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Smash Thread Anonymous 09/24/2021 (Fri) 00:55:10 Id: cddeea No. 424242
Super Smash Bros. Ultimate – The Final “Mr. Sakurai Presents” - Nintendo Switch Scheduled for 10/5/21, 7:00 AM PT https://www.youtube.com/watch?v=L-q6Gz_4Yqc IT'S FINALLY OVER Who will the final fighter be? It was Sora
Edited last time by Mark on 10/05/2021 (Tue) 14:41:22.
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>>434576 I'm not even the same Anon you dumbfuck, holy shit, what's it like being this fucking stupid? Congratulations, you just BTFO yourself. You're so fucking traumatized from being forced to suck a Meleefag's musky ass dick as a child that you see him everywhere. Do you see him when you close your eyes too? It's okay Anon, some people were just born to be dickcushions. I never said Smash 4 wasn't awful but it just goes to show how supremely shitty Ultimate is that 4 is better than it. You said "Melee is the fastest" because you only know Smash and don't know any other fighting game on Earth like a zoomer faggot who was raised exclusively on a steady diet of shitty Gamecube games and Smasher cum.
>>434578 >i-i'm not ip hopping, i'm totally a different anon! also i said melee's the fastest SMASH game, since the anon who totally wasn't you was also referring to "how a Smash game should feel like" also the fuck's with all this projecting, are you actually schizophrenic? did YOU get raped by a meleefag? it's ok, show me on the fox doll where he touched you
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>>434258 That's quite the enthusiastic voice you have..
>>434582 >IP hopping So you really do see the same Meleefag that raped you in everyone huh. Don't worry about it Anon he's not here, I know you were born retarded so you're easier to take advantage of but that should only come up a few more times in your worthless short life. Melee sucks shit, go play a real fighting game you retarded cum-gargling zoomer. Go play MVC2 or RBFFS, hell, go play Power Stone. I think most of them are on fightcade. You can even ask your groomer to install it for you.
<<434567 >even Smash 4 >Smash 4 >More responsive than Ultimate Ultimate is more fluid than Brawl and 4. That's actually a fact- lag and delays are lowered in Ultimate from 4, and many character limitations are lightened or removed. (Like fastfall for Little Mac's side B. Though that's offset from his down-tilt combo potential being nerfed.) >Go on fightcade, play any fighting game at all, see how much better they control than Smash Ultimate. Depends on the fighting game, but mostly no. Smash isn't a fighting game. It's a platformer brawler. You can't really compare Street Fighter's movement to Smash's other than maybe to say that it's more consistent within the bounds of the game. (Referring toward Street Fighter here.) >If you knew anything about games at all you'd be able to immediately tell the problems with Ultimate's controls Well clearly you don't actually know anything about games if Ultimate's controls are your problem with it. It's not fast-paced, big deal. That means it's just not Melee. The real problem is input latency, but that's only a real problem online where it's worsened by Nintendo being Nintendo and using Windows 98 for their server OS.
>>434488 >Nothing Disney is used, only Square stuff. Also no Hikaru Utada songs. Nintendo didn't want to pay the royalties to include her songs (Simple and Clean, Sanctuary, Don't Think Twice, etc).
>>434589 >Ultimate is more fluid than Brawl and 4. That's actually a fact- lag and delays are lowered in Ultimate from 4, and many character limitations are lightened or removed. No it isn't. That's not a fact you retard that's literally you saying 2+2=5 and declaring it to be a fact. Smash Ultimate's input buffer completely destroys the game and claim that it is more fluid than any game is demonstrably incorrect. When the game regularly eats your inputs and gives you the incorrect attack or no attack at all where you wanted one whereas previous games did NOT do this, that means it's not more fluid you jackass. Its controls are completely busted and make the game unplayable since you don't even get the correct action for your input more than half the time. This is sub-kusoge rookie shit, even the worst kusoge fighters on the planet have better controls than Smash Ultimate and that says a lot considering its budget. >It's not fast-paced, big deal. That means it's just not Melee. That isn't the problem. The problem is constantly getting incorrect character actions when you input something completely different. Again, you need to go play literally any other game on the planet then come back and see how broken and unpolished Ultimate's controls are, the difference is night and day. Half the time I listen to people play Smash there are constant cries of "I didn't mean to do that" or "I input something different", because the game is constantly fucking up as you play it. The fact that people are willing to put up with controls as abysmal as Ultimate's and still make this crap sell well proves that it's too big to fail and is just another Funko Pop situation, where it doesn't matter how terrible it is, people will still buy it.
>>434567 >>434578 Dear God, you are living cancer.
