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/gameclub/ Thread - Silent Hill Anonymous 10/18/2021 (Mon) 23:49:51 Id: a7ee63 No. 445668 [Reply]
Welcome to the /gameclub/, who could ask for more Everybody's comin', leave your body and soul at the door... >What's the /gameclub/? It's a thread where we play a game for a week and talk about it. Like GameFly, except it doesn't cost you money. GAME: The spooks continue this week with as we travel back to another horror classic, Silent Hill for the Playstation. >Silent Hill is a survival horror video game for the PlayStation published by Konami and developed by Team Silent, a group in Konami Computer Entertainment Tokyo. The first installment in the Silent Hill series, the game was released in North America in February 1999, in Japan in March 1999 and in Europe in July 1999. Silent Hill uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman". >The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending. >Silent Hill received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, and is also considered by many to be one of the greatest video games ever made, as it moved away from B movie horror elements toward a more psychological horror style, emphasizing atmosphere. Various adaptations of Silent Hill have been released, including a 2001 visual novel, the 2006 feature film Silent Hill, and a 2009 reimagining of the game, titled Silent Hill: Shattered Memories. The game was followed by Silent Hill 2 in 2001, and a direct sequel, Silent Hill 3, in 2003. (via Wikipedia) FUN FACT: Originally, the game was going to feature two playable character scenarios (similar to Resident Evil 2) where the player could take on either the role of Harry or that of Cybil. Cybil's story was cut, though elements of it still remain in the game like inaccessible areas and useless/non-obtainable items.
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>>445680 >>System limitations directly influenced Silent Hill's design, namely the ever present fog used as a stylistic form of culling and to a lesser extent the models and textures Fun fact if you have purple tinted fog you're using an emulator with incorrect dithered 15bit to 32bit color conversion Also while I appreciate the fact that the game chose to use the limitations as a tool in service of the game it doesn't change the fact that the game is improved by using overclocking in an emulator and thus making the game stick to the 30fps limit and not go all over the place between 10 and 30 the 60fps patch has issues iirc.

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MMO Thread Anonymous 05/16/2021 (Sun) 07:03:19 Id: b7f38c No. 310777 [Reply] [Last]
A general thread for discussion on MMOs. WoW: The Burning Crusade Classic releases in June and FFXIV: Endwalker releases in November. Currently FFXIV is crushing WoW in active subscriptions. This is actually a big deal as WoW has been chief MMO for over a decade, now it's been toppled. Truthfully FFXIV was even better than WoW years ago but WoW barely had the upper hand in subscriptions because of the old playerbase. Over time more of that older playerbase have realized the game is shit and not what it used to be and quit. The Burning Crusade Classic is really Blizzard's last chance at reeling back in that old playerbase, but I doubt it will contend with FFXIV. With all that being said, what MMOs are you currently playing or have recently played? I dabbled around with some private servers of old MMOs with you guys but I just got back on FFXIV to do some content I missed and to prepare for an upcoming patch.
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>>445891 I'm only able to do 1 or 2 class storylines per year then I get bored for awhile. I've only ever made it to 60 on a single class. But I have a premium account since I subbed for 1 month awhile back for some of the permanent benefits. Do you need to stay subbed to hit max level? If you just need premium status I'd say it's not really that big of a deal to drop $15 on a game you've played enough to hit level 70 in.
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After that hellish run with low level and starting gear, Demi help set me up with some serviceable gear. Ranged is fun. Pop pop. Watch demons drop. It's like being Revolver Ocelot. Press F to win. The drawback being you have to be in melee range to mag dump.
>>446031 you need to sub at least once for every expansion to get that current expansions max level The thing is an expansion is right around the corner this December so i dont want to sub more then i have to. This and FFXIV having its own expansion in november and i might be too busy to play swtor till January.

