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Obscure sequels outshadowed by their predecessors Anonymous 01/19/2021 (Tue) 20:44:23 Id:2149cf No. 212005 [Reply] [Last]
I imagine it got forgotten since it was essentially a God Hand clone.
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>>290680 You're niggerpill so basically everything you say is invalid, you're a brainlet.
>>290680 We know who you are turkroach..
Trying to S-Rank the game on Chief of Police difficulty sucks, but the extra cutscenes are nice. Pic related.

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Minecraft Caves & Cliffs Difficulties Anonymous 04/15/2021 (Thu) 00:17:55 Id:153a47 No. 285249 [Reply] [Last]
jeb_ fucks it up again! https://yewtu.be/watch?v=6YgKUZnUyak The upcoming update is going to be split into two updates because it's apparently just too difficult for them. Whats more is that the archaeology aspect has been dropped and delayed for some "future" update. Fucking Autismblocks. Archive of previous thread mostly because of that one anon's quest to personally update Minecraft himself https://archive.ph/wip/eNf8N
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I've been mulling it over and I think I've finally realized why Minecraft feels so empty. Yes, all of the pointless materials and lack of goals weigh into that feeling, but there's one extremely simple thing that would help the game actually feel alive: naming. A lot of open-world games feel a lot more lively solely because the characters and places have names to them. Minecraft has none. You'll find a village or a ruin or some shit but it's all exactly the same and feels that way because there's no character, no history or depth to it. It's not just names that'd fix this, obviously better world generation and design of structures would help. But giving villagers, landmarks on a map, items and equipment all names would immediately make them all feel less like parts of an ant farm and more like an actual world.
>>290698 no, it's because everything is fundamentally the same

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Why do people like watch livestreams. Anonymous 04/20/2021 (Tue) 23:26:22 Id:1befcc No. 290038 [Reply] [Last]
I've recently started streaming game dev to market my game dev work and I gotta say, while its fun I still dont get it from the viewers perspective. I mean if I already know the streamer personally its fun, but otherwise I dont really see the appeal. Is it really all just parasocial relationships and e-thots? Is that much of our society starved for social contact?
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>>290038 Basically, what every other anon has said, it depends. If it's someone like Vinesauce Vinny, Oney Plays, or Jerma, it's probably because the audience finds that person entertaining to watch. On the other hand, with Vtubers like Dola and Saegusa, there's a good chance some lonely man or woman is watching them and pretending they are their waifu or husbando. >>290584 Oh yeah? Bet you won't be saying that after I hold your hand. Twintails are one of those things that I like seeing drawn, but find unattractive in real life. >>290586 >The internet is a supernormal stimulus, it gives us things we couldn't hope to find in nature. You can use that as a force for good and have a fun time, or you can get hooked on it like a drug You've got it. Furthermore, the internet, as well as social media, amplifies things. For example, if you barely use the Internet, how many weirdos or severely autistic people do you think you'll meet in real life? Chances are, you'll only know about the kids that took the short bus, if you went to public school, or the odd aspie you might have at your job. For better or worse, the Internet has allowed us to see people like Chris Chan, Drachenlord, and so on and so forth.
>>290586 >They're a group of people with a great dynamic, making funny jokes and having a good time I'd add that sometimes a solo streamer can be fun to watch for similar reasons if they've got some interesting anecdotes. I like story time and I'm not ashamed to admit it. >The internet is a supernormal stimulus, it gives us things we couldn't hope to find in nature. You can use that as a force for good and have a fun time, or you can get hooked on it like a drug This is unfortunately very true.
>>290322 Aren't all of them gay or somesuch? Why would I watch that? They're not gonna suck my dick, or be good enough at the games to be entertaining, so isn't it just a waste of time? >>290375 >og nagatoro Are you talking about "please don't bully me nagatoro" or some other work? Because if it's not the one featuring the latest lamest jap soyboy and his nigger, i'm gonna need a link.

