/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
Mode: Reply
Options
Subject
Message

Max message length: 8000

Files

Max file size: 32.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and postings)

Misc

Remember to follow the rules

The backup domain is located at 8chan.se. .cc is a third fallback. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 2.0.

Be aware of the Fallback Plan

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Battlefield 2042 Reveal Trailer Anonymous 06/10/2021 (Thu) 05:51:09 Id:83e533 No. 327351
What did they mean by this? It's obviously a battle royale
Wow it's just Battlefield 4 with somehow even worse designs.
>>327351 >RendeZook in the CG trailer They really must be scraping the bottom of the barrel for new ideas.
They already said there's no Battle Royal mode
>>327351 Currently known information about the game tells us that they are replacing the Class system with a Specialist system. No more class exclusive weapons or abilities, instead we get fucking CoD/Overwatch/pick a specialist character class game here instead of a category that promotes battlefield diversity and teamwork. Now everyone is a blank slate aside from their Specialist pick which has unique abilities. https://www.ea.com/games/battlefield/battlefield-2042/game-overview/specialists >Webster Mackay >An ex-military, lone-wolf survivalist, Mackay is an ass-kicker with a conscience. This Canadian-born Assault soldier fights for the Non-Patriated to make right a regret from his military days. Has a grappling hook and moves faster while ADS. The background lore of the Campaign lacking $70 monstrosity is that Russia/America are in all out war (because they are too much of a bunch of pussies to use China again) and the world's biggest refugee crisis is taking place with whole countries now being uninhabitable. This creates a middle ground set of people called "NoPats" like ex-patriots with no homes, whom fight for both sides of the conflict. This could either be tame, or exceedingly pozzed and we know EA DICE's history so...
>>327485 Isn't that basically what Titanfall 2 did, where the base template character you picked determined your main ability? I always figured the idea of using this instead of a Class system is that you could tell from the player characters what they can do since their main ability affects so much of their playstyle. >Russia/America are in all out war (because they are too much of a bunch of pussies to use China again) To be fair, to use China would mean that one side of the players would have to be Chinese. Better to have 2 manly nations on each side instead.
(32.89 KB 500x507 tired_of_life.jpg)
>>327485 >"In previous games, I never really chose a Class based on their gadget," admits associate producer Marie Bustgaard Granlund. "I was more going towards the weapon that was tied to that Class." <all of the players who picked recon for the spawn beacon and claymores <all of the players who picked spec ops for the C4 <all of the players who picked AT for the rocket launcher (myself included) <everyone must be rooty mcshooty KDA whore
>>327503 >Better to have 2 manly nations on each side instead. But, the Russians were goat raising Khazaks until little over a millennia ago.
This game only have bad things... Well, somebody film when this game get 9 in metacritic to more late get 0 and 1 for the community.
(616.05 KB 1263x487 ClipboardImage.png)
(682.01 KB 1231x519 ClipboardImage.png)
(759.07 KB 1313x549 ClipboardImage.png)
(832.99 KB 1318x603 ClipboardImage.png)
(33.85 KB 903x350 ClipboardImage.png)
>>327411 (digits) Yep. Bull dyke looking lesbian diversity hero shooter too. Definitely the content I look for in a new BF game. >>327438 I think it was more of an attempt to show they are watching/a part of the community by highlighting dumb shit like this that no doubt got more than a few niggers excited. >>327485 >refugee crisis >russia again not chinks >climate change destroying the world >EU getting axed is presented as a bad thing >play soldiers who have no countries/allegiances and refuse to assimilate "#WeAreNoPats" >no longer nameless grunts >games as a service shit Yeah this is cancer that will rapidly grow with time. >>327534 I'm going to say community score will be just below the journalist average and journalists will do their usual around 8-9 out of 10 score. This is assuming they launch it in a functional state though. If they launch it broken then kill 1-2 points for the scores.
(174.80 KB 478x319 1466826454383.png)
>>327545 >R6S-Style 'operators' Please tell me this is just for the campaign and the campaign only. Let me be a nameless grunt like fucking always, i don't need some OC Badass be my avatar in a Battlefield game.
>>327485 >The background lore of the Campaign lacking $70 monstrosity is that Russia/America is in all-out war (because they are too much of a bunch of pussies to use China again) Which might piss off China more and get the game banned because the backstory lore implied China Irrelevant and probably collapsed economically as the European Union did. Especially if the rumors/leaks of the factions being North American Union vs a militarized Eurasian economic Union are true. I still find it funny that Wikipedia calls the NAU a conspiracy theory yet have a separate page that admit the North American Union actually been pushed by people like Bush senior and hipster faggot running Canada. https://archive.ph/Vkgi5 https://archive.ph/TZEpu >>327545 >>refugee crisis >russia again not chinks >climate change destroying the world >EU getting axed is presented as a bad thing I find it amusing people still think 2042 a prequel to 2142. When European Union not existing kills any connections with 2042.