>>434593 >Smash Ultimate's input buffer completely destroys the game and claim that it is more fluid than any game is demonstrably incorrect. When the game regularly eats your inputs and gives you the incorrect attack or no attack at all where you wanted one whereas previous games did NOT do this Online issue. Offline does not have this issue. 4 did not have a very good online either, in case you've forgotten. >The problem is constantly getting incorrect character actions when you input something completely different. And that's a you problem. The quoted >Smash there are constant cries of "I didn't mean to do that" or "I input something different" is from players referring to inaccurate input detection for, say, up-b or tilts (versus Smash attacks.) Not because it completely fails to register. This is not an issue for any player except you. The entire point of the buffer system is to make sure input doesn't drop regardless of frames. This is, actually, a problem of Melee. Though skilled autistsplayers have been playing around this for decades and have gotten used to it. Really, I'm confused about >no attack at all Did you attach your old gamecube controller to the game? They have those issues sometimes. You just don't see input drops because that's functionally impossible with the buffer system. That is, in fact, the point. It's actually a relatively larger issue with Melee, since it doesn't have a robust buffer system. Casuals will have to learn Melee's own buffer system that will drop inputs if you don't do them right and has caused Ls even in high level play. Though, this is completely wrong in case of online. That's why I'm asking specifically about that. Online drops input, period. It's buffer is basically clientside (in all games), meaning during shitty connection sprees you will want to throw your dedicated Bing Bing Wahoo machine out the window. Online ends up being completely different from offline for this reason alone. Online has never really been good though, so it's a moot point. Offline though? No, the buffer system gets exactly what you inputted. That's the point. It's not an issue, it's just different because it's not usually the method regular fighting games (and referring to modern ones. I'm aware older fighting games don't do buffer, and that's mostly a good thing.) use to handle input. It's fine for a platformer fighter, since there's very little in Ultimate that actually requires frame perfect input. The closest would be either Snake's up-tilt combo or Steve's maximal recovery, but the latter is more dependent on angle and the former is dependent on percentage rather than precise input. 4 was so slow that the buffer system went ignored. Brawl was similar, though it was faster than 4.
>>434611 >Online issue. Offline does not have this issue. 4 did not have a very good online either, in case you've forgotten. No it isn't you dipshit. I've encountered this problem CONSTANTLY offline, and several others I know have reported the same problem. The problem is with the game itself. I constantly got incorrect attacks or no attacks at all where I input one, it doesn't matter if it's online or offline, it keeps happening because the input buffer is so dog shit that it makes the game unplayable. I was getting input mistakes constantly with King Dedede, getting his up+B where I wanted an uptilt gordo, getting jab where I wanted smash attacks, etc. In fact many players at launch noticed this problem was so fucking bad that they had to all assign C-stick to perform tilts instead of Smash attacks. This all boils down to the input buffer being the problem. >is from players referring to inaccurate input detection for, say, up-b or tilts (versus Smash attacks.) Not because it completely fails to register. Except that is LITERALLY THE ATTACK FAILING TO REGISTER you Sakurai cock gobbler. If the game has inaccurate detection for up+B or tilts versus Smash attacks then the attack you wanted literally failed to register. You just contradicted yourself in the biggest way imaginable and proved how fucking retarded you are. The input buffer has never been as cancerous in any other Smash game as it is in this one. You keep incorrectly saying it's an online-only issue when it isn't, the buffer sucks ass no matter which mode you're playing on. You even admitted this when you said that it's an issue of the Gamecube controller, the issue is that it's an incompetently, maliciously designed game, and has little to do with the actual hardware you use.
>>434619 >No it isn't you dipshit. I've encountered this problem CONSTANTLY offline, and several others I know have reported the same problem. Anecdotes. If it was such a big issue then surely top level players from Melee would be pointing out the dropped input as their reason for stay on Melee. Oh wait, they didn't, and several quote the input buffer as a reason that they play both Melee and Ultimate. Christ, if there's anything we've learned from journos it's that doubling down makes you look like a tard. >If the game has inaccurate detection for up+B or tilts versus Smash attacks then the attack you wanted literally failed to register. Directional detection =/= detection of inputs at all. Furthermore accuracy of directional input is mostly a player problem which is inflated due to shitty controller design. It'd certainly help if the controller had grooves for valuable angles, but we've seen how that goes when autists obsess over that. I suppose if you were going to hyperfocus on this bit, I should have expanded more considering the details were important, even if the specific example wasn't. >You even admitted this when you said that it's an issue of the Gamecube controller >and has little to do with the actual hardware you use. <he who has no idea that Gamecube controllers were manufactured in such a way that controllers had radically different performances Again, it's the hardware. The fact that you got defensive is a smoking gun that this precisely was the problem. Replace your controller man, Gamecube controllers famously degrade over time and that's not going to help when it's interfacing with a console that doesn't officially support it.
