Games where everything pauses while characters decide what to do, and then everyone just trades hits one at a time, in a nice orderly fashion. Since it's not your turn, you have to sit there and let an enemy hit you, like an idiot. Micro-cephalic idiots say it helps you develop strategy, but you can do that when things are actually moving, too. Just don't be an idiot that takes too long to think. Learn to think on your feet. They also say it helps with controlling multiple characters at the same time, but really that just means that controlling those multiple characters is stupid, and you'd be better off saying they're a single character and enemies can disable different abilities by targeting different parts of the character, because that's effectively what's happening. It's no different. Or you can just switch between characters in real time, like plenty of games do. And their complaint is that then when you aren't controlling a character, either it's controlled by AI, or it doesn't move at all. But that's what happens in these games anyway. When an enemy attacks a character, if your character dodges or blocks isn't up to you anyway, it's up to the game rolling some dice, which is just a primitive and shitty form of AI. No, the real reason this is done is because the games that originally did it were badly aping games from a whole other medium, and not taking proper advantage of the technology at their disposal. Then other games copied those first video games that did it, unthinkingly, because it's easier than programming actual combat, which would require all sorts of things, like collision detection, actual movement mechanics, and other things that every other game can do, but this stupid genre decides not to. I find it funny how monster games like Pokemon and Digimon make your lack of control an actual mechanic, where you aren't actually playing as the characters that fight, and those characters can decide not to listen to you, but it doesn't matter if there is a plot-excuse for this bad gameplay, it still doesn't make it fun.