>>327571 >I find it amusing people still think 2042 a prequel to 2142 I always assumed most games were separate unless otherwise noted.
(1.48 MB 1130x849 laughing_cossacks.png)
>>327545 >play soldiers who have no countries/allegiances and refuse to assimilate "#WeAreNoPats" <its OK when Big Boss does it >>327561 >campaign Pic related
(77.02 KB 610x532 bf 2042 editions.jpg)
(51.41 KB 925x1185 preorder editions.png)
>>327534 Wasn't it also only 2 that are almost complete? >>327571 >NAU >Eurasian economic Union Sure smells like Bush and Dugin.
>>327584 Big Boss suffered alot, he deserves his faggot hippie bullshit.
>>327634 >>327545 >Anti-SJW Youtube already shilling for battlefield 2042 and EA >The quartering and yellow flash claiming EA game now anti-SJW when 2042 probably more pozzed than battlefield Vagina E-celebs did more damage to gamer gate than journalists and corporations ever did.
>>327510 But isn't that the same thing? Picking a class\specialist for their ability? Seems like an oddpoint to complain since classes also have restrictions in what they can do and are geared towards a specific gimmick as well. The only thing I seriously don't like and don't even understand is the idea of applying this to a multiplayer game with several players in each team. RS6, Overwatch, etc work because they have a small team of roughly 6 people and a large roster to pick from. But the same isn't gonna apply if you have 20 or 30 players per team, you're just going to see the same dude twice a lot more. Again, Titanfall had something like this but the "specialists" were still somewhat generic and customizable with the colors so it wasn't as bad, but even then it sucked that you couldn't pick a bot and some other ability beyond their usual stuff.
>>327634 >Sure smells like Bush and Dugin That's exactly what I was going to post.
>>328422 Their angle is "now you can mix and match any specialist with any weapon." The example used in the article I quoted (it was GamesGaydar) is an Assault specialist that gets a grappling hook which you can equip a sniper rifle to. My post was pointing out that the associate producer is pretending to be one of the K/D ratio faggots who pick Recon just to snipe in the corner of the map for the entire match, when in reality anyone who wasn't cancerous picked roles that suited their squad based on their gadgets. He sounds like he's never played in a squad for his entire life despite them existing since BF2. > you're just going to see the same dude twice a lot more. The excuse they gave is "uh, we'll have 10 on launch, that'll be enough right guys?" Not even exaggerating. It's going to be the same 10 "unique" characters spammed 6-7 times per team, and that's assuming the distribution is even which we know it won't be.
(467.90 KB 2000x1571 1 -YfhGBjK_YM7YN7Xz8xi7w.jpeg)
>>327351 Did they purposefully intend to make everyone in the military look like complete and phenomenal retards, or were they just looking for "impressive" setpieces and lots of action that absolutely won't ever be represented in the final product. How the fuck do you even get to the point where you think you can just take a tacticool surgical strike squad and scale it up to the Battle for fucking Gondor? If you're the 50th man in on an incursion platoon, do you really still need to be checking corners compulsively? And for all that checking, how did the entire platoon get wiped out without firing a shot in return? What the fuck even is this?
>>328703 Anyone with sense is going to be playing the Medic bint. The medic class is always the most important, especially when you can apparently give them whatever the fuck else you want. Unless AT is the sole purview of another faggot "specialist" I feel like Grapplefaggot and Medic are going to be the most prevalent classes. Assuming the game doesnt tank hard, which I expect it to.
>>327351 SARGE, WE NEED AN ATV ON THE ROOF OF THAT 100 STORY BUILDING, NOW!!!! SARGE, I"M BRINGING MY SQUIRREL SUIT TO THIS URBAN WARFARE SCENARIO, NEVER KNOW WHEN IT MAY COME IN HANDY!!!!! SARGE, I'M CHECKING THIS CORNER THAT MY COMRADES JUST WENT INTO, COVER ME!!!!!!!! SARGE, I'M PUTTING A HANDHELD BAZOOKA IN MY FIGHTER JET SEAT JUST IN CASE I NEED TO EJECT AND SIMULTANEOUSLY FIRE A ROCKET AT AN INCOMING AIRCRAFT!!!!! SARGE, THERE"S A BIG TORNADO IN THIS CROWDED CITY, PERMISSION TO RUN AROUND AIMLESSLY LIKE A BIG BABY!!!!!!!
