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Post-apocalypse Anonymous 10/14/2021 (Thu) 00:49:38 Id: e97e7a No. 441477
Give me some good post-apocalypse games not named fallout or wasteland.
>>441477 Does that include cyberpunk? If so, Snatcher.
>>441483 >Does that include cyberpunk? Sure, anything after societal collapse.
Kenshi.
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>>441477 The God Eater series. They're basically post-apocalyptic monster hunter-style games with less exploration but more plot and fighting. The plot of each game gets worse with each release due to following generic shonen anime tropes but the gameplay improves significantly. Also technically speaking Blazblue & Guilty Gear considering both take place after an apocalyptic war, the former rendering human civilization to high altitudes due to most of the planet being infested with magic element.
>>441494 I saw sseth's review but my chinkpad toaster can't quite run it. Star citizen and cataclysm dda are pretty damn good though.
>>441494 I want to say the dev said Kenshi isn't post apocalyptic
>>441513 wtf is it then?
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Atom. Where Fallout is a post-apocalypse built on the culture and styling of America of the ~1950s-1980s, Atom is a spritiual successor that is instead built on the culture and styling of the late 1980s eastern block. It's Fallout's bizzaro world counterpart and facinating for that alone, but actually has good gameplay ontop of it.
>>441477 >image If the Earth was actually hit by a CME we'd know a few days in advance. It would mostly take GPS (any satellite-based technology, really) and the internet down, but power plants would be able to be shut down beforehand so most of the really bad damage could be avoided. >Underrail At the risk of sounding like a Kotaku writer, the game is like a mixture of Fallout and Metro 2033. The gameplay is similar to FO1 and 2 but the world is closer to Metro with everybody living a big underground train station. It's one of my favorite takes on the post-apocalypse, people don't talk about what happened regularly like it was a recent event. In fact, nobody ever talks about what happened or why they all live underground. The way they live is normal to them, you never find out what the horrible world-ending scenario was and most people are completely unaware such a thing happened. Speaking of Metro.. >Metro 2033 and others The series is a little hit or miss for most people, it has its flaws but there's nothing like playing a Russian FPS and all it entails. Exodus is different to the first two, having a set of linear levels mixed with semi-open world areas that are vaguely similar to STALKER. I know people who don't like 2033 or Last Light, but do like Exodus and visa versa. >Kirby A weird pick, but the games often point towards it being set after some kind of horrible catastrophe that wiped out humans. The upcoming game is the most direct about this, being set in an overgrown abandoned city. >Project Zomboid Probably the best zombie game out there that isn't Left 4 Dead. At the surface it seems like your standard indie crafting survival game, but what sets it apart is how mechanically in-depth it is and how lived in the world is. The game is set in a gigantic map with several life-sized towns, entire neighborhoods with houses that are all fully furnished and stocked with random junk you'd expect to find in a house. You can enter any random house and find silverware in the drawers, tools in the shed, bookshelves with readable books, food in the cupboard, clothes in the wardrobes, etc. If you want you can go innawoods, forget society and turn the game into Farmville by growing your own crops and living in a shack you build in the middle of nowhere. The only game I've played in its genre that truly feels like you're a savager trying to navigate the end of the world. >Elex From the legendary Gothic developer Piranha Bytes comes a game that can only be described as pure Eurojank. Heavily exploration-focused, unorthodox but interesting gameplay ideas, mechanically rich, highly divisive and clunky as hell. A true European RPG. If you're in the mood for something that's kind of awkward but breaks the formulaic mold of AAA games like Far Cry 6 and Cyberpunk 2077, give it a try. There's a sequel that might smooth out some of its more jagged edges, if you prefer waiting. >ATOM RPG Classic Slavjank; ugly, buggy, barely functioning yet incredibly fun and in-depth. Commonly considered to be Soviet Fallout, ATOM RPG takes heavily from CRPGs classics such as Balder's Gate and the aforementioned Fallout. If you know anything about those games, you already know how ATOM RPG plays and functions. In fact it feels more like a Fallout fan game than it does its own IP, right down to the UI. Still, if you like those kinds of games you'd probably enjoy it.
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>>441528 >power plants would be able to be shut down beforehand And this alone wouldn't cause mass panic and crime? Not that this isn't already happening in most major cities but I digress. Underrail and metro 2033 are good although I never actually finished metro.
>>441513 Then why the fuck are there junk samurais, ruins of technology, lost ancient tech and robots?
>>441525 >>441534 It's not post apocalyptic due to the fact the apocalypse occured either 1000 thousand years before or ten thousand years before it's probably 1k years I can't remember but pretty much I believe a war broke out, tons of people died, alot of people tossed their brains into robots and there's a whole town of ancient robots, and in the uncharted spots you can find an even older one & remnants of society In the desert in a specific spot Death Valley I think A fucking satellite still rains down lasers during the day to annihilate everything a whole town is A fallen satellite/space station as well It's not post apocalyptic because it's been long enough passed a previous war everything was made in recent years if it isn't hundreds of years old/abandoned.
>>441477 >hey look, a cool comic >I know, I'll poorly edit in <insert logo of thing I don't like> thus making an already-political cartoon much worse Fuck these people.
>>441534 The niche is usually called "post-post apocalyptic," sounds pretentious but we have enough media occupying this genre now that it does need a name. It usually means nation states or what have you have been established after the apocalypse. Fallout New Vegas kinda occupies this genre as well. It is pedantically, a wild west game set in a post-post-apocalypse setting, because very well established nations are referenced outside the game map (notably the NCR). The Mojave only seems like a regular post-apocalypse because its on the frontier of established civilization.
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Insomnia the Ark.
>Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war >Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent. I don't know how is it. I'm downloading right now
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>>441477 Can't describe without spoilers so I'll use initials then spoiler the games individually. The post apocalypse isn't the focus of them, but a background element. VLR, DR, P1-3. Virtue's Last Reward Danganronpa Pikmin 1-3, this is debatable, but the games clearly take place on a modern-ish Earth on an extremely small scale and there are absolutely no signs of ongoing human life. Since none of these probably actually align with the kind of Road Warrior-inspired setting you're probably actually looking for, have a good cartoon about the end of humanity.
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>>441477 >Post-apocalypse game well. TECHNICALLY...
Advance Wars Days of Ruin
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>>441991 Peace on earth is very cool, however I prefer good will to men, it's way darker compared to the 1939 short, it truly shows how more pessimistic is the of the MGM animators perception about the war after it actually happened, the 1939 short at least used some kind of dark humor, the 1955 doesn't have humor at all. My favorite part is when the mice start singing happier at the end of the short and then the angelical chorus joins. I wish MGM had made more dramatic cartoons like this one.
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>>442009 >Post apocalypse Anon how can that be post apocalypse when the fucking apocalypse himself is on the box art.
>>441991 I remember seeing this on Cartoon Network when I was kid in the 90's. I always remembered the soldiers at the end, crouched in puddles of acid rain and blood, cocking bolt actions, trying to end the other despite them being the only two alive for miles. That seen always stuck with me. It helped me to understand the consequences of war. It helped me understand that even after all that darkness that there could be peace if we try. Too bad messages like that are too dark for for kids. Now we have more appropriate, kid friendly shows, like trannies that want to fuck them on blues clues.
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>>441477 I've heard decent things about this game but I haven't owned a Playstation since the PS2. It was made by the people that made Yakuza and it looks like it plays like it so I've been meaning to check it out when I figure out how PS4 emulation works.


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