I've cleared the game and have successfully spread Christianity and civilization to the unwashed pagan masses, here's my 2 cents.
Combat is very well described as "soulslike", as its mechanics around stamina, blocking, rolling, parrying etc. are essentially a copy.
Sadly, the combat is not actually good. There's a lot of jank involved:
>Melee attacks cannot be aimed up or down, so fighting anything on slopes is absolute pain. Wolves in particular are near impossible to hit.
>The balance of enemies is all over the place. Some enemies chase you down and have running attacks to force you to constantly expand stamina, whilst others can't harm you as long as you keep walking away.
>Enemy AI seems to have a lot of trouble deciding when to actually attack, forcing you to often wait for seconds at a time. You can't take the initiative with melee, since the enemy will just hit you whilst you're hitting it.
>Bows are OP as you can cancel the animation at any point in time.
>Stamina regenerates pretty slowly, so when you run out you spend a lot of time just waiting around in combat for it to come back.
Progression is a bit grindy to not at all depending on how bad you are at the game. There's nothing stopping you from tryharding in souls-esque fashion by investing all your materials into damage and dodging everything. But if you grind your dick off and max out everything, you can literally facetank and win.
That said, if you're unlucky it might take quite some time to find the location of the 4th and 5th boss, as the game can just decide to not spawn any tablets pointing you to it.
Likewise, there's a merchant that sells some crazy good items, but you can very easily miss him. His +150 carry weight belt in particular is a massive game changer.
Because ores and metals cannot be brought to teleporters; you are given the choice to either ferry materials to your base or build additional bases. I like this mechanic, since then you're not stuck with the shitty starter house you made when trying to figure out building. You're also not forced to build bases everywhere, since you can just strip an island of materials and haul it home by boat. It fits the viking theme very well.
The building aspect needs a lot of work, and the developers will need to work fast to improve it. Whilst I and many others have made some nice builds, you actually have very limited tools. Some important things to note are:
>You can raise and flatten terrain, but not smooth it. Any edited terrain looks like a jaggy mess as a result.
>The game uses a "support" system, limiting your ability to build tall or hanging sections. This isn't too bad for PvP, but severely limits creative builds. It also is slow at calculating support in larger structures, causing a collapse to be delayed by several seconds.
>The actual selection of building parts is very limited.
>The game's netcode is shit, causing desyncs frequently. This can results in item loss, which is a big deal since some structures are quite pricey.
There's already mods rolling out for the game too. But there needs to be work from the developers side too. For example, there is currently no way for servers to force clients to enable PvP, even with mods. Since you can't force players into PvP, the only way you can stop players from breaking and stealing your shit is repeatedly repairing it until they give up and leave.
I think this game is worth keeping an eye on; but it all depends on whether the developers continue it in the right direction.
If you haven't bought the game yet, then feel free to wait. In solo it's boring as shit, and in co-op the game suffers from shitty netcode.
Further testing revealed to me that the lifetime of smoke inversely scales with the amount of smoke spawners. When I light the hearths in the gas chamber, the hearths of surrounding structure have notably smaller smoke plumes.