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Are video games dead in the water in terms of innovation? Anonymous 11/24/2021 (Wed) 22:00:55 Id: 21be79 No. 476323
When is the last time you played a video game that was a truly, genuinely NEW experience for you? What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Anything at all?
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>>476323 >When is the last time you played a video game that was a truly, genuinely NEW experience for you? Chivalry >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? World in Conflict and S.T.A.L.K.E.R >Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Wargame Red Dragon Now stop bitching and go play some goddamned video games, AAAs are in the shitter and there's a ton of smaller and mid sized devs propping up everywhere with some gold.
I guess Baba is You made me feel retarded, that was pretty new for a video game.
>>476324 not everyone enjoys war re-enactments, anon.
>>476351 Get out of your comfort zone instead of playing the same shit genres. Maybe then you'll actually find something innovative.
>>476369 >"get out of your comfort zone" >literally only plays war games aight then
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>>476373 Go back
>>476323 >When is the last time you played a video game that was a truly, genuinely NEW experience for you? <Dissidia >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? <Dissidia I got news for you anon, shit has already been done and tried so many times it's laughable. You know that the Switch existed back in the 90s? It was called a Sega Nomad back then and people shat all over it yet now it's the most innovative and cool shit and everyone has one. WOW Now stop bitching and play vidya. And then maybe (you) can get some ideas for innovations in your favourite genres. Sometimes it's the little things that make the biggest difference.
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>>476323 I care more about games appealing to my sensibilities than I do about them being innovative.
Hollow Knight, Cuphead, whole Etrian Odyssey series. It's impossible to be fully "innovative" as video games have been made for a very long time and explored most of the possible space already.
>>476746 I think there's plenty of space to innovate. For example, games where exploration is the main gameplay are rare and under explored. Then you have games like Vangers and The Void which are unlike anything else and could easily be expanded upon much further. And then there's VR which while many anons don't like, could lead to entirely new genres that never existed before. >video games have been made for a very long time Since the 1950's? That's not that long. Look at films, the genre of slasher films only emerged in the 1970s while film as a medium existed since at least the 1880s. For a better example, try literature. Cyberpunk is a relatively recent genre, coming from the 1983 book of the same name. Literature as a whole has existed for over 5000 years. Millennia later and there are still new genres emerging. It's kind of silly thinking video games will never progress from where they are now.
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>>476323 Innovation is a meme business jargon word. Sometimes a nigger has a good idea that's different and people copy it to refine that idea. An industry full of "innovation" is as dead as an industry full of copies. The only way to make a game or a piece of art is to do what you think is cool as shit then stick with it. Trying to be different is suicidal to your game. The differences you make and the innovations you achieve are secondary to your main goal, which is making cool shit. Innovation is an accident. A means to an end.
>>476812 Anon, you found your answer to the problem. Why do you think the PS2 era was so full of aburd trial and error games, games with insane ambition at times that tried to make something completely even when the tech was there? That's because the tech didn't matter to them at that point, it matters only to the normalfags and the "next generation" of devs at the time. The moment the big 3 seized the normalfags under that umbrella of AAA everything went to shit when it came to pushing technology vs pushing simply graphic cards. Furthermore, a lot of the game devs of yesteryear were men that didn't really start as "video game developers" straight from a college course but rather from a multitude of other jobs like Yuuji Horii for example. And instead of imparting that knowledge t the newer generations and treating it like a proper art&craft work / handiwork, people made game development into a fancy diploma with a ton of useless shit so that any kiketuber can put on a hat and give you a lecture on what's supposedly good game design. What's happening right now is that we're entering a period of darkness just like the one that many other art forms have entered like poetry and literature did. >>476813 Hit the nail right on the head anon.
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>>476816 We've been in a period of darkness, one that can be fought by being creative, taking up art skills not taught by shitty schools or tangible skills otherwise, either through your own merits or through youtube tutorials by randos in the case of art, or hard work in the case of shit like carpentry or whatever the fuck. The internet is the light and darkness of this new reality and you must take full advantage of it. There will be comics made that most people will never see, games most will never play, art that gets trashed or forgotten after a year or two, but everyone's seen the Mona Lisa and it is nothing but rank and file work of middling quality only held up by centuries of historical dicksucking. The people who hold up Beethoven as the best musician or Leonardo Da Vinci as the greatest inventor don't know a fucking thing about what the best is, they're followers, cocksuckers, hipsters. They say it is because others say it is. You don't want to appeal to NPCs, they're flighty, fickle, and they don't have thoughts of their own. In fact you don't want to appeal to anyone at all outside of yourself, because each person should consider themselves the most important unless they choose to value someone else enough to sacrifice with their own fucking free will. In art, you gotta LEAD. You gotta make shit you like. Leadership is an accident. People are born into this life with advantages in money, positioning, maybe even looks or some measure of meager talent dwarfed by those who do simple practice. The only way to lead is to do cool shit with your own fucking choices without giving a shit about leading. You have to own yourself, choose when to play dumb and play smart, have control over your emotions, get mad when people use you. There's only one thing you gotta do and it's to find your fucking goal and purpose. And fulfill it. Everything else is just fluff.