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The Elder Scrolls VI: Hammerfell/High Rock/Daggerfall 2.0 Anonymous 03/14/2021 (Sun) 22:02:04 Id:38c382 No. 259726 [Reply] [Last]
What do we know about this? What innovations do you think Todd & His Minions will implement? I think it's not just going to be another Skyrim 2.0. I predict: >attributes will make a comeback, but uses the Skyrim leveling system >so every skill is associated with a certain attribute (maybe multiple) >for example every 5 skill increases in strenght-associated skills, will increase your strength attribute >Ass creed added more RPG systems, so that is "in" at the moment and just simply announcing "attributes will be back" will make their fanbase go hype as fuck >they will add classes in the sense that you can increase a few skills and attributes >ladders will still be impossible within the game engine >they are probably working on adding real dynamic ships in the game, but there is a good chance the engine is too retarded to add it and they will just forget about it, until someone discovers it in unused game files >good chance they might add a native optional survival system, with food/drink/rest needs as well as coverage/heat/cold for desert/snowy regions >since adding new gameplay is so difficult for them, they might tease the audience by adding a new Guild for them to join, either something based on the redguard/breton like Alik'r or a Guild based on Religion (like just generally the Eight Divines or something more specific than that) >as long as Todd is alive, he will probably not let anyone add distracting SJW elements to the game, he managed to prevent that in other games >you can probably combine certain spells, but instead of being revolutionary gameplay, you are just going to cross 2 beams to make a differently colored beam with a bit more damage
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>>290557 The worst part about morrowind combat is that once you reach level 30 you are basically invincible to anything other than the tribunal gods, gedna relvel and bloodmoon mobs.
>>290482 Yeah, because Skyrim combat is so good right? Archery is fun, I'll give you that
>>287510 Mods aside, Morrowind is visually 1,000 times more impressive than every other TES game. Visually, it is actually interesting and creative, not a high-fidelity rehashing of things we've already seen. I really like the architecture, for one--like how towns with a strong Imperial presence incorporate foreign brick-and-mortar construction. It's more interesting than a game like Skyrim where the buildings just have more pixels in their textures.

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Average Linux Gaming Thread: Manjaro Is Still A Meme Edition Anonymous 04/15/2021 (Thu) 16:46:42 Id:e77631 No. 285679 [Reply] [Last]
Didn't see one available, so here we go. Copy, Paste >What distro are you using? >Specs >Games you recently played >Wine or virtual machine? Other stuff >I'm interested in trying GNU/Linux, what should I start with? Linux Mint or Pop Os. These usually work with any computer you throw them at, if that computer meets the system requirements of course. This website should help with some more information: https://wiki.installgentoo.com/wiki/Babbies_First_Linux. >What are some interesting Linux operating systems to try at this time? If you want to get a version of Arch Linux up and running in as little time as possible, I think Endeavour Os is a good solution. Plus, it lets you choose what desktop environment to use during installation, if you have internet connection.
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>>290383 >Can you test Debian with Cinnamon? >lol Alright, but only because you're cute. I had to use a virtual machine, because I didn't have a spare machine or hard drive. Also, I used the unofficial (for extra firmware support), Debian stable, live cinnamon edition (which uses the calamares installer- because I was too lazy to install it the "normal debian" way). It used 700 something megabytes in RAM at idle. That's pretty comparable to Mint. If I had to choose between using Debian or Mint's implementation of Cinnamon, I'd go with or stick with Mint, since Mint is more convenient to use. >It might also be that KDE eats up more ram than XFCE or Gnome. KDE using up more RAM than Gnome is a hard pill that I'm not ready to swallow.
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>>290527 >Nier: Admirably Animated Android Ass
Where were you when they actively exploited mainline? https://archive.is/m1Kod

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Terraria Thread Anonymous 04/19/2021 (Mon) 01:22:03 Id:3b7910 No. 288536 [Reply]
So as to not sidetrack the Minecraft thread and in the hopes that someone will make a Master mode server here's a thread for 2D autism blocks. Has everyone played the nearly year old 1.4 update yet? Despite 2 or 3 missteps it's still pretty fun.
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The tmodloader 1.4 branch seems to have gotten quite active recently and the PR list is almost all filled with 1.4 branch merge requests. So 1.4 soon, maybe? I don't know how usable the branch is but the fact that 1.4 has finally become #1 priority is a good sign. tmod devs may actually have to fix bugs caused by terraria devs since 1.4 was a buggy mess, especially for linux which 1.4 still doesn't actually work properly on
>tfw know C# and XNA/FNA quite well and have even messed with Surfpup's library from like 7 years ago but cant be bothered to be productive in any way shape or form
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is there going to be a server or not?

