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Anonymous 09/24/2021 (Fri) 04:02:08 Id: 8f4976 No. 424412
I was about to make a comment on this video saying "I'm glad I'm enough of an EPIC GAMER to know games that aren't completely derivative open world hack and slash schlock" to mock it's defense of video games wearing influence on their sleeves, but then I thought back to my favorite games and realized they were all inspired by some other game before as well. So why are all video games such unoriginal derivative garbage that are only good in spite of existing not because of it? Even the first video games ever were just electronic versions of fucking sports or tic tac toe. Has there ever even really been a real video game in the history of mankind?
Nigger, most works in general have been inspired by some work at some point And/or a combination of nature or something they find in real life
So why are all paintings such unoriginal derivative garbage that are only good in spite of existing not because of it? Even the first paintings ever were just drawn versions of fucking animals or people. Has there ever even really been a real painting in the history of mankind?
>So why are all video games such unoriginal derivative garbage that are only good in spite of existing not because of it? Marketing is expensive. Developing a game is expensive. You don't get rewarded by how original you are, but how well you implement the elements that work from a gameplay perspective. Normalfaggots have been eating this open world shlock for the better part of the last 12 years. It doesn't matter how shallow it is, as long as its as expansive as a fucking ocean and has the same > Go to a > Retrieve x > Go to b > Fight this > Learn this new trick > Long drawn out movie WOW YOU CAN'T GO THERE YET, TURN BACK >Even the first video games ever were just electronic versions of fucking sports or tic tac toe Vidya always tried to imitate real life. That's why there's such a focus on photorealistic graphics even on fucking anime games. We now have the technology to do so, and right at that point arcade games died out and ultra realistic sims started popping out. From wrestling, football, tennis, everything now has to be realistic. Art has always been derivative. People learnt from the past and tried to give things a new spin. Some fail, some succeed. And thanks to both parties we, sometimes, get a great thing. Be it music or vidya or whatever the fuck you enjoy.
>>424439 Ok obviously just corporate trying to whip soy devs into doing whats profitable but why are faggots defending such blatantly copied behavior?
Firstly, because most new games are going to take what worked from old games and add some new, special sauce. That's how creativity works. 1984 was Orwell's write of We. Secondly, because you need a language in which to describe things. And that language consists of saying how it is like something that is known, but differs. Dark Souls has Zelda-like exploration, even if these two games are nothing alike.
>>424447 I really don't know. I still don't know were all the people that grew up with video games are. Because i did, and i have never supported all this shit the video game industry has become. So either normalfaggots co-opted this hobby and drove every sane, fun loving, vidya enthusiast man out of it or they just went with the current and accepted it. People are most comfortable when things stay the same. They want change but enough so as not to disturb what they like about those things. The people in charge of publishing and developing vidya couldn't give a single shit what it was or what it meant to you or me. They want the least amounth of risk and the most profit. And if that means releasing the same game 10 times, that's what it will happen.
>>424412 >So why are all video games such unoriginal derivative garbage that are only good in spite of existing not because of it? Because that's the basis for ALL forms of media since the start of time. Even before fiction started being collected in the earliest forms of print, people where relying abstract concepts to one-another through the observations that they saw or events that they experienced.
>>424455 >People are most comfortable when things stay the same. They want change but enough so as not to disturb what they like about those things. Thats the exact reason I like the BingBing Wahoo series. Collect coins, jump on Goombas get to end of level. Its all I fucking need in a game.
>>424476 So it's your fault video games died? You played the Mario's too much? >>424464 Yes but it became even gayer when people began basing things on observations of another's observation.
>>424486 >Yes but it became even gayer when people began basing things on observations of another's observation. You DO realize that, before codified languages, you had chroniclers that had to memorize EVERYTHING to memory, right?
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>>424486 Yes. Un-ironically. Look at the Switch. What is the game that just wont stop selling? On the Switch at least Mario fan's inability to try anything else hurts the sales of other games. Stuff like Astral Chain sold well enough but would have sold more if fags just put down Mario Kart for a fucking day or two.