>>328703 >now you can mix and match any specialist with any weapon Again, this is retarded. Titanfall 2 did this exact thing, classes that were distinct only by the main ability they used and everything else, including weapons, was available to everyone. And despite having generic operators so it didn't matter if there were 2 Grappling Hook dudes, it didn't even had that many people per team. Whats the point in giving these characters names and a backstory? Just how many players there even are per team in a regular match? I was just happy that at least there's a mainstream alternative to CoD, but it seems they are trying to steer this towards class-based shooters but without anything else that those kind of games need. >>328751 It will be 50/50 most likely. Sustainability from the Medic and Speed from the Grappling fag. Just taking a look at the other guys, sentries will just be outplayed around every single time, any damage they'll do will be minimized by the Medics. Knowing where your oponents are doesn't matter either if they move much faster than you can play around or come from literally any angle with a grappling hook. If I recall correctly, Quake Champions was an example of this where only the fastest champions or the few that could negate damage were viable at all.
(28.47 KB 495x495 fucking LOL.jpg)
>>327351 >Looks pretty good. >None of the day glow woke bullshit from the last game. Then the EA bullshit happens. >Only 7 maps. >No campaign. >Console kiddies have to pay $70 for a bar bones game. No thanks I'd be better off playing TF2 as shit as it is or even classic Doom online. EA can get fucked. For some reason EA and DICE just have to make each game shitter than the last.
>>327351 Never could I have imagined that base jumping would go from a fun mechanic in Just Cause to an easy way to spot shit games chasing a fad.
>>328794 >Quake Champions At least Ranger was godly in that game, was the only good part about it.
>>328757 I couldn't get over how every scene just had thirty to forty guys wandering around without clear intent or organization. The battle in the shipping containers that resulted in the stabbing was incredibly confusing. >>328830 No part of this looks good
(167.34 KB 1280x720 maxresdefault (2).jpg)
>>328757 You forget that Battlefield in it's best moments legitimately is putting an ATV and tank on a 100 story building and mining kills for the whole game.
>>328937 Sure, but I'm not sure how I feel about EA/DICE cynically exploiting community behavior in order to market and sell their next game. If they think that all players want is wacky tank-on-roof shit, then they're going to try and change the series to accommodate that, and I doubt that'll go well.
>>328937 It's fun for about five minutes before it gets old. Also, part of the fun is the spontaneity of it. If getting your vehicles on the roof is now expected behavior, it becomes mundane, or even worse a necessary part of the game's meta. I remember landing a 40mm grenade inside an open helicopter side door in BF2 from a roof top, I think it was also my first day playing the game. That was fun, but if I did it every match it would get old. Seems like they're pushing the "epic esports moments" shit too hard.
>>328948 I agree with this. The community being silly is one thing, the devs going full power in that direction can easily piss lots of people off. >>328962 > it becomes mundane, or even worse a necessary part of the game's meta This is a good point too.
>>328962 Look at something like podding vehicles in 2142. That started off as a meme strat but then just got patched out. It's not like it was something that you could do just any time, and it's not like it was something that was extremely easy--at least not hitting aircraft. And wasn't Battlefield 1 the result of EA/DICE trying to embrace memes like dolphin diving? I don't really know, but it seemed like it. Companies are rarely any good at integrating emergent unintuitive gameplay. Once they embrace it openly, it kind of loses its luster, or people like the buggy unofficial implementation better, or whatever.
>>328981 The only game I know of that did it successfully was Tribes. Skiing was just an unforeseen consequence of the physics engine originally, but it was implemented in Tribes 2 -- however, they never made it "professional," they just retained the original ski script which made you jump continuously. I wouldn't have minded if it was done more like Tribes: Vengeance honestly. That game also added the ability to ski on water if you were going fast enough. Too bad most of the rest of it sucked.
The setting looks retarded. At least 2142 was a novelty and made vague sense for people to be fighting over remaining resources post-apoc. What settings has Battlefield not done yet that allow symmetrical fights? >western >20s/depression gangsters >Korean war (which virtually no game has depicted) >fictional Cold War gone hot >Yugoslav wars (which nobody but Tactics Ogre will ever touch).
>>329009 >At least 2142 was a novelty and made vague sense for people to be fighting over remaining resources post-apoc. >European Union and possibly China economically collapsed >North American Union and federalized Eurasian economic Union rise to power after EU collapsed for some reason >North American Union and Eurasian economic at war because of global warming >Fighting over the remains of the European Union I think call of duty ghosts has a better set up and backstory. At least the federation of the Americas are memorably over the top and had a cool flag.
>>329009 What part of the Yugoslavia wars involved your sister being a princess and fighting a demon portal to hell?
>>329020 >What part of the Yugoslavia wars involved your sister being a princess and fighting a demon portal to hell? That would be the Houska Castle chapter in the Prague subplot.