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TF2 thread Anonymous 02/04/2021 (Thu) 13:21:31 Id:cc0b14 No. 227978 [Reply] [Last]
Because there hasn't been one for awhile. I don't think there's much of a need for a "real" OP because general copypastas are fucking stupid and nobody reads them There are rumors going around the Valve leak side of the internet that they're doing something with TF2 in the near future. Not necessarily an update, but something. Hopefully fixing the fucking bot issue that's been plaguing the game for over a year.
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>>290622 Nice writeup.
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Reminder that the Lyrid meteor shower is tonight and you should check it out. >>290626 Thanks.
>>290622 Such is the nature of sites that put identity above content/context.

Castlevania-like Games Anonymous 04/21/2021 (Wed) 05:52:34 Id:ef1194 No. 290441 [Reply]
I'm suddenly in the mood for these sort of games. For the sake of a common definition I'm talking about any game that has the same look and feel as Castlevania, not that it necessarily has to be an action horror game or be monster themed. So something like Ninja Gaiden definitely counts. Spiritual successors, out right clones, fan games, or demakes are all welcome too.
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>>290441 Their called metroidvania's anon. The genres name has been set as that for decades now. A Record of Lodoss game came out last month it looks pretty fun, great reviews too. https://store.steampowered.com/app/1203630/Record_of_Lodoss_WarDeedlit_in_Wonder_Labyrinth/ Not to mention the anime is also pretty good.
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Thoughts on Blue Fire? I've seen people call it 3D Hollow Knight, which makes me really interested in it.
>>290672 Castlevania has been more about learning the enemy patterns and weighty combat where you commit to your actions. In a sense, it shares that spirit with games like Dark Souls. I mean that in the most general and non faggot way possible Metroid is faster and more about exploring and backtracking. Castlevania is more linear and challenge based while Metroid is more adventurous in nature. You can absolutely have a more CV oriented game like anon requested

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Games that you feel like only you have played Anonymous 04/17/2021 (Sat) 18:43:51 Id:d18de4 No. 287170 [Reply] [Last]
For some reason I've got a lot of memories of playing a lot of small one man indie and/or ancient shareware pc games, and I'm curious to see if anyone else has played any of these/have obscure games of their own that have completely missed the public eye.
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I liked Within a Deep Forest. Fun game. Some real moods. Good pixel art. I didn't care for Knytt. Nifflas should chuck that on Steam.
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For me it's Cellfactor Revolution. It was made for the gamers with the discrete PhysX physics simulation cards, back before Nvidia bought them. I think it was a free title. You could just play it normally without one but they helped. Anyway, for the time, it boasted hundreds of physics enabled objects in a map, and it was a class based arena shooter where the player could have psychic powers to let them use physics to kill other players. Pretty cool. Anyway, my computer was a toaster and it ran like shit, but it was cool coming from very static games were everything could've be manipulated. My other game is Myst. Pretty popular, yet basically no-one I've ever met has played games from the series.
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Never finished it either

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QTDDTOT Anonymous 02/04/2021 (Thu) 22:52:46 Id:700bb9 No. 228459 [Reply] [Last]
you know the script, niggers for any 8/16bit and certain ps1 games, i've been using the 6 btn megadrive/genesis controller, love the d-pad and clicky buttons, so my question is, should i re-order another 6btn megadrive, or is there a better alternative?
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>>290624 You can sort of correct the post processing via half pixel offset (special texture is the one I recall using) Seeing as you're most likely using a DS3 for pressure sensitivity on PCSX2 you can achieve the same thing via DSHidMini on RPCS3 via the HD collection, though you'll need a beefier CPU core count to handle it as well.
>>290632 I just use the generic as fuck Logitech F310 for all my emulation
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>>290448 Seconded. Go with what this anon says >>290284 Be warned AC3 and AC4 didn't age too well, but I still managed to beat AC4 though along with the other games on his list besides AC3. It aged too poorly for my tastes.