>>424491 And society was better for it, Plato was right in the end.
Your video complains about games being "derived" from Dark Souls or BOTW, etc. But that is because those titles were original enough that they spawned new genres. That's why they are being "derived" from.
I think the issue in video is not with video games, but in journalism and marketing that are unable to describe any new game without using "popular game as adjective". Journos and marketers are so much pulling "Its like Dark Souls of Zeldas and Call of Duty with Open World Survival Craft with Lootboxes and MMO where your Choices Matter made by PoC" thing. There's nothing wrong with inspired by games or outright copying the good shit from others. And you know what? This kind of marketing description works. People want to play more of their favourite things and thus buy the newer titles.
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>>424543 Each time a Monster Hunter game comes out journos be like. >Its Dark Souls with Dinosaurs. Even though MH was 2004 and DS was 2011.
>>424553 Does anyone have that "article" calling, I think, Castlevania a 1980's Souls-like?
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>>424569 >Does anyone have that "article" calling, I think, Castlevania a 1980's Souls-like? Oh for the love of fuck please be a shitpost. That is one article I never want to see as it will anger kill the last of my brain cells.
Nothing in the world is truly 100% original and there's nothing wrong with being derivative. In fact I'll go as far to say some games attempt far too much to be original and unique with terrible results, the most pressing example that comes to me is YiiKs leveling system. Instead of going with a tried and true simple "you got XP, you leveled up" system it fucks around with an utterly retarded pick your stats door system that takes multitudes longer than the "non-original" way and with far less noticeable in-game effect. >>424569 Is this the same one calling Dragon's Dogma the Dark Souls of ARPGs, and one of the SMT games as the dark souls of persona games?
>>424412 >Has there ever even really been a real video game in the history of mankind? Tetris is a game that wouldn't exist in another medium, and it's simple and intuitive enough that people automatically know how to play it because everyone's a little bit autistic about stacking blocks. You've got to remember 90% of everything is shit, in any medium, whether it's painting or movies or novels.
Oh and having actually finished the video, dunkey's a retard and the video should be titled "originality in video game journalism". Because you try fucking telling me Dead Souls plays like Grime plays like Ender Lillies plays like Flynn Son of Crimson which plays like Death's Gambit which plays like Blasphemous because they're all "inspired by dark souls" in that there's a limited healing mechanic. Tell me Nioh plays exactly like dark souls because they share some similarities. Tell me The Surge plays like Dark Souls because they also share some similiarities. Tell me Duke 3D, Shadow Warrior and Blood all play exactly the same because they're sharing a genre and engine. I'm sick of this disingenuous "only the first game/the game I like deserves to exist, is totally a masterpiece high art of timeless value and the rest is shallow product that rips off the game I like because I'm too lazy to go play anything else because they're not as popular".
>>424412 >half of the video is people is people using some games as reference points to make up for lack of vocabulary >Even the first video games ever were just electronic versions of fucking sports or tic tac toe. <what is Spacewar Just because elements are taken from elsewhere does not make it derivative, at least not in the negatively connoted sense of the word. If anything, the existence and awareness of building blocks that can be used somewhere else is a sign of development of the medium. >>424636 >Nothing in the world is truly 100% original and there's nothing wrong with being derivative Name a single great game that has been made entirely from copying other games, i.e. lifting entire elements from other games with barely a change >YiiK It's hard to call Yiik a game with wholly original game mechanics when most if not all of its mechanics are copy pasted from elsewhere. Yiik probably didn't lift them from elsewhere, but I've seen in-gameplay level up mechanics work before, though I can't think of a concrete example right now. If a good implementation of an idea is beyond the developers, copying tried and true formulas will likely give a better result. On the other hand, a well executed and original gameplay mechanic makes a game stand out that much more.