>future warfare >driving a moped into a helicopter
>>329009 Nobody does 19th century wars. >Spanish-American war >Filipiino-American war >American Civil War
>>329113 Walking in a firing line and spending over a minute to reload your musket doesn't sound very fun to me. 20th century and later is good because you get mechanized warfare, engagements at every range and cartridge munitions so you can shoot and reload at a reasonable speed.
(123.71 KB 570x798 il_570xN.569873379_8eol.jpg)
>>329113 Does the Boer war count? Honestly, Africa had a lot of really unique conflicts that barely gets noticed >German East African theatre in WW1 >Rhodesian Bush War >Rwanda Civil War >>329119 It doesn't have to be infantry line battle, the 19th century saw the dissolution of Napoleonic-era line battles because rifles got more accurate ever since then. However, the 19th century was also the last century of warfare where artillery still hasn't yet reigned supreme, making bayonet charges doable in the field and the cavalry still playing an important role. Although that's not to say they didn't form up a line when fighting, since being shoulder-to-shoulder with each other during battle gives morale and reduces the need of coordination between troops. Remember, they still issued orders face-to-face. back then. Much of the fighting back then wasn't pitched battles but rather low-intensity skrimishes / raiding parties poking each other at a distance to wear the other side down. It's not decisive in the slightest, but it does cause problems if you do it dozens of times or maybe even kill some officers along the way. Heck, the term sharpshooter back then literally meant that the man was using a Sharps rifle and was thus assigned as a forward marksmen in the company.
>>329119 Like the other guy said this was the era where Napoleonic tactics were discarded. Mostly because of accurate artillery. And in most of the famous battles, they did not fight in lines, but took cover and fired at each other opportunistically. Besides I never said the games had to be realistic, it's just a setting that is never explored because most of the wars are seen as unsavory by modern Americans. >>329125 >19th century was also the last century of warfare where artillery still hasn't yet reigned supreme Artillery killed the most people in combat in the Civil War if I remember right.
>>329125 My point ultimately was that 19th century conflicts wouldn't work very well in a PvP mutiplayer FPS. Although an action game focused around cavalry skirmishes could work pretty well, especially if the less exciting parts are largely left to NPCs, maybe even controlled in an RTS-like way by one of the players. >Rhodesian Bush War Highly underappreciated and would work extremely well in a game form due to the diversity of equipment and prevalence of small-scale fighting.
>>329133 >My point ultimately was that 19th century conflicts wouldn't work very well in a PvP mutiplayer FPS. Did you never play the revolutionary war mod for Source? It was quite good, I spent a lot of hours on it.
(567.99 KB 800x800 ClipboardImage.png)
>>328981 There was no Dolphin diving in BF1. >>329125 >>329133 I refuse to play a game set in the bush war unless I get to play as the good guys.
(5.73 MB 1920x1080 Battlefield timeline.webm)
(4.23 MB 640x360 battlefield 1.webm)
(5.79 MB 480x360 battlefield 1 trailer.webm)
I hate it. But I'm sure it will sell like crazy just like any other modern multiplayer garbage.
>>329149 ...Ireland?
(58.11 KB 795x333 rhodesia map.gif)
(536.34 KB 1332x850 RLI engaging terrorists.jpg)
(281.88 KB 1385x937 Rhodesian armored brigade.jpg)
(276.16 KB 970x1383 Selous Scouts & RAR.jpg)
>>329152 Rhodesia. A land both fair and great.
>>329149 A tactical FPS when you play as a Selous Scout is one of my dream games, anon.
>>329173 >>329160 Have any books or documentaries worth recommending in it?
(288.64 KB 1106x1013 Selous patch.jpg)
(176.03 KB 980x513 selous redacted.jpg)
(404.18 KB 1000x1813 selous scouts information.jpg)
>>329161 http://reclaimingrhodesia.com/pamwe-chete-schulie-the-legend-of-the-rhodesian-selous-scouts/ These guys were bad asses and provided no shortage of material for developers to work with. It's such a missed opportunity. Tfw most of the White and Black Scouts who stayed were probably murdered after Mugabe took over. >>329174 http://reclaimingrhodesia.com/tag/rhodesian-bush-war/ You can find just about anything you'd need to know from these guys, books and all. Good documentaries include: >Frontline Rhodesia >Rhodesia Unafraid >Africa Addio (for context on what Africa was devolving into post WW2 and why Rhodesia stood out) Their folk and military songs also all tell stories of the land or battles.
>>329127 >Artillery killed the most people in combat in the Civil War if I remember right. Huh really? I thought most of artillery deaths where because they died due to infectious diseases. Then again, Picket's Charge was literally brought to a halt by well-coordinated cannon fire so i guess it already reigned supreme? I don't know for sure since Infantry Charges were still common in those days and i'm basing my term of 'Supreme' as to what WW1 did with Artillery.