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Nier Reincarnation Anonymous 04/20/2021 (Tue) 07:54:48 Id:0e76e3 No. 289443 [Reply] [Last]
Whats going on in the story of this game? The more I try to understand the less I do. Help plz https://www.youtube.com/watch?v=2ULVRmM5I5A&list=PLMnXC4FjexYiaKiWh1zBscQ0ibPHb6tZc This guy has some subbed gameplay
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>>290623 >Turns out they're fucked up mistakes who only exist through an accident. Who knew? Trannies sure. Fucking mistakes their parents made raising them. Intersex people I'd just say that is bad luck no beef with them. Anyway I tangent. My point being female looking intersex folks are apparently the super fucking angry ones that lash out. They can not cope with higher testosterone their small frames are not made for it. So Kaine exploding the way she does is medically correct even if her affliction is fantasy spookeh shit. The devs actually done some fucking research.
>>290619 >rarely live past 40 Well at least trannies, for all their narcissism, got that part accurate
>>290649 >Intersex people I'd just say that is bad luck no beef with them. Genetic mistakes, not social mistakes. I've got no beef with them either, but it's clear as day that they weren't supposed to end up how they did. Sometimes the pieces just don't go together right. >The devs actually done some fucking research. I don't know. Still sounds to me like standard trapshit with a stronk independent woman plastered on top. There was no need to mention genitals when Yoko Taro could have written the exact same character except 100% female. It's fetish shit and nothing more.

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Vehicle Oriented Thread Anonymous 04/19/2021 (Mon) 16:18:08 Id:6988c4 No. 288928 [Reply]
Cause the anon making the mecha thread should've tried killing two birds with one stone. Games that are centered around using some sort of vehicle, such as a tank or an aircraft. **Mechs count too.* Here's a couple games to get us started: >Blaster Master <Metroidvania-esque maze game <Can drive a tank, but you can also enter and exit it <While on foot, you can enter areas that host upgrades and other items <Doesn't have a save feature, not even a password system, making it one of the few situations where you won't be bullied for using save states <One of the later games in the series has a big titty watermelon woman >Wind Waker <Cool cel-shaded artstyle <Use a boat to traverse a large ocean <Explore Islands with a lot of secrets to find <Unironically, one of the best Zelda characters, Tingle, is in the game <Tetra is cool too, I guess <HOY <Triforce quest We don't talk about Star Fox Zero.
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RESQ on genesis, the game is kinda trash, but still has a place in my heart. you basically go around stages rescuing workers and dodging defense systems and hazards, but the game is completely unforgivable and will drain you entire HP with just a few errors. IIRC it's also one of those "lose all your lives, go back to the main menu" type of games.
There are a bunch of bargain-basement games (like, thrown in for free with graphics card tier games) involving vehicles that never get talked about mostly because they're boring. Problem is, I can't even bring them up intelligently because I don't remember any of their names. I can think of at least two. One was a graphics card bundle for certain, basically a kind of Doom with objectives but you're in a tank. You had pickups and everything. Second was a helicopter game--arcadey, kind of a Fury3 or Hellbender thing--where one of your weapons was a satellite laser. Not sure exactly how that worked. Objective based maps, too, where you'd do things like keep a rocket from being destroyed. It was almost a 3D Jungle/Desert/Urban Strike, but the 3D was on the level of the first 3D Battlezone. As far as that goes, the 3D Battlezones count. Hell, Tanarus and its eerily similar clone/predecessor (don't remember which) also count.
>>289227 I think it does, from the little I've seen of it. Why don't you tell us about it? >>289317 That's another game I've always wanted to play. Sounds pretty rad. >>289579 >RESQ on genesis, the game is kinda trash, but still has a place in my heart. Don't feel bad, anon. The Dynasty Warrior games aren't particularly amazing, but I still love them. However, I do like how the sprites look in that game. Also, didn't the genesis get a not so good sequel to Blaster Master?

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Remember Plants Vs Zombies? Anonymous 04/21/2021 (Wed) 07:29:45 Id:9d1342 No. 290471 [Reply]
Yeah, it's pozzed now. RIP.
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>>290575 >firfag
>>290477 Impressive. Very nice.
>>290477 Forgive me for I have sinned by not checking those FPBP dubs.

