drugs and sex.
>>1504 I avoid anxiety by exercising and spending time with friends Creating things helps too. You could take up writing, coding, drawing, anything really. Creation goes a long way. >Then when I think about medication I get incredibly anxious because the thought of my mind not being my mind and being the result of some pills terrifies me. I can relate to this, and my stubborn hate of meds and jews is motivation to always look at problems like this as things I can absolutely overcome. This part is conventionally bad advice, but it's my outlook.
>>1504 Midlife crisis?
>>1507 >Creating things helps too. You could take up writing, coding, drawing, anything really. Creation goes a long way. I'm sure it does. Like any lazy loser I like to think about making art, but never bother to commit. >I can relate to this, and my stubborn hate of meds and jews is motivation to always look at problems like this as things I can absolutely overcome. This part is conventionally bad advice, but it's my outlook. It's a very tough situation. Anxiety over the very idea of medicating anxiety. Then there's the issue of anxiety being a useful emotion to prevent you from doing stupid shit or to make you adjust properly to situations or information. >>1509 Seems like kind of a buzzword.
>>1504 I may not be suffering, or having same issues as you, but lately I too had been feelings of panic, anxiety, constant thinking and worrying about life and end. It did came upon suddenly, like everything was just like before on 31st, then had some trouble sleeping on night and on 1st june onwards its was near constant. It really affected on mornings, dull a bit on afternoon, and come back later at night while sleeping. Some of the things that happened to me - Waking up right after the sleep hits with intense heartbeats (almost painful, my left chest felt numbing), didn't feel like doing anything but think; couldn't DO anything but sit and think; I must find the answer to this, I need to do something about it now, otherwise there is nothingness; These panics and thoughts did reduce now. It took time, I had to endure bad times, and these feelings are not completely gone, but I have calmness now and can work forward towards it. I no longer have trouble sleeping, and have back a normal daily life. Talking to friends and family about it, that was tough part. My family is supportive, even if they don't fully understand my situation or help me directly, the fact I could talk to them was immediately relieving, they listened to my embarrasing things, said its nothing bad, its just time and it will pass away. This didn't "solve" the problem, but it soothed me for a long time. I also talked to one of my friends, who has surgical medical problems before, on discord. He told me he had these feelings before, it took time to subside, he had help from his family and good distractions. Creative works that occupies your mind is a great anchor to hold your mind. But do remember you'll have to control some of the more harmful thoughts from "taking over". Its really hard to do it when sitting alone, so while you're doing activity, try to have positive thoughts and control your negative ones. Have walks outside with nature, you might call them "distractions" but they are helpful. Talk with people you know the ones that are helpful to others no matter what. Do remember, it will pass over, it will dull down over time. I haven't taken medication or therapy, but they can work. If you're suffering, there is no 'shame' in getting treatment for it. Please do keep in mind, therapy isn't foolproof, its depends a lot on what therapist you have, if the kind of therapy your therapist is doing helpful to you. One therapist can successfully reduce anxiety on one patient with his technique, it may not work upon you. Its not a matter of giving up, you can search for other therapists, some may not be very reputed, but they can work out for you. Medication can also be hit and miss. Some medications can takes weeks to act, others can be little more than placebo. One of the stronger prescribed drug is ketamine, which is very strong in suppressing anxiety but is addicting. Again its not a matter of giving up your own mind, its your mind healing itself. Have faith, you're among friends here.
>>1522 Thanks for the response. I don't think therapy is something I'd ever be very interested in. But I am considering medication now. Of course now I'll have to deal with appointment and phone call anxiety if I want to pursue it. >Medication can also be hit and miss. Some medications can takes weeks to act, others can be little more than placebo. One of the stronger prescribed drug is ketamine, which is very strong in suppressing anxiety but is addicting. Again its not a matter of giving up your own mind, its your mind healing itself. I did some research and a basic SSRI sounds like it might be okay.