>>434584 Not me, it was from the same guy who did this, I think: https://www.yewtu.be/watch?v=tR1nHnEL3PM He dropped a vocaroo a ways back, can't remember when exactly.
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Okay. That "Lipfag's Basilisk" guy was right. No wonder why they put Sephiroth in this game! I guess screeching about the Mouse's Apprentice payed off. Hope you're happy, Basilisk-Anon. Good thing I bought a KH1 Sora Nendoroid and TOTALLY NOT A CRAPPY PIECE OF SHIT FUNKOPOP LIKE ONE ANON CLAIMS THAT I COLLECT WHICH I DO NOT because at least this earth-shattering reveal made him even more at home with Mario and Sonic and Megaman and Pac-man and Bayonetta, which are also all Nendoroids and NOT SOULLESS BUGMEN FUNKOPOPS. The only Funkopops I might get are the ones based on the Heartless because at least they actually look the part, but that would give Funkopop money and I don't want to do that. I was dumb enough to buy the first Expansion Pass for Banjo, and apparently, I'm dumb enough to get Expansion Pass 2 for Sora, and if that's true, SO BE IT! inb4 I get trolled for fucking up spoilers if I somehow did. Here, have more creepy Spongebob.
>>434632 >Anecdotes. If it was such a big issue then surely top level players from Melee would be pointing out the dropped input as their reason for stay on Melee. Oh wait, they didn't, and several quote the input buffer as a reason that they play both Melee and Ultimate. Oh okay so because the smelliest turbovirgin tourneyfags who still devote countless hours to playing this garbage in between molesting children don't consider it a problem, it therefore doesn't exist. Oh wait the problem still does exist, and the fact that smelly never-bathing autists manage to work around the problem doesn't mean it isn't there. A competitive scene grew out of Smash the same way moss grows around a turd but it's still a fucking turd. The problem is still there, and I don't actually believe that Smash Ultimate has any real competitive value, its popularity at tourneys is just the result of people deluding themselves into thinking it's a proper competitive game when it isn't simply because they're in love with the concept. >Again, it's the hardware. The fact that you got defensive is a smoking gun that this precisely was the problem. Replace your controller man, Gamecube controllers famously degrade over time and that's not going to help when it's interfacing with a console that doesn't officially support it. Except for the fact that this is a BRAND NEW controller that came out with Smash Ultimate, it has nothing to do with the hardware and everything to do with it being a shitty and badly designed game. The controller has not "degraded", not enough time has passed for that, the game itself came out broken. I have several brand new controllers and all of them suffer the same problem so come on back and let's see your new goalpost location, faggot. >Directional detection =/= detection of inputs at all. Furthermore accuracy of directional input is mostly a player problem which is inflated due to shitty controller design. It'd certainly help if the controller had grooves for valuable angles, but we've seen how that goes when autists obsess over that. I suppose if you were going to hyperfocus on this bit, I should have expanded more considering the details were important, even if the specific example wasn't. Granted it's not a great controller but that doesn't change the fact that inputs are less accurate in Ultimate as a result of the input buffer. Try doing very specific spur-of-the-moment actions with King Dedede in Ultimate like his uptilt gordo into Up+B combo. You'll find it's significantly harder than it needs to be if not outright impossible sometimes because of the input buffer. It was easier to perform in Smash 4 because the input buffer wasn't as broken. Honestly it's tiresome hearing the same waffle from Smash tonguebathers who don't want to admit the game's flaws.
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So what exactly is the future of the series, if any? >>434392 Actually, what the fuck happened to this concept, thought they would have added tons of easy to manufacture 3rd party characters like that. >>434354 Eh, I usually just get excited for the possibility of high definition 3D models for the player characters (especially if it's for old games) but none of the ones that came out in dlc pack 2 interested me at all. DQ's Heroes were pretty cool though.
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I thought it was funny when Sakurai spent a lot of time rubbing Sora's crotch when he was smoothing the poster lol
>>434670 >So what exactly is the future of the series, if any? Probably nothing until next console.
>>434674 UMARU
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>>434369 No, he's not wrong. Fuck this game. Sora is gay, KH is gay, Smash is gay, actually rope yourself if you like any of these things. Peace.
>>434668 >Oh okay so because ... it therefore doesn't exist. You forget that these autists obsess over the game. If this was a issue, they would bitch about it as they go back to melee, like they have before about Brawl and 4. >I have several brand new controllers and all of them suffer the same problem so come on back and let's see your new goalpost location, faggot. Well then we're back to square one. You're reporting a issue nobody else has, and you're citing Totally Real (tm) anecdotes while your strongest argument against the nigs (who are, by all intents and purposes experts who have disavowed the last two games) who don't run into that issue is ad hominem. >Try doing very specific ... of the input buffer. That's easy to do even online. What are you talking about? You're making shit up. The input buffer actually makes this even easier because you can queue the up-b input while Dedede is still in the gordo animation. Again, that's the damn point of a buffer. >>434661 So if the Basilisk is right, who are we going to get as newcomers for the next game? Oh god it never ends. At least we have three or four years of peace before anything happens.
