Superbeat Xonic is fucking slick. Screenshots alone won't do the eyecandy justice.
The game is pretty hard though. Especially as someone who played DJ MAX before, the new tunnel vision "beat cockpit" can really fuck you in the head.
4 is a lot of fun and the characters are very colorful. They built up a LOT of new stuff. Geoblocks, for example they've added quite a few different things with those, such as towers of them and putting multiples of the same color erase them etc. You can also do Tower attacks. As in, stacking your party members up on top of each other and using a Tower skill. Instead of just leveling up, you spend Mana Points, which a character earns depending on how much damage/how many kills from a battle. The Cheat shop is neat too…there's a lot of fun stuff here.
Hunting game where you're a prisoner and are tasked with missions to go save citizens from rival prison groups and strange mechs; pretty cool designs and customization, a little story heavy at times.
Feels like God eater meets AoT. You might feel weird, even bad the first time killing another human. One anon felt like he was murdering someone when he did it.
Lacks enemy variety, and they could've followed through better on the cool concepts they had, but still a fun game worth trying out and playing with other anons and friends if you're able to. Combat is great and satisfying. Music, artstyle and presentation is cool. YMMV on dialogue and story handling, some liked it and other's didn't. Definitely could've been better overall, but still likely enjoyable.
Has a very big story mode. Very pretty graphics, nice music, good controls; all around fun game.
>SAO: Hollow Fragment
Plays like a fun, singleplayer MMO. Great controls and battle system. If you didn't enjoy the anime to *any* degree at all, its a bit hard to recommend. Picks up from end of first arc and goes "alternate timeline" on it. You do have play as Kirito, but you can customize your appearance, voice, etc and what weapons/playstyle you use as well. It's got a ton of great fan service with all the waifus.
As for the actual gameplay, you auto-attack/mash O and use sword skills Which look pretty damned cool and give your waifupartner support commands. The bosses can really fuck you over too if you don't pay attention; Floor and Hollow Area bosses both force you to pay closer attention, use buff skills, etc
And when it comes to partners, you can encourage them to use certain strategies for battle. This adds a nice layer of strategy to it, depending on whatever you've got to go up against.
The only real worth the waifu part the game offers is ranking up affection with the girls, which allows you to give them better weps, armor, etc as they rank up. You also can get a few CGs by participating in the waifushit dating sim stuff
You probably never played a better hand-holding/bridal-style carrying simulator in all your life.
Cutscenes will probably make you bust a gut, translation is comically
bad in a funny way at least. Also breast physics, skirts flying up when running, 100% pantsu.
(Could've said more about the RISK/Switch system but it was getting too long as it is)
You'll probably go autistic over crafting to make the highest quality shit you can. A game many anons have enjoyed and can attest to. (Poison Aqua OP)
One of the easiest JRPGs on the Vita, even for casuals. Enjoyable character interactions and the soundtrack in particular. The story was pretty nice too I actually teared up a few times in a few spots
One nice feature is unlocking a ton of artwork and such in the Extras after clearing the game once, background pieces, and the environments in the game are very cool.
a 3rd person action-adventure game where you play as a dark-skin qt and do everything you can to defeat Nevi and save the town of Heksville. Story is pretty cool, has a lot of unanswered questions, but that's what Gravity Rush 2 is for I suppose. Gravity sliding is quite fun. Despite some underdeveloped characters, story has gotten near and dear to some anons' hearts.
>Trails of Cold Steel
Constantly switching the Link Attacks between characters forces me to pay attention and keeps battles from getting stale.
>Deemo: The Last Recital
A pretty straightforward game. After playing the first two songs the story "begins" with the little girl falling down through the ceiling, and Deemo catches her. You can explore by sort of point-n-clicking your way around, but there's not much to do so far in these segments aside from tapping the little girl to get some dialogue and tapping Deemo for some ellipses. You have to keep playing songs to go through more of the story. You'll know you've progressed story when a cutscene plays. Speaking of the cutscenes, they're friggin gorgeous. The art style is beautiful, and each song has a little image to go with it too. It's nice.
You just tap the screen when the oncoming note lines up with black line, there's tap notes and slide notes.And you can adjust song speed after selecting a song, to make it as fast or slow as you like, scaling from 1 to 9. 1 being the default speed, and anything else increasing the speed of the song.
Playing on Easy is almost as if you're the little girl playing the piano with Deemo. Normal is as if you're Deemo playing the piano, and Hard is as if you're doing both parts, that's kind of how I see it in my head anyway. The music, of course, is where it shines
tl;dr shit's comfy and cute as fuck. Great music, gorgeous art
>Oreshika: Tainted Bloodlines
You have your clan mate with gods so your bloodline can pass on. Some of the males here look pretty good too and they even consider niches like traps and other things
It lets the vita capture your face to modify your three starting founding father. So in a sense, it's you fucking all these gods. Very comfy game at the start, you learn more about backstory of the game as you move forward and fight bosses, gets intense the further you get. Each generation and death motivates you to break the curse.
It can be freakishly heartbreaking, you're 10 hours in the game you finally started building a real team that can reliably progress, then the respectable ane-san of your last generation of meat head start to be too old to fight reliably, then one after another you see the stats decrease, then they drop like flies.
It's the tragedy of time. Pretty good, surprisingly accommodating.
Also one anon had a horrendously ugly, gassy nigress baby who was a god-like, overpowered genius so he couldn't get rid of it. Difficulties range from “casual, normal RPG, or ordeal”
>Operation Tokyo Abyss
A more "hardcore" DRPG on the Vita, pretty hard compared to other dungeon crawlers on it. For example, going back to town doesn't magically heal your party and you can't save inside dungeons unless you have a rare item you can only get by killing certain mini-bosses. Needing to rest to get exp points, limited use of spells going up as you level, rerolling stat points on char creation.
The game also has a crafting system you need to use extensively if you don't want to get raped. Gear is way more important than levels and some enemies can't be killed unless you enchant your weapons with an element they're weak against. The dungeons are usually pretty big and full of traps, dark zones, floors that spin you around, zones where you can't see yourself on the map, etc.
The story is nothing ground-breaking but it's alright, and there's little to no fanservice (might be a breath of fresh air if you've had a lot of it dumped on you)
There's a lot more entries but the problem is I don't know if they count as recommendations because while they might seem somewhat positive, its more commenting on a game's unique weirdness, like Tokyo Twilight Ghost Hunters
2/3 b/c text limit