>>424672 >Name a single great game that has been made entirely from copying other games, i.e. lifting entire elements from other games with barely a change I can't think of a game that outright lifts entire parts of other games without change unless you count bootlegs. Here's the thing though, is the open world AAA climb a tower to download a GPS tour guide mechanic shit in all of these games because it's been mimicked many times, or is it shit because it's executed terribly in most of those games?
>>424673 Because it's been thoughtlessly copied many times witout variation. That is a case of being derivative.
>>424675 Well fine. Let me amend my statement to say that there's nothing wrong with being derivative as long as you're not being too derivative. As long as you're remixing the concept or idea and how it fits in the bigger picture in mind and not thoughtlessly copying the execution as is because it was in popular thing.
>>424677 And just to be clear my issue here is that the point that the video is making and this is extended to these journo fags, is that they see very superficial similarities and go "this game is inspired by/copies that game". Because I suppose any 'rogue-lite' isometric brawler is just a hades clone and I suppose any 'rogue-lite' twin stick shooter is whatever the most popular one is.
>>424677 The point I was trying to make is that the term "derivative" in its negative sense can't generally be applied to games that combine parts from other games. Your perspective might be to erase the negative meaning of the word completely, but I think there's some worth to being able to label a ripoff game as "derivative". On the other hand, the broader meaning you're trying to use isn't very a very useful term because it applies to almost all video games (and media in general).
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What is this schizo shit? Literally everything is derivative, nothing exists in a vacuum. If you raised a human in a white void with no sights or sound his entire life then gave him a pencil he'd never draw anything other than random scribbles or himself. The keyboard you type with came from typewriters, typewriters came from writing balls, writing balls came from printmaking and letter impressioning, impressioning was a way to speed up transcription which was done via writing, writing came from rune carvings and cuneiform, cuneiform came from pictography, pictography likely originated from cave paintings, cave paintings were renditions of what people saw in the real world. You could do this for anything, from game mechanics to music to art movements.
>>424679 Agreed, that's what I meant with >half of the video is people is people using some games as reference points to make up for lack of vocabulary Not to mention that one of the people in the video was obviously trying to argue against comparisons to Dark Souls.
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I really would like to know, what IS the ultimate version of these games? Is it really the classics and/or originals that pioneered certain techniques, or is it the later derivative entries that polish everything to a mirror shine? This is a sincere question. I have NEVER played an Assassin's Creed game, and every time I see one on enough of a discount for me to consider it another one is announced and I get worried I'll be burnt out on the concept by the time the new latest and greatest thing comes out and miss out on a potentially much better game... which just results in me not even playing the series at all. I don't want to play every single goddamn iteration in a gigantic series, I want to play the best version. I get turned off of potentially great and enjoyable games all the time just because it's vaguely similar to something I've already played and I'm "not in the mood" for it. The most common response I see to this terrifying nightmarish loop is anons who just step outside of it and say "it's all bad, them grapes sour as fuck" and pretend they're superior beings for it, but I don't think my head is far enough up my own asshole for that yet.
>>424686 it's all bad, them grapes sour as fuck
What's with these retarded posts recently? It's like /intl/ is back around.
>>424686 Just play the Ezio triology, those are the best. 2 fixed a lot of the jank and repetition of the first game (trust me, the first one, while interesting, had big problems), while the subsequent games would add some new mechanics to keep it fresh. The story is alright. It's all you need. Skip the rest, or play Black Flag if you want to own a pirate ship and sing seashanties (the story was quite bad, if I remember correctly, but I enjoyed going treasure hunting).
>>424543 >"Its like Dark Souls of Zeldas and Call of Duty with Open World Survival Craft with Lootboxes and MMO where your Choices Matter made by PoC" The problem is how often are these warranted? In a bad way of course. Valorant really did end up just being Over Counter Strike Watch, if something can easily be broken down to a basic form is it really in anyway intellectually stimulating? Then you have the whole "Dark Souls" shit. In this case the comparison isn't called for. You can say it is because "It spawned it's own genre" but: Isn't Dark Souls a action adventure hack and slash already? Those certainly existed before, if there's anything Kingsfield and Shadow Tower proved it's that before Dark Souls even existed a similar formula didn't need the same scrutiny.