>>434367 Like Stadia. Probably unplayable under even the best conditions.
>>434670 >So what exactly is the future of the series, if any? Next smash game will probably have more fighters from western games. Minecraft Steve was just the beginning. Look at mii costumes like Doom Guy, Dovahkiin, Vault Boy, Sans, and Cuphead. It was Sakurai's way of testing the waters to see if players wanted more western-made characters in Smash.
>>434661 >I was dumb enough to buy the first Expansion Pass for Banjo, and apparently, I'm dumb enough to get Expansion Pass 2 for Sora, and if that's true, SO BE IT! There's like 10 other characters in both season passes that can be considered worth buying. I play more as Terry for Pass 1 and trying to learn Steve for Pass 2. That alone is great for $0.00. As for the buffer system, eating inputs and all that. While "feeling" it is subjective, it does in fact exist. I don't personally feel it myself, but I guess that's because I'm not a high level player. https://yewtu.be/watch?v=inGqC1OOG0c
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>>434420 As the only person who likes anime men with swords above all else, the schadenfreude is delicious. On another note, what kind of asspain has been going on social media? i want to chase this high.
>>434702 >You forget that these autists obsess over the game. If this was a issue, they would bitch about it as they go back to melee, like they have before about Brawl and 4. No they wouldn't. Because they're Nintendo autists. Nintendo could defecate into a box and they'd still consider it a 7/10 game. These people breathe Sakurai's semen instead of air. It's just one of many things that doesn't need to be there but it is in there and it ruins the game as a whole, and people who stupidly delude themselves into thinking this is a viable competitive game despite its many problems are laughable. Again, go play a real fighting game and get good at it and come back to this one. I mean yeah it's impossible to notice it if you're just a flailing retarded 9 year old mashing buttons and having fun but if you're actually trying to play the game then it's impossible to not notice. >You're reporting a issue nobody else has, and you're citing Totally Real (tm) anecdotes while your strongest argument against the nigs (who are, by all intents and purposes experts who have disavowed the last two games) who don't run into that issue is ad hominem. Except other people literally do have it and you're just screaming while plugging up your ears trying to deny that it exists. The kartwheels you're doing to defend this trash game are insane. They're not anecdotes, they're real things, you're using anecdotes to try and sweep these valid complaints under the rug. > That's easy to do even online. What are you talking about? You're making shit up. The input buffer actually makes this even easier because you can queue the up-b input while Dedede is still in the gordo animation. Again, that's the damn point of a buffer. No it isn't. The input buffer devours everything and makes it so you get the wrong attack or no attack at all, and you still haven't even addressed the fact that I am using new Gamecube controllers. You're obviously on the back foot, your arguments have run out and you're just on a rock slowly sinking into the lava, do you have one last goalpost to move or are you going to die here?
>>434681 I like when she eats the pizza.
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There's a theory floating around that this DLC pack was made for Etika because it's everything he apparently loved. >Minmin was his waifu >Pyra/Mythra was his waifu >He loved Minecraft >He loved FF7 >He loved Tekken >He was autistic about Kingdom Hearts So, there you go, if you hated the DLC, blame the dead nigger because it's his fault it sucks.
>>434707 They're probably just gonna re release the game on whatever's Nuntendo's next console gutting the DLC characters barring the most popular ones/the ones by companies that won't ask a lot for royalties, and add more characters over that as time goes on. Would probably be ideal for modders, to be honest.
>>434922 I still don't get how someone well over 6 foot kills themself
>>434922 >a Japanese company based what DLC to add into their game around the preferences of an autistic, nigger jewtuber from muttmerica who's been dead for over a year Don't tell me you're that retarded to believe that? It's pretty obvious that most of the DLC characters added into Smash U are purely there to advertise their own games.
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>>434722 >Links to a video of some bald soyjack tourneytard. Great, just another reminder of what ::Gamers(tm):: have become. >>434922 Hmm, interesting. I never watched Etika, so pretty amazing if true but chances are it's mere coincidence. >>435120 By burying himself more than 6 feet under. [spoilers]WAKA WAKA WAKA![/spoilers]
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>>435640 >that syntax
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The council has convened Your judgment is at hand They shall now decide your fate
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THE DECISION HAS BEEN MADE
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YOUR FATE IS BECOME COOKIE


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