>>476323 The only games that feel fresh or surprise me these days are rom hacks or eroge, especially eroge. Don't get me wrong, most of those are dogshit, but perhaps that's why they surprise me so much when you finally find a gem in the sea of mediocrity. You would think indie games do that too, but honestly? Feels like most of those hipster fucks are just in it for a quick buck. The real passion projects are extremely rare.
>>476817 Anon I get what you mean but there's no reason to go full retard hipster and condemn everything normalniggers touch and praise. The value of "the best" is judged upon their achievements and the time period they're in and quite often, people like Da Vinci and Beethoven like you mentioned, were simply regarded as fools, mediocre or just entertainers because the normalfags of that era were enamoured by the "AAA" of their time which usually ended up a literally who hipster fag. It's been that way since the dawn of humanity. Great works endure, masterpieces glow beyond the scope of time and normalfaggotry while the rest eat shit and disappear in the annals of time.
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Ace Attorney
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>>476850 >those "remake" graphics Please don't ever post that ios port.
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>>476853 What's wrong with it?
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>>476862 It's so shit, I would rather play the original GBA version. You might be mistaken into thinking that the "HD" version had redrawn all the assets for the PC version, but it's actually a port, not of the original remake on DS, but of the IOS port from 2012, which probably used an AI to redraw the sprites. If you were to compare the sprites, and the artwork, the "HD" remake is Warcraft 3 Reforged tier, but most people didn't say shit, and now, whenever there's an AA video on jewtube, it's always the "HD" one, instead of the DS version, so like a cancer it spread, because of dumb fucks who fell for the HD meme.
>>476865 I'd fuck maya if she was 10 years younger
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While we're on this subject, when's the last time you used a truly different input/interface to play? Hate it all you want, but the Wii brought some nice features to the console audience, not just wagglan, but precision aiming. Today, everything is just a slight iteration on the placement of the same controller elements. 2 Thumbsticks, 4 face buttons, a d-pad, and 1 or 2 buttons for the shoulders. PC is just as guilty of the controller sin as well. Just because the keyboard and mouse give you more inputs doesn't mean it's the most optimal in terms of ergonomics or just plain novelty. I miss all the neat ideas late-90's Microsoft came up with for controller inputs. Haptic feedback, having the feeling of damage through the controls give a deeper sense of urgency to gameplay, or just out-there ideas on input's like the dual-strike or strategic commander. https://yewtu.be/watch?v=XclffzdzczI
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>>476833 The value of the best is judged by people with no standards and who take whatever they're given, people who have no understanding of the processes involved, who deify "talent" over the practice which makes it, and there's much more out there then Beethoven or Da Vinci, bing derided as fools of their own time does not change their status as the watercooler figures of today, yesteryear's hipsters can merely be today's cliche due to deification. There's loads of great art better then these people, but the point is these people dick-suck the former hipsters because they are TOLD TO. Just like how normalfags buy Call of Duty and Fifa and Forza Horizon despite all being trash compared to a lot of other games. It's watercooler. Shallow talk. It's not being hipster, it's acknowledging that people are fucking retarded and spread their retardedisms, like "talent" or "genetics" or the fucking COVID mask bullshit, completely content in their lot when they don't even know what it is. Normalfags are to be despised and educated. They're stuck in Plato's Cave. The moment ANYONE realizes that is the moment you can succeed. And a lot of people here are still stuck there. This is who you're selling to. And they will follow you like sheep if you do not give a fuck about what they want. One of the duties of an artist is to lure people out of Plato's Cave and into a better existence and you can only do that by making cool shit you think is cool. Not what other people think is cool. What you have decided, based on your experiences, without pandering.
>>476323 >Are video games dead in the water in terms of innovation? No. /thread
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>>476994 There's the Azeron keyboard which is proabably the most unique ergonomic controller in recent memory. Honestly I think ergonomics have long reached their peak. Most modern ergonomic controllers or keybboards are just interations on tried and true ergonomic designs, which usually offers tradeoff's to existing ergonomic options. The novelty factor alone ain't enough to sell anymore if it ever was.