Kemono Friends is the S.T.A.L.K.E.R of children's anime. :^)
>>424695 the absolute only reason I have even a vague interest in modern ass creed is because you make your own character that's literally it
>>424704 My only thoughts about assassins creed besides the only game I've played(the first) is that apparently there's a game where you play a spartan musclegirl and I wonder how badly Ubisoft fucked up that concept.
>>424704 >the absolute only reason I have even a vague interest in modern ass creed is because you make your own character There are better games, with better customizable characters, play Nioh instead, if that is what you want. The appeal of AssCreed, is usually exploring the somewhat historically "accurate" cities(obviously scaled down in size) and climbing stuff. The century-long consipracy sub-plot the games have, probably became shit somewhere after the second game, so that's not a good reason to play them. The overall gameplay is inferior to Prince of Persia, so I recommend you play those games instead, and before you ask, I am referring to the Sands of Time trilogy. t. played 1, Ezio Trilogy, 3, 4
>>424704 Then play an RPG with good character creation. You don't fix shit taste by eating shit.
>>424714 I've fucking played all of them already.
>>424736 >I've fucking played all of them already. Play The Sims, then.
>>424739 who the fuck hasn't played the sims already?
>>424741 Play some Korean MMOs then, as they usually have extensive character builders, and gameplay almost as shit as AssCreed.
>>424744 I actually tried that. I tried black desert online because everyone was cumming over the character creator but then when I finally got into the game it was just a fucking idle simulator.
>>424747 Honestly I don't know a lot of modern games with character creators, since I am not usually interested in those. I can recommend Dragon's Dogma(it allows you to customize your partner as well) and Nioh 2, as they do have some good character creators, and one of the few RPGs from Japan that feature something like this with the exception of Dark/Demon Souls. Usually it's WRPGs, that have it, but you already said you played them all. There's also Kenshi, which I heard it fun. In the end you can play any AssCreed you want, and get the gist of the story, just don't expect anything spectacular from the gameplay, unless you like exploring cities and climbing tall structures.
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>>424750 At this point in my life the only video games within my interests that I haven't played are ones that I passed on for some reason or another, so I have to go back and re-evaluate why I skipped a game and if I still feel the same as when I skipped it. god I fucking hate getting old. I wish I could just be some young retard 12 year old again excited for halo and not worried about whether or not it'll be the same as the other 200 FPS games I've played in my fucking lifetime
>>424736 >I got filtered by all of them already. Fixed
>>424455 >I really don't know. I still don't know were all the people that grew up with video games are. Because i did, and i have never supported all this shit the video game industry has become. >So either normalfaggots co-opted this hobby and drove every sane, fun loving, vidya enthusiast man out of it or they just went with the current and accepted it. More like they were never there to begin with, it was always normalfags posing and trying to fit in as usual. >>424686 >what IS the ultimate version of these games? Every game is the best version of itself.
>>424795 >Every game is the best version of itself. Remakes and sequels included?
>>424672 >Name a single great game that has been made entirely from copying other games
>>424672 >lifting entire elements from other games with barely a change <Driver <Doom <Max Payne <Street Fighter II <The Legend of Zelda
>>424839 How does Wipeout fit that description?
>>424861 https://archive.vn/0lYhm >'Wipeout' was born out of 'Mario Kart' and booze
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>>424412 all art is theft, and artistic talent is how well you can hide the thieving.
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>>424412 Following an established formula is a good thing, as long as the formula itself is good. There's nothing garbage about it. Originality and quality are two different things. A video game should prioritize being good above everything else. I'm not against taking risks and experimenting once in a while, but I favor following a good formula most of the time.
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>>424861 Are you actually retarded?
>>425565 >entirely from copying other games Are you?
>>424882 God damnit anon stop making me want to run wild on the hulkmaniac.
>>424412 >Has there ever even really been a real video game in the history of mankind? Yes. God Hand.
>>424882 There is no art theft. Only credit theft.


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