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Am I the only one who feels the Steam Deck was announced too early? Anonymous 08/31/2021 (Tue) 01:34:37 Id: bd577b No. 403213 [Reply] [Last]
The Steam Deck was announced too early in my opinion. Yes it was smart of them to basically ride off the disappointment of the Nintendo Switch OLED, and any smart business would've likely done the same. However most people are gonna will likely have to wait till 2022 for their device, this in turn will make people who can't wait pay over double maybe even triple the price for a new or used Steam Deck. I'm hoping that Valve is able to sort everything out before December or at least delay the December units to early 2022, mainly so they can get their supply in order so they can ship out as many units as possible. However another another issue Valve has is "hype flow", I'm sure I don't need to explain the concept of "hype flow", but I'll do it anyway. Normally companies like Nintendo and Capcom as an example, hold back information in order to ramp up interest over time, and make sure people don't forget about the game, by keeping their attention as long as possible. It's why Smash Bros sells as well as it does, because normalfags are always constantly guessing and speculating information about the game, thus keeping the game in the spotlight and in turn keeping it relevant. That said the Steam Deck isn't a game like say Smash Bros or a VS game where you can hold back information to get people more excited for the product, it's a portable PC with better performance than anything on the market, for a much lower price. We basically already know everything about the Steam Deck, despite the launch being more than six months away for most people who are gonna try and wait till after the Holidays to get one. Launch games won't be anything special either, since it's just going to be everything available on PC. I don't see third party developers or even Valve themselves taking advantage of the extra features of the Steam Deck via Steam Input at launch. Support for the unique functions of the device, such as touch, motion, trackpads, R4/R5, etc. will likely come a year after the Steam Deck has launched, and will likely be a niche market unless Valve makes a Steam Controller 2 or a hollow version of the Steam Deck made so you can take advantage of the unique feature set of the Steam Deck on a traditional PC, which is fine, but not something that'll happen during the first year of the Steam Deck's lifespan. In any case, I think Valve's biggest issue is one of supply, they clearly can't meet the demand for the device, and have basically admitted as much by saying that "they would like competition in the space". However even with all these problems, the Steam Deck will likely be the biggest item of the Holiday season and beyond. That said, if they're able to over come said logistics, they'll likely revolutionize the handheld gaming space into something completely different. However I can see the hype dying down come Q2 2022 when people start getting upset over the lack of supply, from Valve not being able to meet the demand, therefore diminishing said demand in the process. Closing out, I'd like to ask /v/ this, "Do you think the Steam Deck should've been announced later in the year? or was taking advantage of Nintendo's incompetence the best way to help promote the Steam Deck to the masses".
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>>446166 wanna see more, ghostrunner is verified, tf2 is playable, alyx is unsupported, and day of defeat is ???
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>>446164 nvm found this
>>446168 I can understand it for Alyx since it's a VR game.

Another webm thread Anonymous 10/03/2021 (Sun) 03:19:56 Id: 9eca75 No. 432172 [Reply] [Last]
The other one is anchored and on page 11 so I figured starting up a new one couldn't hurt.
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>>446068 Cato do it again. >>446104 >>446107 die
>>446120 Looks like SimplePlanes

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Anonymous 10/15/2021 (Fri) 19:01:43 Id: fea46f No. 442907 [Reply] [Last]
This game "growing up" just came out and has rekindled my interest in the genre, but despite having plenty of smug lolis it reeks of tumblr and I fear the worst for it. If I'm right about it I'd like to have some fallback games to play instead. The ones I know of are princess maker and ciel fledge. Are there any others worth playing?
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>>446000 >Done by the MC, in a very weird way. You basically have to fuck the wife of your adoptive father because he can't get it up, and you have the option to do it while he is around. Son. I need you to cuck me with my wife. Will you you do that for you're old man? Would you cuck me good and hard?
>>443373 2D is 2D, retard. Nothing in between. Torfaggots like you almost justify pedos, because the anti-pedos are such raging homo kikes.
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>>443450 >play alter ego >parents actually give a shit about me >they're still together >they're not letting people abuse me >they're letting me go out and experience childhood

Are hentai games self defeating? Anonymous 10/14/2021 (Thu) 17:25:56 Id: 395f9a No. 441971 [Reply] [Last]
First of all, While I feel like this is more of a /v/ topic, I understand this miiight not be considered as much, so if this tread needs to be dropped thats fine. I've seen and played a lot of hentai games with surprisingly impressive visuals and gameplay recently, but every time I pick one up I kinda end up feeling like the hentai part ends up feeling at best like an optional side thing that doesnt matter, or at worst something that stops you in the middle of gameplay to watch a cutscene or quick time even that you've seen several times before to the point where its gotten old. And if I do decide to use it as fap material I feel like its way more effort to get to the sexy stuff than it would be to just look st something online. That got me thinking, is it even possible to make a hentai game that doesnt make sacrifices to be hentai, or to meet the requirements of being a game without making it annoying to get to the porn? Personally while I think its possible your options for games to make are way more limited.
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>>443035 I shill Pokemon Psychic Adventures every so often, look into romhacks anon.
>>445047 ExpressVPN was bought by a re-branded Isreali malware company. As was Private Internet Access, CyberGhost and ZenMate.
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>>445047 registered on the British Virgin Islands. Anything registered with the British is bad news.