>>476817 >You don't want to appeal to NPCs, they're flighty, fickle <Beethoven and Da Vinci are held up by centuries of persistent dicksucking by normalfags Pick one. In the modern day, most normalfags don't really give a shit about Beethoven or the Mona Lisa. The works are remembered because enthusiasts of their respective mediums found them to be of quality, worked to preserve their works, and worked to spread the word of their works.
>>477024 That's not mutually exclusive, idiot. Do you not comprehend that the shit people like is only determined by what other people say without understanding? Do you not know what a MEME is? It doesn't fucking matter how they were considered back in the day, it proves nothing, normalfag appreciation goes in cycles, none of these fucks listen to ANYTHING outside of Beethoven. People will say Home-Resonance in the vaporwave community to be the best when there's thousands of soundcloud artists who make better because it's a MEME. Consensus is not rational, it is decided by star power, famousness, being known, not quality. Which is why woke motherfuckers go after schools, this is where people learn about Beethoven, from textbooks, and they want to be the new Beethoven. The literal first time I heard of Beethoven was from a school textbook. Are you saying that normalfags honestly pick things up by discerning their QUALITY? Why the fuck is Call of Duty popular then, faggot?
>>477043 >Are you saying that normalfags honestly pick things up by discerning their QUALITY? You're illiterate.
>>477052 YOU need literacy because if that's all you take away from it you're a goddamned lost cause.
>>476323 There's definitely potential there, but a series of factors like macroeconomics, social conditions, marketability, and development times have resulted in a self-sabotaging industry where all talent is chewed and spat out. On one end, you have the best indie games that are innovative but unable to attract enough interest due to their limited scope, while on the other end you have AAA games that are only concerned with return on investment and budget most of their money for marketing. So yes, they are dead in the water, that is until I make my game and show those fuckers up.
>>476323 Guess it's time for me to post about Caligula again for the millionth time. This game pioneered an amazing timestamp-based combat formula 5 years ago. There's nothing else quite like it. Naruko is still the best girl, by the way.
>>477719 >Named Caligula >Some jap garbage ???
What happened is you got older and more jaded. The same thing happened to gamers who are older than you around the time games (You) like came out.
>>476323 >When is the last time you played a video game that was a truly, genuinely NEW experience for you? Probably Dragon's Dogma enemy climbing that felt like a scaled-down evolution of SotC mixed with MonHun >>476323 >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? Noita probably? It was more like Powder Toy with actual gameplay when I think about it though. >Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Anything at all? Splatoon?
>>477720 >slapping some random western shit on their games Japs really do like doing that. Though I've seen similar shit from other countries.
What are you talking about OP, video games are a capitalistic business, therefore the video games you get must be the most innovative and best because of capitalistic efficiency, it's simple science.
>>478163 >the video games you get must be the most innovative and best because of capitalistic efficiency No, but the video games we get are the ones we deserve, because we reward pozzed AAA publishers with your money. Capitalism is only "bad" because the unwashed masses are too stupid to use it correctly. >Oh no, Netflix has literal Democrat activism on it! >What do you mean, I should cancel my Netflix subscription? How would I watch Squid Game, idiot?
>>478246 >word filter I meant to type chi|d p0rn, not "Democrat activism"
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>>476853 One of my favorite things from that port is the forest background in case 5 (I think it's case 5) where there's a sign. The dialogue says, "It says 'no smoking.'" But the sign itself is high enough resolution to say something now. And they wrote "no fires" on the sign. Good job.
>>478246 >Capitalism is only "bad" because the unwashed masses are too stupid to use it correctly. Wow, it's almost as if capitalism doesn't understand human nature.
>>477539 >So yes, they are dead in the water, that is until I make my game and show those fuckers up. And what prevents you from being one of those aforementioned indies that get completely ignored?
>>478254 No, I am not drink a only a glass of wine or two
>>476323 >When is the last time you played a video game that was a truly, genuinely NEW experience for you? Sakuna: Of Rice and Ruin was a unique experience for me, the way the farming mixes with the combat makes me wish there is something similar to it. Rune Factory is the closest but everything is so disjointed that just wasn't the case in Sakuna, not to mention how Xseed forced fag shit in to 5 in Japan despite it still being a buggy mess. >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? Sakuna: Of Rice and Ruin >Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Anything at all? Yes, Sakuna: Of Rice and Ruin. It's not perfect, the story seems a bit short and some story points are introduced but left unresolved and the end game is just tedious with nothing new to add with any of the characters but I genuinely enjoyed it enough to finish the main story whereas most games I just drop it after a few hours. Do I think games aren't innovative nowadays? I do because most long running series is now in the hands of a new team who doesn't understand the series they are working on to actually innovate but instead put out a bastardized amalgamation that kind of resembles previous installments but misses the mark like Metroid Dread, SMTV or Rune Factory 5 etc. I don't think I'm asking for much when I want something that's enjoyable enough to make me want to finish the main story at the least, it doesn't need to be infinitely replayable.