>>329119 A lot of the problem with war games set in the Civil War and before is that the tactics involved are very unfriendly to uncoordinated players if you were to do it as an FPS. It might be more interesting playing as a single unit or unit commander rather than a grunt.
>>329160 It won't ever happen. Unless we make it a reality, anon. And this goes both in real life and vidya.
(48.96 KB 383x258 ABEAN.PNG)
Honestly I've found that Battlefield games in general just feel kind of "Eh". There never really seems to be the teamwork that the game alleges that it's based on, it's just constant deathmatching with a thin veneer of teamplay. Medics don't heal, supports don't really support, and everyone just seems to sprint around randomly, there's no feeling of a "frontline". Any teamplay seems to be incidental. Supports/Engineers place down ammo, but only because they want to use it, other people getting some is accidental. Same with Medics and healing (Particularly in the games in which the Medic is also the "assault" class, and so has access to the most well-rounded weapons). This felt as though it was the case in BF3, 4, and 1. I assume it was the same in V, as despite /some/ of the features of that game (and the setting) being interesting, there was NO way I was buying it after that faggoty marketing drive, and how quickly they dumped the game. I still don't understand the thought process behind reducing squad sizes, either. I recall it was similar in BFBC and BFBC2 as well, but I played those a rather long time ago at this point.
>>329219 In BF1 the Assault and Medic classes were split with the Assault getting some of the Engineer's equipment from the previous game in the form of AT weapons and repair.
>>329186 Anon, Artillery was by far the most important part of warfare since the Napoleonic Times, only with world war 2 have tanks (for a short time) and especially aircraft reached the same level of importance
>>329119 >>329133 Are you the same "WW1 woulfn't work as a videogame" idiot? Because you need to stop posting, there's like 30 games about 18th century warfare you stupid fuck.
>>329261 >18th *19th
>>329207 So, just like all warfare that existed prior to the advent of radios, you actually needed to work as a team.
>>329219 >there's no feeling of a "frontline". That's the biggest and most egregious drawback since Bad Company was a thing and it happens because you can spawn inside your own squad and insidd Transport Helis. All Refractor engines had frontlines and tons of BF alternatives do them well.
>>329261 >there's like 30 games about 18th century warfare you stupid fuck. Care to list the games that dealt the direct combat of sword and gun warfare from the 1500's-1800's? The only one to come to mind are Assassin's Creed and Darkest of Days.
(299.23 KB 378x434 smugsophie.png)
>>329020 >fighting a demon portal to hell Why do you think the Yugoslav wars had so many human sacrifices? Tactics Ogre was explicitly based on the Yugoslav wars. Keep in mind the game was made while the conflicts were ongoing and written by people who weren't experts and relied mainly on western sources. With that in mind, it's a remarkable recreation of the themes and fucked up atmosphere. https://web.archive.org/web/20130319095913/http://www.1 up.com/features/tactics-ogre-retrospective >>329113 Flip war was largely asymmetric. US infantry vs. crazy drugged up suicidal swordsmen would be great single player game, but not an MP one. Spanish-American had the US outmatched in equipment on land (The US mainly used single shot rifles, with the barely fielded Krag being a terrible bolt action, while the Spainish had a rifle that would remain in service after World War 2 with minimal changes) but winning due to naval power and Spanish forces being retarded. Cartridges were barely a thing in the struggle that went on from 1861 to 1865 >>329125 Boer War was outnumbered but sane Dutchmen vs. numerous but retarded Englishmen. It's literally where the term "Commando" comes from. Hardly symmetrical. As for the second part, rifles didn't get more accurate, they got more common. Light infantry armed with rifles that fought in irregular formations was already used to devastating effect by at least the Revolutionary War, but rifles were expensive (to the point professional hunters would go into debt to buy one, then use the increased efficiency to pay it off with several seasons of hunting) till more industrialization happened. Line infantry in close formation was only retained for the Napoleonic because bayonets and crowds stopped cavalry (which could be over simplified to a rock-paper-scissors relationship where light infantry beats line infantry, line infantry beats cavalry, and cavalry beats light infantry).
>>329273 >Spanish-American had the US outmatched in equipment on land (The US mainly used single shot rifles, with the barely fielded Krag being a terrible bolt action, while the Spainish had a rifle that would remain in service after World War 2 with minimal changes) but winning due to naval power and Spanish forces being retarded. We're talking about a franchise that made fully automatic guns standard in their WW1 title. Making the Spanish-American war symmetrical is nothing in comparison. Just make the American trapdoor gun more powerful and keep the Krag as an alternative option.
