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Weekly Theme Thread Anonymous 09/28/2020 (Mon) 04:02:17 No. 213
-See weekly theme. -Draw. It doesn’t matter what, or how, as long as it’s related to the theme. -Post. -Repeat next week.
Blegh!
Alright we're caught up. Without some of the back-and-forth the thread's a little soulless but you've got to start somewhere.
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Next theme: SHED 4th of October
>>315 kinda lewd ngl
>>318 and symbolic
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fugged the design for new miss loo
>>396 I feel so bad for our wooden bb Thank you anon. Very cool!
>>290 Holy cow look at all those gondolas.
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>>315 shed >>396 FUGG! I wasn't trying to make her a new board-tan. I consider this fanart. :DDD >>399 noice
>>407 >so sad nothing a treat can't fix :)
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Next theme: GHOST 11th of October
>take time to make webm >webm plays fine in media player >upload webm >won't play
>>414 I like the track. I'll listen to it when I do art for this week.
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>>443 Great job with the splatter effect, damn
>>443     I feel sad now gj
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>>468 Very nice and frigten
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Thank you for setting up the thread over here and preserving images. And for keeping these threads going for so long. >>413 My submission for this week. I should have spend more time looking for a proper references for holding hands. >>468 Nice, but what's that red thing on the edge?
>>470 > >>468 > Nice, but what's that red thing on the edge? It's a red triangle obviously
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>>413 Woah, three (other) submissions this week? Nice Nice Nice
>>472 >when you're a ghost haunting a victorian mansion in the southeastern US but you're so dummy thicc the clapping of your spectral ass cheeks throughout its cavernous halls scares the visitors away before you get the chance to witness their fright firsthand I think I just slimed myself.
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Next theme: SKELETON 18th of October
>>486 This will be a good one.
>>486 2 spook
>>486 RIP my headphones. >Was scaring the heck out of me part of your plan?
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>>486 It's early, but I was working on something that happens to fit the theme
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>>512 Uh whoops, I forgot to resize that
>>513 Try and relate the nasal cavity's triangular shape as well as that vertical ridge within it to the forms and orientation of the skull a little better. I like where you're going with it though, just consider using a clear reference-perhaps from a 3D model-to help inform and refine your work.
Edited last time by loomis on 10/17/2020 (Sat) 05:45:55.
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>>486 >>513 Ze gogglez! Zhey do nutzing!
>>544 Nice spooktacular dubs and very nice skelefella
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Going to have to reference the fuk out of that yung hand tho
>>548 Now I'm really embarrassed; the hand was backwards the entire time. >>544 OBB AND ADAHM
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idfk
>>550 Chad level chin on this skelleboy
>>551 Come to think of it giving the disembodied skull a virgin/gay alien skull influence could have been pretty funny. Yet another missed opportunity smh
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Next theme: WITCH 25th of October
>>593 Sure wish I could listen to .webms on this piece of sh*t. I feel like I'm missing out already.
>>595 It's just Season of the Witch by Donovan that I cut down so it wasn't so long. There is a surprising dearth of poppy iconic songs about witches.
>>596 That is surprising tbh; I can't think of any off the top of my head either. https://www.youtube.com/watch?v=SAMYGzwUTK4
I just realized the real consequence of forgetting my other computer at my friend's house last night: MUH FILE is still over there! I guess I have to start over because I'm not making that 40+ minute drive until next week. I was looking forward to finishing this one too.
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>>593 My submission for this week. I was going to go full Coppertone, but could not make it look quite right. Treetop branches still look awkward. I think that including more of them would make them look better. Advice on making them look more natural is welcome. >>669 You can still finish it up and post it next week. Looking pretty good and thicc
>>670 Almost looks like it could be the start of a Frank Cho drawing if you just had a little more experience under your belt-keep at it! I think with the pose she looks like she's covering her own mouth a little too aggressively, like maybe it'd be better if we saw her proverbial "oh!" face as she realizes what's about to happen. I think the hand being there kind of breaks up the silhouette of her face a little too much as well. Where we might see a subtle chubby curve where her cheek would be it's mostly the boniest parts of her face playing off of one of the boniest parts of the body (the hand). I am not someone that's into this sort of thing but: her feet look pretty good. I think with the foot on our left the heel bone sort of appears like it's being fit into a socket (which it technically is, of course) but it should be overlapping/obscuring that part (the medial malleolus) rather than visibly being inserted into it with. I could be wrong though. >natural branches I guess looking into naturally occurring fractals would be a start. I think for a piece like this it's not the end of the world if they're a little "abbreviated" though, it really looks adequate for the prop that it is for the most part.
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>>593 Cowgirl gunwitch. Was originally going to have her holding a broom, so that's why the offhand is postioned that way. There is absolutely not a cock drawn on another layer. >>670 > I was going to go full Coppertone, but could not make it look quite right. The hemline of her dress isn't hooked under her knees. It could (would) be pulled up to her waist, exposing under cheek.
>>674 Noice, and here I thought you were going to post that witchy gondola from the drawpile. >not that there'd have been anything wrong with that https://www.youtube.com/watch?v=4Hg1Kudd_x4
>>674 >mfw I just noticed the broom had a saddle Good work with the gun as well, pardner. That classic octagonal gun barrel didn't go unnoticed. YEE HAW! https://youtu.be/2yVL72Wbz4A
Edited last time by loomis on 10/26/2020 (Mon) 15:39:15.