>>1540 How long have you been having anxiety? I only say take medication if condition is not improved for weeks straight or low moments happens frequently. I get anxiety periodically, it mostly lasts 2 weeks and slowly recedes back. My therapist recommended medication whenever I feel anxiety, but lately I can manage it without affecting me much.
>>1561 It's been on and off for about 2 months. I'm very lazy and anxious so that alone will probably prevent me from even taking the steps to arrange a doctors appointment at least for a little while.
>>1504 >I don't really experience loneliness but I'm not sure whether having zero friends is a help or a hindrance. If you want to have any kind of friendship with anyone you have to use discord and give up permanent logs of your chats to some server. Even if you give in to the botnet finding people to talk to seems impossible. It's better having no friends then dealing with "friends", it's hard and sucks to tell you that but there is no point trying to find company with people that are in worst case seeking only doing harm against you or in best case doesn't share common interest with you and not listening to you at all just so that they either quickly change the subject, talk to somebody else instead or well just ignore you. I used to have plentiful of internet connects in my earlier days but over time I lost them slowly one by one and its just hard nowadays finding person that is like minded. At least there still some anons to talk over in the few imageboards left that is still standing, which is still at least in my opinion a better experience than on any other so-called "social media" I have attempted.
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>>1617 One thing I learned, is you don't need too many friends for a healthy social life, 3 friends is enough for me. Only that they are actual friends, not just gaming buddies online. Ones you can talk about anything with, not just games or works or hobbies. These people would help you with your loneliness and tough times.
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>>1628 Literally the worse thing you can do when you are lonely or feel depressed is to seek the company of other lonely and depressed people. That said, one thing you could do is to get books on social work or join a related charity as an adviser so that you can be the kind of person that people feel comfortable with approaching. In a time where attention is a scarce commodity, people need someone who does not just hear them but actually capable of listening to them and appreciating their concerns in a compassionate and impartial way. If you make a friend, such things will provide you the skills to further cement that bond. Even if you do not, people will still be willing to help you. In whatever setting you are in whether it be work or social, find the one guy who is confident and popular and slowly gravitate towards him/her. Lurk until you can draw up a list of reference points. Things to do are: establish any common interests, help with little things, make general small talk. You will soon find your network grow.
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>>1671 >>1628 >>1617 Talking with others do help me when I have bouts of anxiety, it comes and goes in waves. Physically talking is better than text and chat anyday. They don't "cure" in say solve the issue, but having them near me and talking about casual shit make me feel comfortable, feel safe? I guess it is the closest term I can describe. Them doing stuff normally. Not actively thinking about stuff near them calms me down, and that's enough for me. >3 friends is enough for me Provided those friends have other friends too, they too should have friends to talk to, other than you. Though proper friends are different than having a social circle, former being you can talk about personal stuff. Having a good social circle is very beneficial to your overall health, not just drinking buddies. >Literally the worse thing you can do when you are lonely or feel depressed is to seek the company of other lonely and depressed people You're right Other lonely people might not know (at that moment) how to deal with you. They might wanna just keep their distance when conversation involves topics they themselves aren't comfortable with. Its not that they can't help, but relying on them (im using the best word i can think of) for comfort in these situations isn't the best, for you or them. They are fine for any other help, but not for anon's loneliness. >find the one guy who is confident and popular I would extend this to one who is friendly and okayish, the one that does try to help others. Most normies aren't as bad in person as their social media suggest. You don't have to chat up a conversation with them, just hanging around them is okay. >attention is a scarce commodity "attention" might not be the best word to use. Care, solidarity, love may be better. You are correct in using scarce to define it. Rare means the thing is simply available less in nature, the overall quantity is low and that thing is rare. Scarce on the other hand, means the thing is available in nature, but to extract it is very hard, to get it in pure form is hard, thus is very low in quantity. Too many people who do need attention and care, don't get it. And end up in places like this.


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