>>329268 Games just don’t do enough to encourage or even accommodate cooperation. It’s not enough to have voice chat or use Discord. There needs to be systems that make it easier to communicate planned actions and statuses. Even milsims in modern settings like Arma already do a horrendous job at this, so compounding the problem by using a classical settings where communication is supposed to be even worse is something that seems to be beyond the capabilities of most developers.
>>329282 It was fine in BF2 and by extension, Project Reality and Squad. There are plenty of tools for the squad leader to use to direct their team, in addition to segregated voice chat and a direct voice channel with the commander. Squaddies can also spot targets. The problem is that you can't force retards who want to play casual FPS to work as a team. There will always be the contingent of newbies who don't understand what the game is about yet, or stubborn retards who refuse to learn.
>>328703 The Classes alone tell you that doritos will be back,there will be no way to tell friend from foe except for flying doritos >>328710 >If you're the 50th man in on an incursion platoon, do you really still need to be checking corners compulsively? This is my learned hate after switching to a game that has "fixed" spawns like the Sunderers from Planetside 2 ,if you see a sunderer that's where the enemies will be,they can't just spawn around the corner like in COD. >>328794 >Again, this is retarded. Titanfall 2 did this exact thing It's interesting how Titanfall 1 did it better , you could choose any Titan and any weapons/abilites/core/auxilieries
>>329280 That's half the problem. The Mauser is a smokeless round that delivers 2,744 J of force. The Trapdoor rifle is a black powder rifle and substantially less powerful (~400 J less) at less range and less accuracy than a smokeless cartridge.
>>329523 I'm well aware that the Mauser was a technological marvel at the time it was introduced, I'm just saying there's no reason to expect game devs to care if they're going to make games with similar realism to Battlefield. For gameplay reasons, since the Trapdoor rifle would take longer to reload, it would "have" to be more powerful. Or you could give the Americans some other piece of kit that makes them more balanced, like an extra grenade, but then we're going off into asymmetrical territory. As far as realistic and sim games go, balance actually matters less the more realistic a game is. Red Orchestra and to a lesser extent Squad are good examples of this. You can easily get good enough at snap-shooting from the hip with the Kar98k to defeat PPSh users indoors in RO. Many players agree that the StG44 is the best weapon in the game, but nine times out of ten it simply doesn't matter, and not just because it isn't even available on most maps. Squad does asymmetrical gameplay beautifully with its insurgency mode. Nothing quite like a few IED bikes. You can't expect casuals to wrap their heads around these things, though. They'll see the US marines with their M4s, and Durka Al-Durka with his cast-off AK with no optic, and immediately declare the game impossible for insurgents. It's not conducive to a casual shooter, even ones that are team oriented.
(701.18 KB 1920x1080 1st_Louisiana.jpg)
(539.06 KB 1920x1080 114th_Pennsylvania.jpg)
>>329207 >A lot of the problem with war games set in the Civil War and before is that the tactics involved are very unfriendly to uncoordinated players War of Rights does a decent enough job of getting players to work together, even if they're not communicating or part of a regiment. The HUD is minimal, but you can easily check the position of the Flag Bearer - who acts as a mobile spawn point. So it's easy to know where the front-line is. There is no kill-count either for players or teams - but a morale system. If you die out of line, your team looses morale. Generals and COs will dictate where you're supposed to march and where the lines of battle are to be drawn, which are marked with clear bold lines. Guns are accurate, but not pinpoint accurate. You have to account for bullet drop over range, and the reload time is about 18~21 seconds. This means you as a foot soldier are not effective as a solo commando or small squad. You are most effective as a line-soldier firing in a volley to slug it trading volleys of fire. There is a small role for scouts, but largely they're not needed if your CO knows the map and knows how to use his spyglass. Along with morale acting as an aggregate kill counter, you're also fighting for control over territories - so sending a sizable expeditionary force too far from the lines of battle in order to flank the enemy is a risky maneuver since it leaves your team vulnerable. The biggest casual filter in the game is probably the uniforms and flags. The devs are autistic bout historical accuracy, which means you're not just going to be fighting the blue and the grey flying the US or Confederate flag. There's a bunch of different flags and uniforms you'll have to keep an eye out on, and not all of them are easily distinguishable at a distance.
>>329261 No, that was some other anon. I was talking strictly about a theoretical Battlefield game set in the 19th century. >>329698 That looks really interesting. How big are the matches in terms of player count?
(2.06 MB 640x640 video0_391.mp4)
Why the fuck are people even upset with the lack of campaign, when has there ever been a campaign worth playing?
>>327351 Complete waste of time. Too new to be good, too popular to be good. What is the trailer an advertisement for exactly? There's not a single frame of Battlefield 4 in the entire thing. I guess this year everyone will click dislike on the Battlefield video and click like the CoD video.
