>>662085
Pokémon Wack (I mentioned earlier) has a tiny bit of "random" and "edgy" humor in it (the two teams are based on globalist jews and the NSDAP, and your friends are Anne Frank and Adolf Hitler), but the way the game itself actually plays and the story that comes out of their interactions redeemed itself, in my mind. Points I've found notable are:
1. Type redundancy. We don't need 42 types. I appreciate the sheer volume of work that went into creating them and new moves and new pokemon, but there's zero need for Tech and Cyber and Virus. Just combine them. There's zero need for Dark and Shadow and Fear and Zombie. Just combine them. There's zero need for Blood and Heart. There's zero need for Grass and Wood. There's zero need for Flying and Wind. There's zero need for Fire and Magma. There's zero need for Steam to "round out" Water and Ice. Come on.
2. Type worthlessness. Fabric, Food, Paint, Glass, Rubber, Paper, Plastic. All cool ideas for Pokémon, but they would be better served as a single type. Synthetic, maybe. Sound and Light aren't really necessary. Magic is a cool idea, but could easily be put under Psychic/Fairy/Dragon, depending.
3. Gauntlets. Holy shit, this game loves gauntlets. It will even mock you about them sometimes, with NPCs saying, "Wow, this cave is pretty long, isn't it." Or "You thought I was the gym leader? You're only halfway done!" I prefer challenge to what the real games do to you these days, but geez. At least it's not Pokémon Insurgence, where you have to heal after every wild battle and they also expect you to grind. Fuck that shit.
4. Unobtainable Pokémon. This is my OCD, borne out of playing the originals from childhood. I want to catch everything. Don't put 4800 Pokémon in the game and then make over half of them unobtainable in a regular game (you have to use wonder trade a trillion times or play a randomized game).
5. Non-Pokémon "pokemon". Don't be lazy. There's a lot of genuine effort in this thing, with hundreds of new moves, some new abilities, dozens of new items, and thousands of Pokémon, many of which are great ideas. But then the "meme" pokémon take you out of it. The sprite-rips from other games (literally Bowser, with 20 branching evolutions; literally all Touhou characters, literally other video game characters) and fucking Digimon thrown in there just take me out of it. Don't have shit like that at all or come up with more real pokemon to replace them.
6. New Pokémon designs. Aside from the fact that perhaps the guy was 10 when he started drawing some of them, they're mostly really cool ideas. They fit with their typing very well and (the ones that aren't ripped from other franchises) feel like actual Pokémon. And there are thousands, so that's a big deal.
7. Soft-locking. A couple of places. It's terrifying once you realize it can happen and it's infuriating to have to replay from the last save.
8. Story length. People complain about Pokémon games having little to no post-game content. NOT. FUCKING. HERE. I'm not even done with the damn thing yet and I don't even remember fighting the elite 4 anymore, it has been so long. It's great. 15/10 for that aspect of it.
9. Made me feel emotions. I played a video game and felt an emotion this side of 2010. That's good enough in my book. The music is appropriate and humorous. It plays up fake moments and resonates with real ones. I'm totally cool with that.