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Worst level/stage in a game Anonymous 10/17/2021 (Sun) 13:47:43 Id: 61a798 No. 444594 [Reply] [Last]
Title is self-explanatory. Post what in your opinion is the worst part of a game, give a breakdown of why you think that. Anybody who's played Doom 2 will know why Map 13 sucks so much, so I'll give my thoughts on Grelbin from Ratchet and Clank: Going Commando instead >level is huge and mostly empty >it's effectively a complete reskin of an earlier level >hunting for crystals eventually feels like trying to find a needle in a haystack >tons of enemies spawning constantly >the YETI's attack animation is too fast so he can stunlock you >the base features an annoying "run out of the building" section with a timer >entire thing is filler that could be could be reduced to a cutscene According to one of the devs during a commentary, the development was about to wrap up and this level wasn't made yet, so Insomniac had one guy make this planet and gave him three days to do it. The end result was something so bad the studio has an award called the Golden YETI for people to contributed the worst aspect to a shipped title.
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>>445060 Simple. They wanted to have their cake and eat it, too. They wanted to portray the game as something you could enjoy both as a run-and-gun and as a stealth game, because although they wanted to make a stealth game they figured they needed to attract players who liked the idea of being a hitman but didn't like the idea of stealth in video games. They probably assumed that most people new to the series would be run-and-gun players, too, and wanted them to have a reason to want to play stealthily assuming that they already would have fun playing it run-and-gun. The series is an (inadvertent) study in schizophrenic design contradictions, anyhow. For instance, 47 is portrayed as a competent professional hitman, but his trademark weapons in series media are two mechanically unreliable pistols fired how an action movie shooter would use them. One reason the series has struggled is just because of trying too hard to be all things to all people, although I for one sort of admire its janky charm. >>446009 Continuing my show of questionable taste, Xen never bothered me. It was a pretty objectively bad idea, though, to put platforming segments in a shooter right at the end of the game when people were certainly expecting to be going guns blazing to the conclusion. I wonder how Valve's storied testing team ever figured out what to do in Xen?
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I know it's a fucking meme but the Water Temple in OOT. It's not hard, it's just fucking tedious. Not just having to navigate a menu to change your boots, sometimes after only a few fucking steps on a connecting corridor, but the changing of the water level all the time. A lot of people got filtered by the key under the floating platform too, though for me the problem was the tedium. I did love the mini-boss though. Doppelganger battles are always a favourite of mine. >>444594 >Anybody who's played Doom 2 will know why Map 13 sucks so much I don't know the map numbers but I'm guessing it's the one that's got fucking "tightropes" everywhere? Fuck that map. >>445932 >UT peak and fuck that map too! >>446009 >>446069 >Xen The platforming sucked and I think the aesthetic was not well defined, making things difficult to see or understand, which would be great for something being "alien" except it's also a video game so it has to be readable and playable for the actual player.

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>>446069 I remember the Hitman devs, after creating Silent Assassin, said that that's what they wanted Codename 47 to look like at first. I guess it failed since it was the first game of its style.

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Drawthread: Beaches, monkeys, hand-holding, vidya, and other things edition Anonymous 10/18/2021 (Mon) 12:00:53 Id: a43740 No. 445251 [Reply]
/v/ Draw Thread Archive of last thread: https://archive.ph/KRvXP Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ If you want something else to be added, post it in the thread Relevant Boards >>>/loomis/ >>>smuglo.li/a/ - Drawing Improvement Club could use some more links and drawthreads Books and Tutorials These aren't really that helpful, it's mostly information overload if you're an absolute beginner. If you're starting out, just have as much fun as possible and give it your best shot. mediafire.com/folder/5strtvods5gda/Drawgfag_Resources Big thank (You) to the anon who collected the tutorials in the link above. Helpful Resources

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Posting some of last threads delivered goods
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>>445253 Requesting Abigail from Street Fighter V eating pancakes with syrup.