>>329739 Other way around actually
>>329219 You're not likely to find great teamwork in public servers, no matter the game. Personally, I always drop ammo and meds to people who need it, and teamspeak from time to time, but I'm in the minority.
>>329747 >You're not likely to find great teamwork in public servers, no matter the game. Bullshit, M&B Napoleonic Wars, PR, Squad, Minecraft, Terraria, most Survival games and a shitton of others promote and reward teamwork and even pubbies that don't even use chat use teamwork because they can't wipe out dozens of enemies with P2W weapons tied to a shit grinding system.
(68.86 KB 960x540 later homo.jpg)
>>329747 2142 had decent teamwork, and I am convinced that it was because of the way they handled squad leadership. >BF2142 >People who enjoy leading squads can spend their precious level-up perk point things on SL-specific gear >such as more smoke grenades, drop-pods for respawning (allowing cheeky squad leaders to get an entire squad respawned on a skyscraper or raised train tracks), that sort of thing >this encouraged good SLs to stick with leadership, get better at it, and to actually play in a unique way, as opposed to every other "squad based" BF game where the SL is just a mobile spawn point No other BF game to my knowledge has done squad leadership this way and I think the proof shines through in what a disconnected clusterfuck every round of the other BFs turns into. >>329758 >coomed Kill yourself.
>>329762 I remember playing BF2 for the first time in early 2006 and being stuck with a Rusky squad as a medic. Fuckers would talk endlessly on the mic, couldn't understand shit, still they didn't quick me off the squad and the SL would constantly mark shit on the map to help me out they were also one of the better Squads in the team and helped carry the team.
>>329709 >How big are the matches in terms of player count? 150 players, so 75 per team. I've heard they want to boost up the player count to 250 once they add cavalry units. Getting enough players to fill a match is another matter though. If you join a regiment, they have regular games, but if you're just looking to drop in - you'll usually find at least one that's 80~150 depending on the day. A bit more on the weekends, or after major content updates. It's still in early access, so a lot of people got burned out when it was still pretty bare bones.
>>329747 >You're not likely to find great teamwork in public servers, no matter the game. Depends on the game. A lot of games with co-operative elements still reward the individual player for their performance, so that encourages a lot Rambo'ing and discoordination as players all go their own way to try to get the top k/d or "play of the match" clip. In games that are explicitly team based that don't reward the individual player, you find a lot more team-work to accomplish goals you can't take on (or get punished for taking on) solo, even among randoms.
>>329119 >a minute to reload your musket In the early 1800s, the American Hall Rifle trials found that an infantryman would fire about 2.22 shots a minute on average from a musket. Nevermind that muskets were very outdated in every one of those conflicts as firearms were nearly all rifled by then.
>>329219 > there's no feeling of a "frontline" That has more to do with the spawning and area capture mechanics. Nobody wants to spawn at the first point and have to walk in, unless there's something specific like a vehicle or whatever that they want back there. This isn't WWIIOnline or Planetside, and there's generally only one or two places where most of the action is concentrated. With only 32 or so players, you kind of have to have that focus.
>>329231 >Anon, Artillery was by far the most important part of warfare since the Napoleonic Times, only with world war 2 have tanks (for a short time) and especially aircraft reached the same level of importance I don't know, Artillery back then are already decisive but they cannot hold a position the same way an entrenched infantry would. They're also a common target to flanking attacks, which is why they're always behind the frontline and guarded from backline attacks. Plus, they haven't yet reached the same amount of accuracy or rate of fire they achieved in WW1. >>329273 >As for the second part, rifles didn't get more accurate, they got more common Oh yeah shit, i should've remembered that Muskets were the norm back then.
>>329009 >Korean war (which virtually no game has depicted) >Yugoslav wars (which nobody but Tactics Ogre will ever touch). There are mods for both of these on Battlefield 2 and Vietnam, we should play it sometime.