/GSG/ Grand Strategy Games Anonymous 10/20/2020 (Tue) 17:34:09 Id:853bc9 No. 131376 [Reply] [Last]
Any Anons from old 8/gsg/ around? I figured that with CKIII released playable, HOI IV having its first Genocide option and Emperor of the Fading Suns being released on GOG, we can revive this threads. So what are you currently >conqueran, annexan, vassalizan or colonizan? Did you figure out the perfect Borders for your country yet? How is your mod project coming along (i know you have an autistic idea that no mod fulfills)? And what about the eternal question: Is it better to have a big landmass country or having all the juicy world provinces in an dispersed empire only connected via Sea lanes? I will probably start with a new campaign of Darkest Hour soon. I usually get in the mood for this once or twice a year. Planing to use EoD mod for maximum Reichslarp (Mp4 related). Problem is i get pretty autistic for this. I have to make adjustments/changes in the files so that my perfect alternate history scenario is achievable, which is usually a pretty big task. War-games and 4X are also welcome here.
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>Stellaris v3.0.1 "Dick" (c04b) Wait, is this legal for Parajew to name an update like that in CY+X?
>>290521 It's fitting, considering that it's the patch that gimped large empires, delivered with the DLC that gave content for large empires.
>>290647 what happened i heard it involved something with populations

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Comfy towns and villages in vidya Anonymous 04/16/2021 (Fri) 07:19:23 Id:7fe7b5 No. 286260 [Reply]
What are some of the most comfy and relaxing places you've ever visited during a vidya adventure anon? A place where you can take your time as you buy items, plan your next move and chat with NPCs while you listen to some nice background music. My pick would be the Village of Beginnings from Digimon World 1. Coming back to that place after almost dying in some swamp is so relieving, not to mention how nice it feels to see the place grow after recruiting new digimons into the city
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>>289135 >Bruma Good taste, but all of Oblivion's cities were comfy tbh. I loved how every city had a distinct style and flavor to it, definitely the height of the town design in the series. I always wanted to try using different cities as home bases during playthroughs but I found there wasn't enough standalone content in any one city to make it worthwhile. I always had a soft spot for Skingrad, it was one that really felt full and alive to me, the verticality of the building design made it feel a lot bigger and more real (despite the fact that like every city excepting the imperial city it's actually pretty small ). Leyawiin too, the cobblestone streets and architectural style was great aesthetics.
Al De Baran in RO, because the laid back music, and because windmills are maximum comfy. It's also a great reward for traveling to it up from Mt. Mjolnir as a low level character.
>>289364 Al Deb is okay, but Payon and Prontera were my homes away from home.

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AGDG 2/2 Demo Day Anonymous 02/02/2021 (Tue) 19:14:29 Id:bffba5 No. 226400 [Reply] [Last]
It's demo day, post your game demos, play anon's games and shit on it, today is the day. <Your thread is shit, it's not like last demo day Well maybe you should've made one yourself about 12 fucking hours ago.
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>>290606 What a fucking nightmare. Maybe GCC doesn't set pointers to nullptr by default? Because GDB is showing me a line where I explicitly say to only call a function on an object if it exists in memory
>>290612 >Maybe GCC doesn't set pointers to nullptr by default? umm yeah I believe the standard says that pointers are not initialised to null, you need to do that yourself. Deleting a pointer which is set to null does nothing, deleting a pointer which hasn't been initialised to null will cause problems
>>290587 its called dumb luck, the bug is with your code. gcc has restructured the program in a way that reveals the bug, VS is just letting the program read/write to memory that is invalid but still mapped in the process. You should be thanking GCC for crashing your program because now you know its incorrect, the VS version most likely has a subtle bug that would take forever to discover. its not the compiler, its you. learn to use a debugger before asking people if they can telepathically evaluate your source code. if you can't figure it out with gdb, try using a linter, address sanitizer, or valgrind. https://github.com/google/sanitizers/wiki/AddressSanitizer >this is so fucking stupid says the guy that can't use a debugger.


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