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Smash Bros Anonymous 10/18/2021 (Mon) 10:48:01 Id: b9d19e No. 445240 [Reply] [Last]
every Ultimate fighter is available today. Can you believe all the dlc combined costs more than the base game itself? It's true. >Fighters pass 1 = $25 >Fighters pass 2 = $30 >Piranha plant = $6 The base game just retailed for $60. Meaning that some players actually paid more than $120 to get the entire roster. Not including paying $4-$20 for Switch Online so you can play online. I personally don't think this mediocre fighting game is worth a $120+ price tag. But I suppose some people could justify that price because it's one of the most ambitious crossovers ever made.
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>>446118 Seriously, this came out of nowhere.
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>>445797 >this retard believes Pokemon isn't essentially Nintendo's forever >muh technicality You're as bad as him for reaching this far.
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>>446142 On paper The Pokemon Company is not Nintendo though. Yes its a tax avoidance shell company set up by Nintendo but if anyone brings it up Nintendo sends round the NOT-Yakuyza to re-educate them. So the Chu kinda is the first guest fighter of Smash.

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Random Thread Anonymous 10/19/2021 (Tue) 02:04:02 Id: 023a08 No. 445872 [Reply]
How do you feel about randomness in video games? Should random chance ever have any impact at all in a game of skill? Is it better for things to be as close to truly random as possible and/or is it a negative thing to have a way for the player to influence random number generation in some way? Is randomness lazy and/or just a stopgap/band-aid? Do you believe in the Desire Sensor?
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>>446037 Not random.
I personally do not like random chance in games but if it is done well I will begrudgingly accept it. Problem is, most games with random chance are bullshit and always, ALWAYS fuck the player over in some form or another. Turn-based RPG's seem to be the worst offenders of this.
If it's a turn based tactics/RPG/strategy game I hate it if the game doesn't give me enough options to not feel that my game is being led more by luck and the outcomes rather than my skill and strategy. An example of this would be that if I have multiple choices of "attacks", aimed attacks, snapshots, number of shots I can take, etc, and the RNG determined that one or two bullets of a somewhat inaccurate attack I made missed, that's more than fine in my book. On the other hand you have something like the newer XCOM games where you have ONE attack option, influenced entirely by a stat I have no control over and height, I cannot choose to spend more points in aiming the attack better, or attacking twice, and the attack either completely hits or completely misses and the only other option I have is a one time per mission grenade/explosive weapon attack. That's the type of randomness I despise.

Elden Ring leak Anonymous 10/17/2021 (Sun) 07:04:29 Id: 264c15 No. 444396 [Reply] [Last]
Here you go /v/ well it's what I about expected it's Dark souls with Jumping and open world which I guess isn't a bad thing but not really special either. I'll still probably put in many hours in it though like I did with the other games.
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>>445341 Dork Souls, now with pointless empty copy pastaed fields!
>>444534 Every single Souls-like game made by From has been excellent so far.
>>446024 >Dark Souls 2 >Dark Souls 3 >The former anything above shit tier >The latter anything above mediocre tier

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loli gaems Anonymous 10/17/2021 (Sun) 18:47:45 Id: 51eea0 No. 444741 [Reply]
post loli games pls ty
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Are there any loli samurai or ninja games or anything similar?
>>446027 It's great, and Sakuna is, dare I say it, cute and funny. Being voiced by Naomi Oozora certainly helps, truly the master of screeching and bullybait. Definitely worth the purchase.
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>>446027 Got filtered by the rice farming, not that i didn't comprehend it, it's just that the combat and platforming were so good i wanted to explore the dungeons 24/7 instead of wasting time perfecting my crops to get godly stats, i couldn't give a shit about anyone but yui either, i have no idea if sakuna stops being a brat halfway through but she's annoying, usually naomi ozora characters tend to be good girls with a mild case of chuunibyou, this bitch is just selfish and stupid.

