Investors expect continued growth.
>With that said, RDR 2 still sold 34 million units, which is more than it's predecessor and puts it in the top 15 best selling games of all time, according to wikipedia, which is no easy feat.
It's easier to be in the top selling games of all time when the market of potential players gets larger every year and given that AAA development has inflated the cost of development massively over time it's also less meaningful. That's also why 'games must increase because inflation makes money worth less' is somewhat retarded since with digital copies it costs them almost nothing to make more units and the pool available customers is far larger.
>Imagine if Notch made another game that "only" sold 150 million copies and "only" made him 1.5 billion in profits,
You are confusing sales/revenue and profit. Revenue is not profit until you subtract costs, including developers/rent and marketing along with whatever cuts the console manufacturers/(((Steam)))
and for physical vidya RDR2 sold far better as a physical game to normalfags with consoles who had nothing else to buy
retail establishments take. It's also important to check if that 34 million figure is shipped
, not sold, which is standard trick publishers use when they want to inflate numbers (if they talk shipped/revenue/sales and not profit they are usually doing this).
On man or a small team making an indie like Notch will turn far more of the revenue from selling games into profit because he has far, far smaller costs not just in developers he's paying but in marketing and in only shipping it digitally off a storefront he controlled. Comparing a one-man project to a AAA game with thousands of developers which is a dumb way to make games, more developers have diminishing returns very quickly
and likely double its budget minimum in marketing costs is silly. If you want a non-Notch example id used to make fucktons back in the day for similar reasons of having a tiny team and a (mostly) online distribution model.
>would anyone consider it a failure, just because it wasn't as successful as Minecraft?
Depends how you define failure. If the game fails to make the company grow such that their stocks have grown in value at a rate at a minimum
higher than inflation then yes that product has been somewhat of a failure in the eyes of investors. Again not saying RDR2 reached that bar or that the next GTA will necessarily hit that but it's something they will have to deal with.