>>674 Howdy, I would like to see this one finished ;)
>>670 >>669 These are great
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Next theme: JACK-O-LANTERN 1st of November
>>692 These never fail to get a smile out of me.
>>692 if i got it right, we are free to send our drawings on november first ?
>>699 Fren that's just the end of the week, you can post anytime.
>>699 Yeah sorry I think I gave the wrong impression on the other boards, you can post 'em any time honestly. OP usually has a new theme by monday or tuesday is all.
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>>692 kind of a shitty first submission, but i didn't have much time this week to draw so whatevs happy halloween or whatever to you guys
>>723 >>739 also that's looking nice! you couldve added more shadows to the gondola perhaps?
>>739 She looks she should be the protag of a video game. I would play it.
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>>742 A spiritual successor / homage to Krion Conquest >>741 That's very nice gondola isn't mine, if you were implying such. >>740 Happy Halloween, anon
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>>739 She looks great :D >>740 love this one. Carving party let's go ;) >>723 I'll never get this meme lol
>>744 damn, looking cool as heck
>>740 Looks like the background character of a hentai. Good work fella. Remember the jawline kind of creates a division between the face and the earlobe, there are exceptions but at least typically the line is visible if subtle. The feet are pretty good, but there is a significant discrepancy in the size of his hands and fingers and length of his lower legs as well. Keep workin'!
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>>749 nice
>>744 3 spooky 5 me; i laff at pumpkin. Part of me thinks her baleful gaze should be more directed downwards into the gaping maw of pumpkin gore but otherwise it's quite nice. >>749 Very cute. Pumpkin innards are so gross tho smh.
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Here's a scribbling I did the other day while listening to https://www.youtube.com/watch?v=ygVgxGSQIsw. By happy coincidence, it fit the theme.
>>754 Nice gangster pumpkin. Remember to never pass up an opportunity to show the form of the body through the clothing; the stripes going straight down as they do are having a bit of a flattening effect.
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Next theme: SALAMANDER 8th of November
>>766 Lizards? My favorite >tfw no Queen Azala/Reptite from Chrono Trigger flag https://youtu.be/GCnrCRk0ldA
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>>768 >Lizards
>>773 Cute, they look like they could be in a salamander sitcom of some sort
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>>766 I'm very rusty and my scanner is not behaving correctly but I figured I'd put something out there.
>>776 I like the Axolotl fella
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>>766 tried a mecha of some sort but i kinda half-assed it at the end >>773 >>776 love the cartoony style
>>795 I like how you've dragged the shadow across. It's a nice design-maybe adding a bunch of wires and other flexible bits between his "segments" would look cool, but the segments fitting into eachother like one of those plastic snakes from the 90s works too I suppose.
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Next theme: KNIGHT 15th of November
>>799 yeah you're right i should've thought a bit more about it's segmented body would move, now that i look at it again i can't see how boxes fitting into eachother would work at all
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>>804 Female Kn*ghts are my fetish Here's my contribution
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>>832 Nice perspective on the blade of the sw'pear anon. The details are abundant throughout while not feeling overdone. Good work! I do feel the haft of the spear might be deviating a little bit from where the center of the blade suggests it should go, however if it is off it's not by very much at all, certainly not to where most would care or notice. Well done all around.
>>833 addendum: I think I might be mistaken here, I didn't consider the 3-dimensional volume of the blade, and when I do the apparent discrepancy seems to become even less significant. As usual my autism is just flaring up over nothing, more or less.
>>833 No biggie anon, thanks for looking into it!
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Next theme: CARTWHEEL 22nd of November
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>>832 >Female Kn*ghts are my fetish There are worse things than liking medieval tomboys. She's cute.
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>>804 Fucking around with GrafX2 and the Windows 95 16 color palette. I wanted to do something simple but got caught up in the rendering. Fug D:
>>860 Reminds me of one of the older Might and Magic games. That's going to be a "based" from me there, compadre
>>860 I really enjoy the style. It used a very limited color range and clearly defined technique, but still manages to fool me into believing that certain parts are just a filter applied to a photograph. (But it's probably too time consuming to make that a staple style for any real project. Or am I wrong?)
>>864 It was fairly time consuming, but part of that was just grafx2’s ancient interface. The dithering is itself a pattern that you apply to a brush, so that part isn’t tedious, unless you want to hand dither like a madman. It’s just with pixel art you have to zoom way the fuck in and be very precise on where the individual pixels go sometimes.
On second thought there was too much wrong with that to bring myself to post it even with the not-excuse of it "not being finished".
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>>851 Hell yeah, finally got some drawing time. Old comics style just because.
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An attempt was made >>916 I love that coloring effect, not sure what it's called but whatever. Nice attempt at an extremely difficult pose as well
>>919 It's called halftoning. Used the ColorLab brush set which was shared recently on /ic/. Also I bought it on sale like a fucking retard.
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>>851 >>916 >used taco flag for this post >>919 oh no heckarino bad chungus downboat
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Next theme: TURKEY 29th of November


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