/vg/ - Vidya Games

Vidya Discussion and Funposting!

Index Catalog Archive Bottom Refresh
Mode: Reply
Options
Subject
Message

Max message length: 8000

Files

Max file size: 32.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and postings)

Misc

Remember to follow the rules

The backup domain is located at 8chan.se. .cc is a third fallback. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 2.0.

Maintenance Postponed

8chan Ultimatum - Volunteers Needed
Modeling, Voice Acting, and Animation


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.


(905.00 B 440x228 440px-MIT_logo.svg.png)

(44.91 KB 614x600 GNU-Logo.jpg)

(27.56 KB 900x500 What-is-Open-Source-License.jpg)

Vidya Game Licenses Anonymous 09/14/2021 (Tue) 21:58:07 Id: aa4e52 No. 773
What vidya licenses do you prefer, and why? If you made a vidya license for your game or another person's, what would its terms be? Would it be freeware, open source, closed source, etc.? https://opensource.org/licenses https://www.gnu.org/philosophy/nonfree-games.html
>>773 >If you made a vidya license for your game or another person's, what would its terms be GNU GPL, anything else is a cuck license where you work for free, only to have a company swoop in, repackage your code and sell it as proprietary. With that said, cuck licenses are of for stuff I don't really care about. Ideally anything without a license would be fair game, but with how copyright works I have to throw in the MIT license or something like that. >Would it be freeware, open source, closed source, etc.? You can make a game Free as in Freedom or Open Source and still charge money for it. That's how Doom works, the engine is free, but you have to pay for the actual game assets. I think that's the best model if you want to make money, everyone is happy and even Stallman approves.
>>775 >That's how Doom works, the engine is free, but you have to pay for the actual game assets. Sounds reasonable to me. I'll keep that in my head if I ever finish a game decent enough to sell.


Forms
Delete
Report
Quick Reply