>So why are all video games such unoriginal derivative garbage that are only good in spite of existing not because of it?
Marketing is expensive. Developing a game is expensive. You don't get rewarded by how original you are, but how well you implement the elements that work from a gameplay perspective. Normalfaggots have been eating this open world shlock for the better part of the last 12 years. It doesn't matter how shallow it is, as long as its as expansive as a fucking ocean and has the same
> Go to a
> Retrieve x
> Go to b
> Fight this
> Learn this new trick
> Long drawn out movie
WOW YOU CAN'T GO THERE YET, TURN BACK
>Even the first video games ever were just electronic versions of fucking sports or tic tac toe
Vidya always tried to imitate real life. That's why there's such a focus on photorealistic graphics even on fucking anime games. We now have the technology to do so, and right at that point arcade games died out and ultra realistic sims started popping out. From wrestling, football, tennis, everything now has to be realistic.
Art has always been derivative. People learnt from the past and tried to give things a new spin. Some fail, some succeed. And thanks to both parties we, sometimes, get a great thing. Be it music or vidya or whatever the fuck you enjoy.