Hmm, sure. I'm not necessarily arguing the following games are good, but they had novel aspects in my mind. I thought Genshin Impact had a novel setting with the Chinese style stone pillar forest which you could climb and explore completely. It had a Skyrim style "see that? You can go there!" feel and the scale was really quite large. Rayman Legends' music levels were pretty novel too. I've also been impressed with the scope of Satisfactory. It has a huge map and also can handle a lot of stuff without lagging. I thought that was just great on a technical level as I remember how things used to be. I've also played and made VR games and that was quite novel too. It's an expensive gimmick, but it was neat at the time. I don't play that much vidya anymore. There have been some others where I am just pleased with aspects of what they do because it is executed competently and effectively, but that's off topic.
>>478330 >Wow, it's almost as if capitalism doesn't understand human nature. yes, human nature is to be retarded. im glad we agree here
Even if it was more of a remix of existing genres Loop Hero was interesting for a few hours at least
>>477022 wtfuck is that thing? you put your feet in it? >>478457 Yeah the rayman music levels are good, i still don't know which other games other than rhythm games take advantage of music in gameplay. Which game do you think actually benefits from being a game, as in interactivity is vital in whatever its trying to achieve? I would say Paper's Please is a game that is "innovative" in the sense it IS as mind numbing as real life border checker, with the same lazyness to skip checks coming up in gameplay, and your kids and food and rent to care about. It takes your choice as the gameplay and how it goes.
>>478163 the npc in your picrelated is unironically correct. the issue is the government prevents us from running ethernet cables to all our neighbors houses and creating a parallel internet.
>>476323 >When is the last time you played a video game that was a truly, genuinely NEW experience for you? Demons Souls for ps3 >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? Demons Souls for ps3 Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Anything at all? Nothing that was not using Unity engine those types of games I had not see before, but they are nothing amazing just different. Pretty sure innovation is on hold until VR gets more popular, if it does. CEOs finally clued into remaster's risk vs reward and PC availability, so expect a lot of that. Free to play model and multiplayer have taken the industry hostage and great games will not be found again until someone figures out how to make King's Field into VR and involve the feet so every fattie in the world will get involved for their health and have fun.
>>483817 >wtfuck is that thing? you put your feet in it? You use your hand. It's supposed to be pretty good, but they are far too expensive for my liking. https://vid.puffyan.us/watch?v=QcGZjUn5qTA
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>>484413 You are an example of why I refuse to believe that Libertarianism isn't as cucked as Marxism.
>>476994 Why won't anyone market to us like this anymore?
>>484413 >>484614 corporations aren't the problem, governments aren't the problem, jews controlling them is the problem.
>When is the last time you played a video game that was a truly, genuinely NEW experience for you? Mibibli's Quest. It really deserves more attention. >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? Cruelty Squad. Sure it's a shitpost but an actually playable one, unlike some wacky "walking simulator" >Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Drop Dead flash game series. It's part of my twisted childhood.
>>476323 >When is the last time you played a video game that was a truly, genuinely NEW experience for you? Earlier this year when I played Luna Nights and Deedlit. Because I had never played a Metroidvania before in fact I had avoided the genera like a plague almost though I can't really say why. Before that it was probably Nioh back in 2016. >What is the last video game you played that actually achieved something that was truly IMPRESSIVE in its newness and uniqueness? That's hard to say but I'm just going to plant a flag and say Terraria. >Have you played a single game in the past decade that didn't feel like something you'd already played (or seen) before? Anything at all? I have. Several times but as I pointed out before that's more likely an artifact of me sticking to a small pool of genera rather than a change in the market itself.
>>484976 Because gayming is for everyone now chud
>>476853 Remember that Apollo Justice didn't bother updating sprites from older games and it looked like garbage. The art in the remakes is much more similar to the concept art of the characters. >>476865 Are you sure about that? Artwork on the other screenshots seems to be pretty crisp compared to the asset you posted. Though I do agree with you that the damning of the memory of old sprite based games is cancerous.
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