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Designs/mechanics or just things that are way more prevalent than they deserve to be Anonymous 09/24/2021 (Fri) 05:23:33 Id: fe0361 No. 424531 [Reply] [Last]
Instead of the shit cuckchan OP, how about designs/mechanics or just things that are way more prevalent than they deserve to be. New or old, things that are so prioritized that everyone follows it and others mechanics gets depreciated. In Mad Max, they have no reason to put a Arkham style hand-to-hand combat. Actually, so does so many games where they just put this style just because it looks cool, even though it doesn't have martial arts or kung fu shit in it. It stiffled all other types of melee combat (especially third person) and attack-counter 2 button combat. Mad Max with a clunky ass melee system with random shit and you being overwhelmed in all directions would suit it so much more. Here you have enemies 360 surround you then attack one at a time so you can easily counter them. Timing your reactions are good, simple-to-learn-but-difficult-to-master is good for Batman games, but in Mad Max this takes away the survival aspect of wasteland.
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>>432546 I'd love to see an asscreed game that actually favors stealth again, but the melee combat is like a giant historical bar brawl, where your character is clearly disadvantaged in straight up combat against armored soldiers, so you have to come up with wacky and improvised ways to win encounters. Something like third person Dark Messiah. You pick up a chair and throw it at a guy to slow him down, knock down market stalls onto guards, throw civilians at guards to slow them down while running, actually use your gadgets like smoke grenades and poison darts and such. Force the player to only be equipped with small, concealed weapons which are still deadly when catching people unaware, and can hold their own in a 1v1 fight, but anything more and you need to bust out the scooby doo strats. >>432552 Yes, but the guns in Asscreed before 4 were the wrist mounted, takes a good 3 seconds to aim an accurate shot, and still might not kill armored guys. In 4 you can strap 4 guns to yourself like blackbeard and instantly kill one enemy per gun. Unity has muskets with bayonets as a melee weapon class, and you can delete one guy before having to reload for a long time. Then Syndicate just adds fucking 6 shooters, which you can use to either do an execution attack which stuns other enemies, or to unload into a guy, taking four bullets to kill someone, because breathing in toxic factory fumes made everyone in London impervious to bullets.
>>432558 Use of objects and environments like dark messiah, that could work. But you have to pickup each object, aim at the enemy, then throw at them, then do it for each object quickly for effect. I suppose this could make for some comedic sheninigans. Suited for a thief or scoundrel type character. Fun idea for a game. You have any other ideas with that, or maybe with other games too?
Speaking of arkham games, why don't more games use the riddler environemental puzzles more often, since its the perfect use of a open world 1st/3rd person view to take picture of an interesting landscape in the world. You'll have to position you and your camera correctly to take a picture and it shows off your detailed environment as well. Better than 100s of collectathons in open world games

/agdg/ Demo Day 8/8 Anonymous 08/08/2021 (Sun) 17:22:11 Id: ab894d No. 383799 [Reply] [Last]
>What is demo day? A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best. >That is? Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck. >I haven't finished my game yet This thread will last a long time. So can you. Devs, delivery anchor here. Do include details about the game, a link, and instructions if needed. Screenshots and Videos would be nice. Do check out the games here.
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What is there to do about writing and dialog in a game with a procgen world?
>>445296 You need to communicate to the player that "NPC_0982 PERFORMED ACTION_01873 ON NPC_0184" somehow
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>>445237 I can barely tell the difference in animation between this and real tv show

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Upcoming Games Anonymous 07/29/2021 (Thu) 18:49:30 Id: 8e44f3 No. 375039 [Reply] [Last]
Post some bideogames you're looking forward to: -System Shock Remake -Dragons Dogma 2 -Elden Ring -Xenonauts 2 -Blaster Master 3 -Company of Heroes 3 -Starfield -S.T.A.L.K.E.R 2 -Hidden Deep -Jurassic World Evolution 2 -Ground Branch -Ready or Not -Broken Arrow -Starship Troopers Terran Command -Robocop Rogue City -Stargate: Timekeepers

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>>428546 Doing Gods work anon >>428496 Expert is a pretty big difference, hits take 2 health points, and you start at the beginning of the level, so you better master those levels before you get to the boss.
Cool looking gameplay but god damn that music is so unfitting. Comes out tomorrow(the 20th) in 30~ish hours from this post.
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>>446053 Indie games especially 2d platformers have gotten so crisp these days you can barely tell if its indie. Only way is that they're 2d platformer so it must be indie

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8chanTV Anonymous 10/17/2021 (Sun) 21:22:29 Id: 3a723a No. 444812 [Reply]
https://watch.8ch.moe/ Post here if you're streaming so we can see how much you suck at video games. Links to videos uploaded elsewhere are welcome too.
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https://watch.8ch.moe/view/fc1aaa1e-c736-4b26-8624-e734b22931e9/ streaming scp labrat which is scp containment breach, but in vr. i dont know how long ill play it cause im scared
>>445871 scary games are scary
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>>445311 I still can't believe how assmad the devs of original went. Not even uncommon time dev was this assmad and just ignored it. They could've easily turned it into pr move but chose to dmca and bring it to more attention

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