>>181155
When the fuck did I say that SoulCal2 had more buttons? I said that it had
more commands, which were almost all more complex than Smash commands.
SoulCal has almost the same number of buttons: attack A, attack B, kicking, and guarding, with different attacks based on if you jump (which is
itself a command you have to input, a very simple command but a command nonetheless compared to Smash's singular button/control stick flick upwards) or hit down and hit an offensive button at the same time. That's 4 buttons with almost the same amount of variety in basic attacks. In fact, in this one case, Smash actually
is more complex because you can have twice as many low and and aerial attacks through basic commands compared to SoulCal2.
Everything else, it gets savagely fucked in terms of complexity.
Pics related are a part of best girl's moveset: I'm just about past the middle of the fucking list, and I couldn't get them all. Not only that, there are 7 other tabs full of commands, albeit in different sizes. So not only is there the best of this page, there's
seven other fucking pages full of commands to go through if you want to be able to pull off some of any of this shit at the right moment in a match. This is the case for the about 19 or so characters with unique movesets in this game (3 copy other characters, and Inferno can copy any of the movesets of the others depending on the match). In other words, there's a fuckton of complexity that's evident just by looking at the movelists.
Smash? Its movesets are typically
so simple they could afford to put them in the fucking manuals, and then on single-screen menus when paused. Smash is piss fucking simple to get used to and doesn't require any kind of autistic dedication that a SoulCal-fag somehow cannot possess because their games are too fucking simple or some shit.
And before anyone bitches, I'm not saying Smash is trash
because it doesn't give me a fuckton of commands to try and build muscle memory with; I'm saying that it's nowhere near some high-skill game that you'd have to just get used to and master the mechanics of, 'lest it beat you into submission.