(409.98 KB 1000x948 videogames rewriting history.png)
>>327351 literally pic related
(3.13 MB 1595x2244 serb.png)
>>332473 beautiful
>>332473 >>332571 Did somebody mentioned balkan wars? :----DDDD
(25.67 KB 256x316 proxy-image (1).jpg)
the setting looks like dogshit, not to mention everything else for some reason, the game reminds me of a generic bf clone released circa 2008 that drew me in more. it wasn't anything special, but the lore behind it was cool, and the whole thing with near future and controlling drones was somewhat novel at that point, wish they would just focus on giving people cool gear to play with and go back to something that worked(like the west vs east war for fuel or something, as portrayed in this game), I genuinely don't know what the fuck is going on with 2042. and don't get me started about muh refugee soldiers, that would never fucking happen >>327545 looks like they're trying to ape COD once again, and this time, R6siege and overwatch as well, pathetic. I guess the former will still reign as the normalfag shooter of choice at the end of the day, I can't see this working out, especially after BFV. I guess we will see soon, maybe even today
(1.13 MB 627x1035 ClipboardImage.png)
>>329714 Only the Bad Company series had campaigns worth playing. Especially the first one since each mission took place in a single large map and almost no scripted set-pieces like in newer ones do. The second one is slightly less enjoyable given that it has alot of scripted sequences trying to ape out the MW series, but it's still enjoyable if only for the characters in it. The characters though, they're pretty great. It's mostly about the 3 other guys in the squad that bounces off each other; Redford the no-nonsense leader, Sweetwater the cynical snarker, and Haggard the boisterious dummy. Shame that they didn't do much gameplay wise, but i guess campaigns didn't get the same amount of polish the multiplayer did. Still, it's pretty good for what it is. Need i remind everyone that DICE had zero idea on what made Bad Company such a beloved spin-off series >>329133 >Highly underappreciated and would work extremely well in a game form due to the diversity of equipment and prevalence of small-scale fighting. They literally brought back dragoon units in the Bush War since they're that strapped for equipment. Lord knows what the Rhodesians can do if they had the same equipment as the 1st Air Cav did.
>>332681 >the game reminds me of a generic bf clone released circa 2008 They showed gameplay during the Microsoft E3 conference and that's exactly what it felt like. IIRC Frontlines wasn't so much a Battlefield clone as it was literally made by the BF2 dev team, that DICE hired after they made the Desert Combat mod for BF1942 and immediately fired after they made BF2.
>>334061 oh shit, really? makes sense why I liked it so much game was still mediocre, maybe if they allowed modding, it would at least be somewhat active on PC
>>334781 What a pile of fucking garbage
>>329714 >Why the fuck are people even upset with the lack of campaign, when has there ever been a campaign worth playing? Bad Company and to a lesser extent Bad Company 2. Also Battlefield 2: Modern Combat which was the console-only version. >>329119 Napoleonic Wars and then Holdfast both function well enough. Of course that's partly because the full on line battles are opt-in events but even outside of that you get some benefits for lining up. >spending over a minute to reload your musket Musket loading in such games is usually closer to 20-30 seconds or so which keeps up a decent fire rate unless it devolves into melee. Longer for rifles but that's part of their trade off.
>>329009 >Yugoslav wars (which nobody but Tactics Ogre will ever touch). The first two C&C Tiberium universe games were visually somewhat inspired by them though Tib Sun went more futuristic. In Tiberium Dawn Sarajevo is literally the location of the Temple of Nod. There are also links to Serbia in having Nod's elite called the Black Hand and Anton Slavik's background is growing up seeing the West fuck over his people in the Yugoslav wars.
>>335960 Interesting.
>>327872 >E-celebs did more damage to gamer gate than journalists and corporations ever did. Yeah. The movement died the moment people relied on some losers claiming to be Kekistani for clout. >>329160 What I find the funniest is that the moment Rhodesians had to be removed from their Apartheid country, all the other tribes started asking for their services against other tribes. >>329174 Not Rhodesian, but watch Africa Addio. Absolute gigantic Africapill, you'll go from hating them to realizing colonization should have either never happened (and we should have left them to be Bronze Age civilizations up until 2300) or it should have never stopped. Watch/download here https://yewtu.be/watch?v=V355OG77SQM
>>336736 >he movement died the moment people relied on some losers claiming to be Kekistani for clout. kekistani happened long after half the people here delcared gamergay as dead.
>>335960 Slavik is also a Bosnian Serb.
(885.02 KB 1280x4079 Africa_paratroopers.jpg)
Also speaking of Serbs and Africa.
(113.11 KB 650x414 calling the cops.jpg)
>>336980 >jay peg looks like a shit-tier xerox of the dead-sea-scrolls <it's from 2015
>>336963 >animated thumbnail I miss this from old 8chan. I wish King Cuck would bring that back.
(248.39 KB 1280x4079 Africa_paratroopers1.jpg)
(844.63 KB 1280x4080 Africa_paratroopers2.jpg)
>>337687 >>337268 Improved quality
(31.08 KB 400x562 why.jpg)
>>338227 Thanks.
>>336980 >2/3 of the African continent is in a state of conflict and the only game that ever covered this was Far Cry 2 God damn. Fuck the Korean War, I want my African Insurgency.
>>340614 >african insurgency >whitey is still the bad guy
>>340614 I want another Jagged Alliance game that isn't afraid to pull punches with how shitty third-world countries are. And letting you exploit them.
>>327510 >associate producer Marie Bustgaard Granlund There is a woman in the company. All of their products are automatically shit.


Quick Reply
Extra
Delete
Report

no cookies?